It's going to be another project of remaking original Metroid with Super Metroid engine and it's graphics.
Intro.
First of all, I want to say, I don't want to claim work of the others as my own. I planned to recreate Metroid universe a long time ago (even before Zero Mission is out), but I has no time and ability to do that. How I have them. Think about it, enemies is there, almost all tiles is there, items is there, so why not to do it?
3 vision of Metroid is better than one, I think. Although, all of us are trying to recreate the original universe on Metroid, there are difference between our works. What's the difference? Here is a small table of what I know.
I wish all of us will help and share ideas with each other to create a 3 really great hacks. All about the same, but different.
Features:
(white ones are released, grey ones are planned)
Screenshots:
Starting game.
Starting game. Again =)
New zoomer with his young brother.
Looking familar?
My vision of yellow Brinstar. Still unfinished.
My vision of blue bubble Brinstar. That part will be buried before Super Metroid.
P.S. No swiming allowed. Or else, prepare to fry fast.
To di(v)e or not to di(v)e?
Item room.
Choose your destiny...
Path to Norfair.
Download link
Current version. For clean, unheadered ROM. Beta 1 wasn't public. Only Brinstar and Crateria are almost finished. It fully playable and even passable with 107% ratio. Use savestates from time to time.
Intro.
First of all, I want to say, I don't want to claim work of the others as my own. I planned to recreate Metroid universe a long time ago (even before Zero Mission is out), but I has no time and ability to do that. How I have them. Think about it, enemies is there, almost all tiles is there, items is there, so why not to do it?
3 vision of Metroid is better than one, I think. Although, all of us are trying to recreate the original universe on Metroid, there are difference between our works. What's the difference? Here is a small table of what I know.
Old School | Super Mission | Classic | |
Publicity | Screenshots | Secret(almost) | Betas |
Room layout | Little changed | ??? | Almost original |
Crocomiro | Yes | ??? | No |
Kraid | Both | Big | Mini |
Landing site | ??? | Changed | Unchanged |
Maridia | Yes | No | No (Old world) |
Wrecked Ship | Yes | Yes? | No (Old world) |
Spazer | Yes | ??? | No (Old world) |
Plasma | Yes | ??? | No (Old world) |
Save point | No | ??? | Yes |
Brinstar liquid | Sand | ??? | Acid |
Graphics | Metroid | Super Metroid | Super Metroid |
I wish all of us will help and share ideas with each other to create a 3 really great hacks. All about the same, but different.
Features:
(white ones are released, grey ones are planned)
- New save station PLM. Old one is still in game.
- Elevators are acting like a save point. You can save right after using elevator.
- There'll be a megapack of missiles after every boss as reward.
- Most of horizontal rooms are 16 blocks in height versus 12 in Super Metroid.
- Rooms are very close to original layout of Metroid with minor changes due to better gameplay.
- Original layout of Super Metriod is still there.
- Palette of some enemies is changed to looks like in original Metroid.
- (Every) enemy (will) have a stronger version.
- 3 or even 4 versions of difficulty. Current version is Normal.
Easy will have a part of enemies. All HP are from Super Metroid. Energy tanks gives you double amount of energy. Acid/Lava will replaced with Sand/Water at some places.
Normal will have all enemies. All HP are from Super Metroid.
Hard will have a part of enemies. All HP are from Metroid.
Expert will have all enemies. All HP are from Metroid. - Wait for very hard mini-Kraid =) I know, some of you want it.
- Almost all doors are shifted by one block to the top.
- You will land at the same place as in Super Metroid.
- Story text and title are changed.
- Elevator from Crateria is passing through Tourian as it must be. You can see sleeping Tourian while using elevator.
- There'll be 7 energy tanks and 1 reserve for better looking weapon panel.
- You will escape Tourian on elevator, not through door like in Super Metroid was.
- Yellow Brinstar will use same tiles like a orange Brinstar in Super Metroid. If you look map of Super Metroid carefully, then you'll see that orange Brinstar is placed to the right from blue one.
- Blue Brinstar and orange Brinstar is connecting with Crateria tube room.
- 3 rooms of blue Brinstar that left in Super Metroid will be changed a little. They are very similar to the Super Metroid ones because they weren't rebuild by a space pirates.
- 3 new traps in Brinstar. 2 of them is almost mortal. Use savestates from time to time if you want!
Screenshots:
Starting game.
Starting game. Again =)
New zoomer with his young brother.
Looking familar?
My vision of yellow Brinstar. Still unfinished.
My vision of blue bubble Brinstar. That part will be buried before Super Metroid.
P.S. No swiming allowed. Or else, prepare to fry fast.
To di(v)e or not to di(v)e?
Item room.
Choose your destiny...
Path to Norfair.
Go to the Bomb room in Crateria to see it.
Download link
Current version. For clean, unheadered ROM. Beta 1 wasn't public. Only Brinstar and Crateria are almost finished. It fully playable and even passable with 107% ratio. Use savestates from time to time.
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