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Super Secret Area - Dead Ahead!
Quote from DaSecBreaker:
Time: 8:13


Are you sure it wasn't 8:14, now, eh? Wink
lol my bad D:
Edit history:
ChozunSDA: 2009-07-07 01:28:53 pm
Phantoon was just cruel.
And so was the spiky walljump room afterward.


And after that bit metroids ate me and I savestated, so my next closest save is the heat run...

Edit: Made it back, the same comment as in the spoiler.
OMG FLAN!!!!!!!
I finally completed this on Hard grin new! 6.40, 84%.
All in all, it wasn't as hard as I thought it would be. It was annoying trying to find some things though.

Also, I have no idea how many E-Tanks were in this hack. I had 14, but there were also some I never picked up. There's one under the bridge near Wrecked Ship I never got (I knew how to get there, but couldn't get up the shaft with the fish without Gravity), and the one after Ridley where you have to mockball along the castles (tried for hours, then just gave up). I did take out my frustration on that little Geemer afterwards though, and I'm glad to say I killed the bastard aiwebs_028! Is that why he was there?

I savestate abused some parts so much it was annoying, like the grapple IBJ in Norfair, and the long WJ climb after Spore Spawn.

Also I'll admit this cause I am sort of ashamed about it. I cheated in SMILE once so I could get to the bombs. That WJ to get under that platform is IMO the single hardest part in this hack. I think it need to be absolutely pixel perfect jumping and minimal frames for morphing. Didn't have slowdown, so SMILE was my only option.

Pretty great hack. The only bad thing I can really say about it is all the backtracking all over the place was anoying, most especially when I still had to do all the tricks to progress, even after getting a new item.





Edit history:
dwarf74: 2009-08-18 03:40:12 pm
nvm, i resolved my problems  extra_smug
Hey all!

I’m new around here, and I’ve been trying to get this game to work for the past few days now with no, luck, so I figured I’d ask.

I’ve downloaded the ISP file from the patch (found on the first page of this forum, if I need a different one, please show me where to get it), and, seeing as it doesn’t say which version I’m supposed to be patching, I patched a copy of each using ISPWin.
That being; (E) Headered and Unheadered, and (JU) Headered and Unheadered.

The only version I could even get to the title screen was the (E) Headered version, but the game then crashed when trying to load the start of the game. I’d select the file, choose to start, see the map, and then...nothing...

In all due honesty, I’m having this problem with every hack I seem to be downloading, but this is the game that I wish to try and play first.

I’m currently using snes9X (ver 1.51), but I also got the same effect with ZSNES (ver 1.51) too.

Any help you can give me would be very much appreciated.
Super Secret Area - Dead Ahead!
As far as hacks go, you can tuck that E version away in a folder somewhere, because it's never used.

You need to have two copies of your ROM.  It should be the Super Metroid (JU) [!] version.  Check its size.  If it's 3,073, then it's headered, and if it's 3,072, then it's unheadered.  Different hacks work with different versions, but each hack thread normally tells you which.

To remove / add a header, open the ROM in SMILE, and click Tools > Header, and add / remove as required.

Then create a folder with the hack's name, and place the ROM and the .ips file in it, making sure they have the same name (e.g. Super Metroid.smc and Super Metroid.ips).  Load the ROM in an emulator, and it will automatically be patched.

You can also download Lunar IPS and use it to apply the patch manually, but this means that if the hack gets an update, you have to patch it again, whereas with the folder option, you just replace the .ips with the new version, and you're done.
Ok, so, I tried what you said, using the (JU) Headered version of the game and giving it the same name as the ISP file (In this case ‘Super_Metroid_Cliffhanger(Easy_Version)’) and, as I said before, nothing happened. It had the Nintendo logo screen, and then it just goes blank.
The reason I mentioned the (E) version before was because when I used the ISP file with that version I can at least get to the title and menu screens.

Any other ideas of what might be wrong?
Super Secret Area - Dead Ahead!
It's definitely not anything to do with the ROM.  If you have downloaded the version I suggested, then you are fine.  Double-check the spelling of the files.  It would probably be easier to just name the folder 'Cliffhanger', and name the files as 1.smc and 1.ips for ease.  Then if it works, name them whatever you want.

I've just tried it fresh, with a headered ROM, and it worked fine.  (3,073 in size).  Failing that, try downloading the emulator again.  I think they're on version 1.51 for the main two: ZSNES and snes9x.
I’ve redownloaded the Emulator snes9X, and ZSNES, and have tried with both and have had no luck.

Is it possible that something on my computer is preventing it?
Super Secret Area - Dead Ahead!
This isn't really the place for this discussion.  Send me a PM, and I'll see what I can do for you.
Burrrp!
Wowzers! what a challenge! just finished hard mode. This game is really something else, the difficulty stayed pretty much the same throughout (well except after collecting the grav suit and plazma).
I have to say that i am in love with your abstract demon art throughout, the really dark fx was fantastic over those norfair tiles. Exellent hack, though it is power tough!
time 7:16, 61% items. all lore, no animals saves.



