I see what you are saying. The double-use of the word 'super' doesn't exactly roll off the tongue. However, calling it metroid: supernova is misleading because it is not a hack of original metroid. Hmmmm....
Metroid: Supernova is to misleading for me so that can't be used. And Super Metroid: Nova is good, but I named it Supernova for a specific reason: Supernovae are expected to emit as much energy in a short period of time as the star is expected to emit over it's entire lifetime, with this being said, you can expect unimaginable amounts of heat being generated. This coincides with the hell or "heated" runs, as I am planning on having numerous ones running through the game, (well, unless some unexpecting game altering glitch allows early Varia, which I shall prevent at all costs!) so it all makes sense to me. Thank you all for your input though.
What do you all think of the revisions I did to that norfair room? If it helps the overall design then I'll be adding to every other room. Personally, I think the extra slopes give it a more cave like feel.
What do you all think of the revisions I did to that norfair room? If it helps the overall design then I'll be adding to every other room. Personally, I think the extra slopes give it a more cave like feel.
Indeed, it looks FAR more natural than the original version you had. I've noticed that having too many flat edges (floor or ceiling, doesn't matter) can really detract from the aesthetics of a room unless there's a specific reason for them. Things such as man-made structures, ruins, or carved out tunnels make sense if they have those sharp angles here and there, but if this is simply a naturally occurring cave than yeah, even the smallest elevation change can make the difference. If you're going for natural versus constructed, definitely go for those kinds of revisions.
What do you all think of the revisions I did to that norfair room? If it helps the overall design then I'll be adding to every other room. Personally, I think the extra slopes give it a more cave like feel.
Indeed, it looks FAR more natural than the original version you had. I've noticed that having too many flat edges (floor or ceiling, doesn't matter) can really detract from the aesthetics of a room unless there's a specific reason for them. Things such as man-made structures, ruins, or carved out tunnels make sense if they have those sharp angles here and there, but if this is simply a naturally occurring cave than yeah, even the smallest elevation change can make the difference. If you're going for natural versus constructed, definitely go for those kinds of revisions.
Thank you for the feedback, I'll be using that to my (and your guys's) advantage.
Update: Due to my being a complete freaking idiot, I ran into some issues which is causing crashes and complete palette errors. Because of this, I'll be copying level data to a new ROM (Since I just learned how that process works.) What this means for you: well, now that I know I can do this and I'll make sure I repoint level data correctly, I'll be expanding upon the previous made areas so I can hopefully double the current size of this hack.
I'll be expanding upon the previous made areas so I can hopefully double the current size of this hack.
I thought that since I had a major set back, I should reassure you all that everything is going good and my remodeling is still going according to plan. Here is proof, these picture are the previous and my newly updated Landing site.
Don't worry about the how moving on the ground will be (I'm referring to the slope going into a solid block, I assure you that it will flow nicely,) other than that, let me know what you think.