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Super Secret Area - Dead Ahead!
Just to clarify the above, the simplest description is that if you are holding left or right (thus moving), you can't spark.  If you need to jump somewhere, just ensure you do it while you're already moving, not from a stationary position.

As far as gamepads go, it'll probably depend entirely on your D-pad.  I've always used a PSX controller fo rmy emulation, and it's got a nice D-pad. aiwebs_004
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My 100% playthrough is done!
http://www.youtube.com/playlist?list=PL26sGnuKr5mwHzQ7DfBD0_UCEOPcjoWAq&feature=view_all
Great Job Super KB, thank you!

Btw what happened to part16?
Super Secret Area - Dead Ahead!
16 looks to be up to me.
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WHAT. THE. FUCK.? Okay I was expecting youtube to fix the shaking effect for me on that video not make it more worse. There's an undo button what they did so I'm undoing it now and its still in process.
Watching these makes me want to play it again.
Super Secret Area - Dead Ahead!
Aye.  'Tis just sooo good. aiwebs_004
Hi.

So, I played this hack back in 2007 on my xbox and had a fantastic time with it. One of the best gaming experiences of my life, hack or no-hack. However, I had to resort to save stating two specific areas of the game. 

1. Right after the grapple beam.
2. The beginning of the escape sequence. 

I just got so tired of having to play through the same sequences over and over and over again with almost no room for error.

Now, in 2013 I've just received an SNES Powerpak and the first game I've decided to play through is my favorite hack of all time: Redesign.  And I'm determined to beat it on a real SNES. 

So, now I'm back at the room of hell again.  You know where it is, it's directly to the south after you get the grapple beam, and requires a series of very tight grapples, followed by another room of slightly-less-crazy grapples.  I made it to the second room once so far out of about 10 tries, only to be killed by regular old lava after missing the final swing. 

So I know it CAN be done a real cart without insane contortions, but right now I'm not feeling very motivated to try again after having come so close and failed. 

Any tips on getting through this series of BS? (the 2nd worst segment in the game imo)

I read in a youtube comment about a "secret tunnel" around this area, is it possible to bypass the whole thing?
What'd you say?
I've actually bought Redesign on a cart and I'm right where you are. That one room just makes me want to kill myself, so I've little to no motivation to continue.
Edit history:
JackBurton: 2013-01-31 01:05:24 am
JackBurton: 2013-01-31 01:04:53 am
Okay.

I took a hour or so to let myself cool down, and started the game back up.  I took a deep breath and drew upon 20 years of platforming experience and went to some sort of gaming zen mode.  And finally, on the 11th try, I passed the whole section.  Overall time to complete it was probably 2 hours, in a single night.

So...still a complete bitch of a section to a game, but not even close to "too hard" on a real cart.  There are dozens, maybe hundreds of sections in games that are harder than this.  It's just most of those games suck!  It's a good thing this section is getting revised.

Now we'll see about that speed booster room...
Super Secret Area - Dead Ahead!
The only tip I can really give for those annoying grapple sections is actually the opposite of what you'd expect.  Try and NOT grapple them as you swing.  Try and get more swing than you need, and as you near the grapple point, allow yourself to go under it, then, grapple straight upward.  Since the beam is quite long, there's quite a margin for error, but I often find it much easier than trying to get accurate diagonal grapples.
Well, the speed booster was kind of a pain in the ass too, but not quite as bad, I think.  Got it on the 9th try.  About an hour and a half.

The worst part was not knowing how to do a horizontal shinespark.  I sort of knew how to do it in theory, but the game only gives you about 7-8 seconds to teach yourself after getting the speed booster. 

I think that's a major design flaw.  The game depends on you knowing how perform a special move in a critical moment, with no practice.  There's no clue in the game that such a move is even possible since Redesign lacks the demo reel showcasing all the tricks and techniques in the original game. 

I had to resort to watching tutorials on the internet, which sort of breaks the purpose of doing it on the cart, just the cart.
Super Secret Area - Dead Ahead!
In fairness, most hacks are designed with the idea that you're familiar with the original game.  I guess the mentality is that you wouldn't be looking for a hack for a game if you weren't familiar with it.  As for horizontal sparking, that's no problem, and you needn't have gone to Youtube when you have an entire Metroid community at your fingertips!  Charge your spark, press and hold jump, then press forward. aiwebs_004
I think there's probably plenty of other examples of games requiring you to perform tight, unlisted maneuvers, but they are probably from the 8-bit era.

That's sort of what Redesign feels to me in a few places.  It's less a sequel to Super Metroid, and more of hugely expanded bad-ass original Metroid.  The standing around refilling life in front respawning enemies, getting stumped, replaying long segments, and sheer difficulty is very much in the vein of NES gaming. 

I also have to keep in my mind that gamers rarely ever played through games in a vaccum.  Super Metroid could come in the big box, with a players guide. 
Super Secret Area - Dead Ahead!
Yup, that's the version I had. aiwebs_004

As far as the moves are concerned, the original game also didn't list all of the moves, and the player was left to discover them, so Redesign isn't all that different.

I agree with Redesign feeling like a new game, but I believe that that was the point.  It wasn't designed as a sequel, and tt wasn't like the other hacks of its time, which just moved things round.  It was a complete redesigning of the game, as if it were a replacement, or alternate telling of the same story.  Hence the name 'Redesign'.
If I had realized you can easily get the high jump boots before the speed booster I think I would have only died 7 times...

Well, Phantoon's dead(?), and I can't really remember any truly difficult sections between getting the gravity suit and entering Tourian. 
Super Secret Area - Dead Ahead!
Nope.  Once you've got the hell's run done, and have beaten the grapple section, you can then get some beam upgrades, and the rest of the game becomes much easier.
Alright, so I'm closing in on the end of the game.  Current stats:

All upgrades except plasma

116 missiles
10 super missiles
10 power bombs
7 energy tanks
2 reserve tanks

Should this be enough to defeat Ridley and Mother Brain with relative ease?  I'm trying to cut time where I can, although I'm already over the 8 hour mark. 

Also, has anyone on this site been known to complete Redesign on a cart?
Super Secret Area - Dead Ahead!
Yes, I know of a few people that have completed Redesign on a cartridge.  As for the bosses: Mother Brain is not really any different to the normal game, and Ridley is weak to the pseudo Screw Attack (charge beam and somersault into him), so you can abuse that.  Good luck. aiwebs_004
I'm trying to play this on my PSP... using SNES9x-euphoria... downloaded the rom from emuparadise.me, but every time I load the game, it says that there's no settings and locks up. Any tips on how to fix this?
Has anyone heard anything lately about an improved version release?
Super Secret Area - Dead Ahead!
I haven't seen any 'official' postings in a while, though I suspect most of his time in relation to it would be on IRC or the like.
I've been distracted by real life stuff.  I really can't ever say a release date.  which is a shame.  mostly i've realized that not many people will play it.
Super Secret Area - Dead Ahead!
I guess that would apply to most hacks.  They're only really for the long-term fans and fellow hackers.
'Not many' is relative.  In any case, I hope you do find the time to make it because I would love to play it!