Edit history:
dwarf74: 2009-08-23 01:13:42 pm
nvm used map to solve problem
Okay, it's been awhile since I played this, and Ridley is kicking my ass. Here's my stats going in:
8 E-tanks
70 missiles
15 super missiles
10 powerbombs
Charge/Ice/Spazer
Varia
Morphball/bombs/springball
Speedbooster
Is that really all you're supposed to have, barring a few missed expansions? Even on 75% speed I can't kill him. The damage without Gravity is insane; the acid is a vicious trap since you get slowed while you're in it and Ridley loves to plaster you with fire while you're down there which just increases your exposure (and heaven help you if you fall into the center pit while he's tail-bouncing). My beam weapons -- which are all I have after a very short while -- are puny. Assuming he has 12000 health and I remembered the damage from weapons properly (Missile: 60; Super: 300; Powerbomb: 100/hit, two hits possible), he should be dead (-700 health) if I can land every single hit with them, but I'm not remotely that skilled. Argh.
Trained by Cpadolf. Mission: To Perfect.
Hah, me and Kriole are reviewing our route plans for Widley and you just posted that. :D

Ridley has 18000 HP. missiles-100, supers-600, PBs-200 per hit, can hit twice for 400 per PB. We plan on taking him out with pure ammo, and 3 tanks, wait, 4 or 5 or something. Surprised your having so much trouble with those stats. You only missed 1 super expansion I believe.
I did eventually get him at 75% speed. If I'd used savestates during the fight it'd've been no problem, of course, except that I'd be using savestates during the fight, which is IMO worse than no-savestates with slowdown. *shrug*

Mostly it's the damage hitting him does combined with the difficulty of dodging him. That tail does 90 damage! Er, I think. Fire's certainly 30 and I think the body is 60. I'm not used to fighting Ridley without any of gravity suit, high-jump boots, plasma, or screw attack. Any one of those would make the fight much easier:

* Gravity halves the damage you take, duh. Also makes getting out of the acid if you trip much easier.
* High-jump boots mean you can jump over Ridley's swoop attacks without needing to walljump.
* Plasma kills him before he can do too much damage to you.
* Screw attack lets you jump through Ridley's body, which you can't otherwises do (stupid pseudo-screw-attack's only good for dodging fireballs...grumble).
Trained by Cpadolf. Mission: To Perfect.
You can get the plasma beam before Ridley. I'm 98% sure of this. :P Nothing else tho it seems. =\
Yeah, you're right. I'm pretty certain I did that the first time I played Cliffhanger since the passageway leading to it really stuck in my head...this time around, though, I completely forgot about it. Whups.

I got Golden Torizo stuck in the floor by getting him to try to sit on me (which he'll do if you hang around in morphball form underneath him). He got out on his own after a bit, but it sure looked weird.
Elite Walljumper
I have beaten my first Super Metroid hack. And I haven't even finished regular SM.
Completed: Super Metroid Cliffhanger (Easy)
Percentage: 57%
Time: 10:46
Lore found.
Used slowdown, savestates, and halfway through I used Normal map for an idea of where to go.
Vote: 8/10

I'm thinking of making a hack to practice every technique within this game, and not so much exploring. I'll have 1 room for each trick, with a combination of all tricks you can do with the items you have right before each boss. E.G. No items at first, so just normal jump, precision jump, and high jump. I will make every non-TA technique required. I think those frame-by-frame stutter charges shouldn't be required in any hack. I thank DMantra for the inspiration.



Quote from Gamefreq:
I have beaten my first Super Metroid hack. And I haven't even finished regular SM.
Completed: Super Metroid Cliffhanger (Easy)
Percentage: 57%
Time: 10:46
Lore found.
Used slowdown, savestates, and halfway through I used Normal map for an idea of where to go.
Vote: 8/10

I'm thinking of making a hack to practice every technique within this game, and not so much exploring. I'll have 1 room for each trick, with a combination of all tricks you can do with the items you have right before each boss. E.G. No items at first, so just normal jump, precision jump, and high jump. I will make every non-TA technique required. I think those frame-by-frame stutter charges shouldn't be required in any hack. I thank DMantra for the inspiration.


Wow, you're playing backwards!  Where was super short charge required, though ??
Super Secret Area - Dead Ahead!
Quote from Opium:
Where was super short charge required, though ??


*whisper* Where did he say he used one? *whisper*

I think he just meant that in his hack he'd use everything but that, as he feels it shouldn't be in any hack.
Quote from Quietus:
Quote from Opium:
Where was super short charge required, though ??


*whisper* Where did he say he used one? *whisper*

I think he just meant that in his hack he'd use everything but that, as he feels it shouldn't be in any hack.


oh.  Anxious
Howdy. I'm playing this for the first time (hard version). I just got the springball and have absolutely no clue where to go next... been stuck here for a bit and am getting ancy. I just want to progress at this point.

(In my aimless wondering in trying to find somewhere to use the springball I actually got the plasma beam with one row of tanks but then I couldn't get out of the acid room. Waste o' time.)

The only other spot I can think of where to use the springball was in the wrecked ship, but now I can't get there...?
Head to Keruarn and go East.
That did the trick, thanks. I made it all the way to the end, beat MB but during the excape the game messes up...  when I head through the door that exits the thrid room, it connects me back into the previous room and tosses samus somewhere in the walls, stuck. I got so desperate I looked on SMILE and sure enough, the door blocks legitimitely connect to back there. At least on my patch... pretty weird?