Green-Kirby, ROAR!
-(All ideas in this post are for Super Metroid)-
This is a bit of a side project I have been thinking of doing.
The main idea was to make it easy for people to get GFX in their hacks with out having to map it out and be able to design an area then switch tile set and it still works decently.
The idea is that there is one tileset style as in this how the tiles are set up in the GFX files. And an patch that makes all areas in the game (Or separated later) have mapped out the tiles.
By all means this makes it a bit harder for people who design the GFX files and/or the GFX. But it will make it much easier for every one who is designing hacks.
For example, say you just started making an cave styled area. But there are no good cave GFX files made at that point. This would make it very hard to design the area! But if people use this system you could start designing and then when you find a file you like you just load it in with an given palette file.
Not only makes this you're work faster it will also makes it easier. And even more easier if you want to make group hacks! (Which should be done more.)
This is all good right?
Well here comes the but.
Some one have to set up the tile design for all the tile sets in SM. (In GFX files) And make the map16 patches and so on.
Sound like a lot of work right? Well I be doing it myself any way so don't bother. (Unless you want to help that is! :3 )
Then why the topic?
Well I would like some feed back on the idea. Is this a system people want to use? It will be more work for the people who makes GFX files but overall it will speed up time spent on makeing hacks and more hacks will use quality GFX. (That is not to say that the GFX in SM is bad. But we all love variation.)
I would also like some suggestions on how to set up the generic GFX file. How do the GFX makers (beside my self) want it to look? (Note: this question is only directed to people who draw or rip GFX)
I guess that be all for now.
Note one thing though. Even if this project kicks of. Don't expect it all to be done over night.
This is a bit of a side project I have been thinking of doing.
The main idea was to make it easy for people to get GFX in their hacks with out having to map it out and be able to design an area then switch tile set and it still works decently.
The idea is that there is one tileset style as in this how the tiles are set up in the GFX files. And an patch that makes all areas in the game (Or separated later) have mapped out the tiles.
By all means this makes it a bit harder for people who design the GFX files and/or the GFX. But it will make it much easier for every one who is designing hacks.
For example, say you just started making an cave styled area. But there are no good cave GFX files made at that point. This would make it very hard to design the area! But if people use this system you could start designing and then when you find a file you like you just load it in with an given palette file.
Not only makes this you're work faster it will also makes it easier. And even more easier if you want to make group hacks! (Which should be done more.)
This is all good right?
Well here comes the but.
Some one have to set up the tile design for all the tile sets in SM. (In GFX files) And make the map16 patches and so on.
Sound like a lot of work right? Well I be doing it myself any way so don't bother. (Unless you want to help that is! :3 )
Then why the topic?
Well I would like some feed back on the idea. Is this a system people want to use? It will be more work for the people who makes GFX files but overall it will speed up time spent on makeing hacks and more hacks will use quality GFX. (That is not to say that the GFX in SM is bad. But we all love variation.)
I would also like some suggestions on how to set up the generic GFX file. How do the GFX makers (beside my self) want it to look? (Note: this question is only directed to people who draw or rip GFX)
I guess that be all for now.
Note one thing though. Even if this project kicks of. Don't expect it all to be done over night.
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