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Acclaimed Threshold
Constant Sorrows
Quote from BlackDays:
Welp, defeated Golden torizo and I don't have Power Bombs. I am a little upset, but it's nothing I won't get over with therapy.


Go back to the room before the one where you fought GT. Then go up through the door that was locked before you beat him.
[BANNED]
The latest Item I've gotten is
Charge
.  Once DMantra gets the list up of who beat this hack with the times and percentages, he'll have to mark mine as harnessed.  I'm using Acheron86's post on page 10 which is probably forgivable but I did something that may upset Quietus and destroy any chance of my playthrough being marked as not harnessed:

I applied the infinite bomb jump to my copy of Eris.  Someone please tell me if you feel this is cheating.  If you feel it is, I apologize and I'll delete the rom and patch Eris with a headered rom without that bomb patch and I'll continue where I'm at, okay??  Someone just let me know, thanks.


Quietus, hopefully you'll be able to forgive me....
DMantra, you'll have to mark my playthrough as harnessed, even if I'm the only one you do.  For the above reason, I must insist that you do.
5:19, 60%.  I had to use the fix to beat it, a very frustrating place to have a glitch.

I stick by what I said before, the beginning of Eris is super frustrating.  I must have explored everywhere possible first for morphball and then again for bombs (luckily I died and that time didn't go in my timer...).  It wasn't much fun dying in two hits from so many things early on, but after a few e-tanks and missiles it went pretty smoothly.
A couple of points that I'd like to harp on: 
Having the metroid guarding the dead end open so many gray doors was annoying.  I spent quite a while in that room trying to get him to float into more enemy destroyable blocks.  I saw the flashing door, but didn't think it would do something like that.  Secondly, the first few rooms of the escape were aggravating, I had no life after phantoon putting me at a two hit kill, wasn't much fun.


All in all, it was more than I expected and probably the best hack I've played. 
BiggestSchnoz: what patch is that? I used IBJs extensively in my first playthrough, mostly when I missed the "right" way to jump somewhere or went somewhere I wasn't supposed to go yet.
[BANNED]
Quote from Derakon:
BiggestSchnoz: what patch is that? I used IBJs extensively in my first playthrough, mostly when I missed the "right" way to jump somewhere or went somewhere I wasn't supposed to go yet.


The patch is the one second to the last post, on the first page, by reaper901:

http://forum.metroid2002.com/index.php/topic,7630.0.html
Quote from Derakon:
BiggestSchnoz: what patch is that? I used IBJs extensively in my first playthrough, mostly when I missed the "right" way to jump somewhere or went somewhere I wasn't supposed to go yet.

Indeed. IIRC, any of the places I used IBJ to reach, could have been reached in much more clever ways or by wall jumping more effectively.

Some places where I thought you may have needed to use IBJ.
- Large pink metroid room -> upper left golden space pirate room (see .SMV)
- Golden space pirate pre-artifact room going up shaft with those 'light emitting monsters that go in circles'. Wall jump only needed.
- Getting out of the white stoned "Norfair" part, back up to the blue environment - walljump.
- And of course anywhere you probably shouldn't be, but happen to end up - it's probably the wrong way.
Edit history:
Jinx: 2009-08-04 09:09:56 pm
Please, Please! More hacks like this!!! Thank you!

This game was like what a true "Super Metroid II" would have been like! :)

I don't know a lot about SMILE, but it would be great if future 'hackers' could use the same tilesets as this. As someone posted earlier, it felt like I was in places I never, ever should be in! I think it felt like that, sort of like it feels when your in a wierd dream where the places are familiar, but oddly different. The long elevator down to Spore Spawn is like a nightmare come true, and the water reflections were truly beautiful. Other parts felt like I was Samus running around inside Castlevania! Thanks again DMantra and all else for this wonderful hack!!
One thing I love about this is that it doesn't feel like zebes at all. Every other hack feels like a reshuffling/design of the planet zebes, where as this hack really is unfamiliar.

How hard is it to edit sprites in a snes game? I'd love to rework some enemies so that this feels like a completely new planet
Edit history:
CristianM: 2009-08-05 12:49:47 am
Playing Super Metroid non-stop since 1994 =)
Finally beat it... Great way to finish these three weeks outside College. It was an impressive game, and I welcome the fact that it doesn't require uber skills to progress through the different areas. An Amazing job!

Final Stats (1st Run):

Clear time: 06:39
Items Collected: 75%
I'm beginning to appreciate just how well-hidden stuff is in this hack. I currently have 13 E-tanks, 44 missiles, 22 super missiles, and 31 (!) powerbombs.

