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(user is banned)
Breathe in the Future, Breathe out the Past
I know I've got alot of noob questions but I climb the ladder fast. Heres the question. How do I removed that pink brinstar message on my map? I've seen other hacks where they discard those elevator destinations. It interferes with my map message.
You can't do it in SMILE, I'll tell you that. You'd need to do some direct editting with a hex editor. Either that or don't have map machines.
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Bolognab: 2007-12-12 05:16:39 pm
Wow...I finished. I just need a beta test now.
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Edward_Tohr: 2007-12-12 05:56:08 pm
Stuffs. Yar.
*raises hand*

I have nothing better to do with my time than play super metroid hacks. :P


Unless, of course, you have a lot of spikes in there... Because I totally love having to do each trick perfectly the first time through or die. [/sarcasm]
Ok, I went to the boss in my hack and did palette edit on the dna, but on the smile screen nothing happened, all that happened was a .tlp file appeared next to the rom.
You probably clicked "save to pallette file" instead of "save to rom" Try to reedit the data, but load that file in and this time save it to the rom. Nothing will happen on the smile screen anyway, you'll have to go there when you play the game and experiment. It took me forever to get some of my changes right (especially my metroids... ugh they took a while.)
That reminds me of an earlier question I had... when I changed the pallets used in some of graphics set two's tiles, for some reason it also changed the pallets in graphics set 1 to the same thing on those tiles. Anyone know why that might be?
Every Bit Counts
In SMR, Drewseph made it so that once you shoot a gate, it remained open when you leave the room. Also, he made it so that the wave beam couldn't pass through some walls. How?
Those are ASM hacks that Kejardon made for Redesign.
Eschews avatars
Yeah, gates can never be saved. It's kinda annoying. However, I believe that the funky drag-and-drop blocks with a picture of half a Ripper on them will block wave beam. I haven't spent too much time messing with those, tho, so don't take my word for it.
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Fano7: 2007-12-13 08:23:20 pm
Every Bit Counts
well what is that block, and the one next to it (on the left)? they both look odd. Also, is it possible to "make" an emeny? Like have the same type, but one is weak to x, and the other is weak to y (replace x and y with different attacks)?
(user is banned)
Breathe in the Future, Breathe out the Past
I think it would be awesome to make a hack with 4 large rooms (ship landing site size) and each room is a different graphic set/world. Is this possible?
yeah, you would just have to connect the doors, like in my hack on the way to botwoon.
Fano, that block to the left of the half ripper is a block that is removed by the mechanical creature in maridia (the guy with the spiked arms who destroys sand).

I've seen that ripper block once in the original SM, and only if you take away the super missle properties of the block leading to the sporespawn supers in that really big pink room. Other than that, its a big old mystery until I test some more.

Quick question, I've been experimenting with doors, and I've noticed that sometimes my clone door will act as a regular door, aka lead directly into the room i want (like in Confinement), but sometimes it will create a new door, halfway through a room before the room I want. Why is this?
Actually, those spiked blocks can be broken by any enemy, not just the mechanical guy.  If you play Limit, the Blue Suit room uses those blocks at one point.

As for your question, I've never encountered that at all before and I've moved around 20+ rooms for my work-in-progress hack.  I don't know what you could have done to cause that.
Embarrasing Fact: Power suit made by lowest bidder
There is a limit to 50 PLMs in a room at a time... I think. Something like that. Too many just makes the game not make any more though, it doesn't break anything else.
There is NO limit on BTSes.
The catch is is that just about EVERY type of collision with a block creates a PLM. 99% of the time the PLM does nothing but delete itself. 1% of the time the block is destroyed (crumble, shot), waits to reappear, triggers a door, hurts Samus (spikes), grabs Samus (plants in Brinstar), or other various things. Because of this, you can't do stuff like break open a giant chunk of blocks with a power bomb simultaneously.

Quote:
Also, he made it so that the wave beam couldn't pass through some walls. How?

... Did I do this? There might be a certain BTS block that does this already, I don't remember. But the gates saving open is Redesign only.
There are pre-opened gates though, and also I think there are gates that open up instead. They're all originally unused though, I'd have to look through my notes to find them all.

I don't understand what you mean by a new door, Cardweaver.
I mean a new door, but its one way, maybe a picture will help. At first I thought it was because of height changes or scroll problems, but I fixed all those (much worse things happen if its a scroll problem... yellow doors all over the place), but now I have no idea why sometimes they work, and sometimes this happens.

attachment:
(user is banned)
Breathe in the Future, Breathe out the Past
I'm trying to catch on to this door thing so I'll just listen in.  8-)
Embarrasing Fact: Power suit made by lowest bidder
It looks like you're using the wrong door direction for the door. Go to the door you enter to cause that, right-click, make sure it's the right direction.
I had thought of that, but if I change the direction, then I end up stuck in the door. I think I might know whats up though after taking another look at the ones that work and the ones that don't. You know how for each door, theres another door in the next room facing in the other direction right? Here's a diagram for those of you who don't (turned out better than I thought it would):

Door 1        Door 2
    /D      D\
    | D      D |
    | D      D |
    \D      D/

Those D's represent the door tiles. If I wanted to clone a door so that when you went through a door facing left (like door 1), you'd come out in the next room facing right (like door 2), then I would clone door 1 right?

WRONG.
You have to clone the door you want to come out of(door 2), not the door that goes into the room you want to come out into(door 1).

Also, when you clone a door, then transfer the properties, the picture at the bottom that shows a direction can be confusing sometimes, so you'll have to experiment to fins out which direction works.

Now that I know this, I might be able to make some more involved hacks. All I need is for someone to give me detailed instructions on how to change room sizes, and I'll be off!
You've seen http://www.freewebs.com/blacktelomeres/smilefaq.htm, right? It contains a bit on expanding rooms.
Nope, never seen that before. It was very helpful on some things, while kinda vague on others, but its the best FAQ I've seen so far, so thanks!
What do you feel was too vague?
Well, I went and took another look at it, and found out why I thought some parts were vague. When I went to scroll down, I accidently hit page down.  ](*,)I can't believe I missed that much of your FAQ... Anyway, its been very helpful already.
I hate cloning doors.  its over complicated and doesn't copt the correct properties of the door you always want.  I recomment you FF out all the details and just punch in the room number,  switch the door direction, and fill in the rest.  otehrwise you'll always be teawking that one thing that just doesn't work