Quote from Acheron86:
changing layer2 scroll has never ever given me those sorts of bugs, although I don't know if I've tried 0000 before (I usually leave them alone or set them to 91D5 [default "do nothing" value AFAIK]). It could be a bug with Bomb Torizo's room specifically; try testing it in another room and see what happens.
I just recommended 0000 because then it doesn't scroll. In a room as small as the bomb torizo's I didn't think it would matter too much. Also, I had to use 0000 a couple times in Cider because I changed a tileset in a room without a drawn background that was next to a room with a drawn background, both starting with different tilesets but I changed them into tileset 1. I kept getting a couple different glitches to happen when I would use other values. One time the background was just messed up after reentering the room, and I had a problem where pausing and then unpausing froze the game. When I changed the background pointer, the layer 1_2 scroll pointer, and the layer 2 scroll pointer all to 0000, the problems went away.
Phew... Fullhacking is hard work.