Is X-Ray in this hack?
Phazon Vasteel Autobot
In my two runs on Eris, i didn't find it, so i guess the X-Ray doesn't exist, so the alternative for this is using Savestates & Power Bomb (saving first, power bomb later)
Edit history:
danidub: 2009-08-06 08:42:38 am
Quote from Bond697:
this is kinda random, but does anyone have "echoes of eris"?  dmantra posted it back in january, and i'm curious to hear it.  the link to it doesn't work any more.


Here's a new link for Digital Mantra's Music

http://www.steekr.com/n/50-17/share/LNK28734a7aa8cec3f86/
Seeing as how I've checked every conceivable 'possibility' and angle I can think of, and I've come up with nothing, I'd just like a small bit of confirmation from one of the 100%ers...  the item shown in the attached (spoiler) picture is in the game, right?  I don't want any hints about how to get to it, I just want to know that it's not just some "oh, whoops, we left that there during editing?  Our bad" sort of scenario before I devote any more time to trying out increasingly strange possibilities for getting to it.

In a weird way, I'm hoping it ties into the giant turtle that seems oddly without purpose... more things to figure out together at once!


attachment:
Meri Kurisumasu! ^_^
Quote:
I'd just like a small bit of confirmation from one of the 100%ers...  the item shown in the attached (spoiler) picture is in the game, right?


Nope.
Edit history:
Televangelist: 2009-08-05 07:00:55 am
Wow.  Assuming you're not just pulling my leg, I'll definitely keep your name straight from now on, Kriole. ;)

That's two increasingly frustrated hours I wish I had back, lol.

Since it's confirmed, and I won't be spoiler-ing for anyone... in the shaft back upward after you get grapple beam, using a power bomb at the very bottom will reveal a missile pack far off the main path.  Apparently this missile pack is unreachable, and was just never taken out.

DMantra, if we ever meet in RL, you owe me a cookie for that one. :)

(The funny thing is, the screen to the right of it -- once you exit the shaft and fall back down in the next vertical shaft -- even makes it *look* like there's an elaborate way to reach it, because you can see what appears to be a twisty morph-ball path below the ground!  Something that would snake you through multiple screens and starts from a different area entirely, perhaps the sneakiest-placed missile pack in the game.  Oh well.)
I'm completely out of ideas on how to get into the room above the following screenshot.  Those crumble blocks are all I've found thus far.  None of my attempts to find the actual entrance into it have been successful.  A hint or pointer in the right direction here would be helpful (Or even if there's anything major in here to get in the first place).

Acclaimed Threshold
Constant Sorrows
Anima:

There is good reason to get in that area, but you cannot enter it from the side you are on. That's the one-way exit. The entrance is
back and below, in a room with a chozo statue that you need Space Jump to activate; power bomb the floor there, then use spring jump to traverse the watery area. You'll also need space jump, evasion, and wave beam for the rooms beyond.
Playing Super Metroid non-stop since 1994 =)
Anyone knows the max. amount of Missiles/Supers/Power Bombs? Also, can you get X-Ray?
Hmph. This is a joke, yes?

Acclaimed Threshold
Constant Sorrows
Quote from Derakon:
Hmph. This is a joke, yes?



You can't get those. :(
Meri Kurisumasu! ^_^
Quote from CristianM:
Anyone knows the max. amount of Missiles/Supers/Power Bombs? Also, can you get X-Ray?


50/30/35, and no, there is no X-ray.
Quote from Kriole:
Quote from CristianM:
Anyone knows the max. amount of Missiles/Supers/Power Bombs? Also, can you get X-Ray?


50/30/35, and no, there is no X-ray.


How can you have 35 Power Bombs with packs of 2?
Acclaimed Threshold
Constant Sorrows
Quote from danidub:
How can you have 35 Power Bombs with packs of 2?


PBs hidden in eggs, hidden in blocks, and in plain sight don't have to have the same amount increase. Same goes for missiles, SMs, and e-tanks.
Ok, I'm through in 6:40 with 73% of items.

Enjoyable hack. Highlight for me are definitely the amazing colour changes, and creative background- and level design that bring a totally different atmosphere in pretty much every sector to the game. Fine work, DMantra.

Recorded this first time playthrough on Snes9x 1.43 v12 for those interested. Might also be a easy guide for anybody who got stuck and needs a visual solution (though of course with a lot of backtracking and unnecessary exploring that is unavoidable in a first-time playthrough).
Edit history:
Derakon: 2009-08-05 11:04:15 pm
Maxed out my E-tanks, and I'm at 48/28/33 missiles/supers/powerbombs. 96%...

I'm pretty certain there's something here:

but I can't figure out how to get there. Both sides seem thoroughly blocked off.

Here's my map, stitched together:


I discovered an interesting glitch:
When fighting Phantoon, normally you can't pause. But if you hit Start while fighting him, then as soon as you hit him, the game pauses automatically and takes you to a pause screen that's filled with garbage. Fortunately you can unpause with no difficulties.