Hi every one,I download it and change the place of the object of the original Super metroid but now I want change more than that,someone can explain A of Z.How work smile 2.0,how to create enemy,item,door,etc...
Hi every one,I download it and change the place of the object of the original Super metroid but now I want change more than that,someone can explain A of Z.How work smile 2.0,how to create enemy,item,door,etc...
Off the top of my head though, here are the best ways to learn the program: 1) That thread. 2) Play around with the editor and you'll learn it. 3) In the editor: Help -> Smile On-Line Access.... 3.a) Updates -> Check for available updates... 3.b) Updates -> Download -> Help Links Update 3.c) From there on out: Help -> Help Links
In hind site, I realized that SOLA's method of grabbing updated "help links" (basically shortcuts to helpful resources on-line) may be a tad too long. It'll be a simpler process on next release.
Dawn! they have 174 pages in all I never read all of this, I want a web site or something better than this that explain clearely how work smile 2.0 that's all
You should really read the FAQ posted above, but since you ask, you can just copy one of the blank tiles in the room (right-click), and then left click to go over the ones you wish to remove.
If you're not going to bother to read the help files on the subject of your question that many people in this topic did indeed link to; Then why should we bother to answe your questions?
There is a reason we have those topics: So we don't have to type out the same thing over and over. On top of that there is a SMILE help topic for questions in case you run into an undocumented problem that you need help with.
Crys, i read all the faqs in moonedit but it is not write anywhere how to REMOVE tiles. The faqs only tell you how to copy paste and change attributes...
Crys, i read all the faqs in moonedit but it is not write anywhere how to REMOVE tiles. The faqs only tell you how to copy paste and change attributes...
Thanks Quietus!
You don't remove tiles. Unless you mean the GFX; you can do that via the GFX editor.
If you want a tile to be empty just make it "AIR" a tile have to be some thing. In SMILE you over write tiles you don't want.
That said made easy, how ever I'm sure it's not that simple in the games code but, this how the editor works.
This is something that get me sometime and problem to figure out!
Every program you can imagine got a "cancel" option or a possibility to delete something you made. This one not?????
Ok, second question....
I try my best to understand the moonedit faqs but there is still very complexe since i begin in editing. I have modified a completed new room, but i'm getting some problems with slope. I cannot figure out how to rip the extra part? Everything is a "scare" in the tiles, what you need to do to rip that part off?
If you want to learn how to start editing super metroid with SMILE, a good way is to have something you want to do and try to do it. Then you try to find an answer for how to do that particular thing, and when you find out how to do it you move on to something else. It does take a long time to learn, and you have to be patient. To know what you can actually do, you must learn a bit about how the game works and about its limitations.
On this forum you can find pretty much everything you need to learn about SMILE, but you won't be able to do everything right away, you have to take it in small steps. And remember, if you want to know how something works you can often look at how the game does it (since it obviously works).
Check the HIGH of the Power Bomb. If it's 80, change it to 00. If it's already 00, you probably have messed up something reeaaallly badly. And right, ask your questions in Smile release/help thread
I bet a mod is going to close this topic soon... Now where's Achy?
Quote from Dark099:
2.What the letter mean in the HP of boss,they have a way to up the life of every Boss and small Boss
Oh dear... Super Metroid is based in Hex, not Decimal. Therefore there are more numbers. In Decimal, the numbers go 0 1 2 3 4 5 6 7 8 9, and then another digit, 10 11 12 etc. In Hex, there are 16 different numbers. 0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11... 1A 1B 1C, etc.
Simple, but you will need a bit of kowledge about hex if you want to make an extensive hack.