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Bolognab: 2008-08-03 02:44:55 pm
dangit I double posted
These necessary kihunters are very problematic. Anyways, I got them to work (as in get killed), but they either appear with only wings or only the body,  :-s. Sometimes when you shoot at them they flash for a while their entire body, wings and all.

Anyone know the issue? I triple-checked, and the wings and body have respectively: special-2C00 speed-0020 and special-2800 speed-0050.
Fear Me! (Or else...)
How do you make an energy tank plm give you more than one energy tank?
plm values option...didn't you just ask the same thing for missiles?
Fear Me! (Or else...)
Yeah, but that started at 5, which is how many missiles it gives you, so it was obvious. What value do I change this by? It starts at something like 64.
Everything in this game is in hexadecimal you know?
Quote from Bolognab:
Everything in this game is in hexadecimal you know?


No you don't understand, the missiles were in base ten.  Very Happy

I'm looking for spore spawn in TLP, anyone have an offset?
0005 is the same in hex and base ten >_>

0064 is 100 in hex
Fear Me! (Or else...)
Yeah, but that's the energy tank number. How do I make it more than one energy tank?
You add to that number. That number represents how much energy is added to your total when you get the item. To get an Etank that is all 14 energy tanks, you do some hex-multiplication.

$0064 * 14 = $0578
I think i just screwed up pretty bad... I'm not using a (J) ROM to hack.

Which version is the problem child?

I'm using (E)
Green-Kirby, ROAR!
Quote from ChozunSDA:
I think i just screwed up pretty bad... I'm not using a (J) ROM to hack.

Which version is the problem child?

I'm using (E)

The one your using. :D
Type (E)
Meh only got a little bit done.

http://img160.imageshack.us/my.php?image=landingsiteed9.png

Good that I caught it early, thanks.
I'm having trouble with getting my edited CRE GFX to work. All the tiles I changed show up as changed in SMILE, and I can place everything and it looks right... but when I save everything and go to play it, in-game all those tiles appear as the original CRE graphics instead of my edited tiles.
Fear Me! (Or else...)
Thanks guys.
Quote from Crys:
The one your using. :D
Type (E)

Hey...what's a lunamon? :3
Does anyone know the offset for psuedo screw attack and speed booster palettes?

Edit: Nvm, just found it.
Fear Me! (Or else...)
No, but if you use SMILE, they're already in there. You don't need the offsets, b/c they're in the beauty salon. Also, does anybody know how to post (or even find) a video taken by the zsnes? I made a couple of videos, and I'd like to put them up somewhere.
Acclaimed Threshold
Constant Sorrows
Quote from Deep_Space_Observer:
I'm having trouble with getting my edited CRE GFX to work. All the tiles I changed show up as changed in SMILE, and I can place everything and it looks right... but when I save everything and go to play it, in-game all those tiles appear as the original CRE graphics instead of my edited tiles.


Don't load from a save state, or walk out of the room and back in.
Fear Me! (Or else...)
Yeah, you'll need to reload the game, then play back up to that point. Helps if you're in a room that you saved in, like the ship room.
Quote from Acheron86:
Quote from Deep_Space_Observer:
I'm having trouble with getting my edited CRE GFX to work. All the tiles I changed show up as changed in SMILE, and I can place everything and it looks right... but when I save everything and go to play it, in-game all those tiles appear as the original CRE graphics instead of my edited tiles.


Don't load from a save state, or walk out of the room and back in.

I load from a state a couple of rooms away and walk inside, and the result is a bunch of eye monster parts instead of platforms.

One question about TLP. TLP's palette editor only has two rows, instead of the six or so that the in-game palette has for regular tilesets. Does that mean that if I make any changes and reinsert the changed graphics, that tileset will now only be able to use two rows of color instead of the full six?
Fear Me! (Or else...)
No, that's the TLP palette. I use TLP and SMILE, too. Changing the palette in TLP doesn't do anything but change what you're looking at. It doesn't actually affect the games graphics there. I found that out. The only thing that would affect the game's graphics would be actually changing some of the tiles, not just the palette, or using SMILE to do something like that.

Btw, with SMILE, I was trying to change what caused the second state of Kraid's room. I changed it to an event based thing, but when I hit ok, it didn't change. How do I fix this?
Yes, but I can only create tiles using those 2 rows in the TLP palette, therefore any custom tiles will only end up using two rows in SMILE's palette, thus severely limiting color diversity amoungst custom tiles.
Fear Me! (Or else...)
Oh, that's your problem... Well, look at a bunch of the tiles. Aren't they all made from those same colors? I didn't see any that weren't made from them.
Embarrasing Fact: Power suit made by lowest bidder
SNES graphics have tiles and palettes separate, generally. Tiles can come in 2bpp or 4bpp (I don't think 1bpp is ever used in Super Metroid). What that means is that each pixel has either 2 or 4 bits assigned to it; it can be one of 4 or one of 16 colors. TLP only shows 16 colors at a time for SNES 4bpp because of that. Since the palettes and tiles are separate, nothing ever has the right colors if you look in TLP unless you do some work to set it up. The game decides while it's running what palette to assign to a particular tile.