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Zeke: 2010-09-03 09:29:37 pm
After a lot of thought, I've decided to release what I have done of Cider so far. This is around 1/4 of the finished product.

My main reason for releasing this demo is mostly that I'm too busy to get anything done, and it's sat around untouched for almost a year now. There shouldn't be any major glitches or anything, I have extensively tested it so everything should work about as intended.

Information:
-unheadered (same rom as I always use if you've played any of my other stuff)
-above average difficulty, mostly due to things you've probably never had to do before.
-I've closed off all areas leading out of the demo, so you shouldn't get stuck.
-I encourage you to look in SMILE and see how I did some of it, but I hope you'll wait until you've done as much as you can.

Hope you enjoy it  extra_smug

Thread title: 
attachment:
Super Secret Area - Dead Ahead!
Ah, Cardweaver, how we love your 'Failed to take screenshot'. Wink
Edit history:
Zeke: 2010-08-05 10:24:50 pm
Time bomb set get out fast!
I think he sticks that on afterwards just to screw with us.

Can't wait to try this, CW.  I hope the release of this demo doesn't mean you're giving up on the project as a whole.  We know you're busy and we don't mind waiting.
Edit history:
Zeke: 2010-09-04 01:52:26 am
Zeke: 2010-09-04 01:51:27 am
Zeke: 2010-09-04 01:09:52 am
Zeke: 2010-09-03 10:15:57 pm
Time bomb set get out fast!


And me without my Diffusion Super Missiles.

This thing's fantastic, Cardweaver.  I thought I'd played the whole demo a couple of weeks ago; when I replayed it this week, I found out I'd missed a whole bunch.  (For the record, if you haven't found Maridia, you're not done yet.) If this is really just 1/4 of the final hack, I'm impressed; it feels like at least 1/3.  The secrets are well hidden, including the room in your screenshot.

More detailed comments:
  • Nice to see the Soup suits again. Specifically, nice to see the first two again; the third was, no offense, designed by a color-blind hobo. Btw, I've been meaning to ask... why does the first one already have beefy shoulders? Until Other M broke the pattern, those were strictly for the Varia Suit.
  • I'm pretty sure Power Bombs are the "gatekeepers" of this hack, as in you can't get them, so you're not getting through any yellow doors or PB blocks. A few areas are more blatantly barred off with solid walls.
  • Everybody's making the Speed Booster conserve momentum now! One of the hidden rooms is designed to make you notice this.
  • Something that can baffle a player for quite a while is where to go after Kraid. The room unlocked by his death has two secrets. If you notice the wrong one first, you'll assume you have to come back with supers.
  • Nifty use of those metal poles. Between that and the Speed Booster, CW clearly took some inspiration from AngryFireChozo.
  • The pacifist Ice Beam is a very interesting idea. I would've loved it in NES Metroid (as long as it could be turned off). Makes missiles more useful, or rather more necessary.
  • If you say the new bomb timing makes HBJing easier, I believe you, but can it be done without a two-bomb onscreen limit? That was surprisingly annoying.
  • Some very cool uses of new graphics and backgrounds. I wasted a lot of time right after Speed Booster trying to shinespark to that door in the ceiling of the big water room nearby... only to find a much easier way by accident.
  • The new "ton of enemies" rooms are epic. They're a pain to beat, but they give the game a Primelike feel.
  • Bangs can kiss my ass.
  • I was sorry not to encounter Mini-Kraid, who's a Cardweaver standby. The Kraid and Crocomire fights struck a good balance between interesting changes and keeping it playable. You've come a long way since Puddin'.
  • Speaking of Cardweaver standbys, I see "Kraid sucks and you shouldn't get anything good for beating him" is alive and well. Hi-Jump again?
  • Lots of good WTF moments here. One standout is the room where you kill a Puyo, climb around for a while, and then walk right into a dozen Puyos. The upside-down, half-visible Chozo statue and the Torizo fight room were fun too.
  • Keep at least one savestate before Maridia. I don't think you can leave.
  • Anybody know how to get the item in my screenshot?


Great stuff, CW. As I said, I hope you still intend to finish the hack.

(Btw, I don't think you noticed, but I finally posted detailed comments in the Puddin' thread.)
I just bear Crocomire. How do I get out xD? Or am I supposed to?
After looking at your newly found map data, the way should be revealed. Look for a way up in the grey/black room
Really enjoyed this, hope to see a full release eventually.

The overall design is cool.  The bosses were entertaining.  I liked that neither the enemies nor the tricks were excessively difficult, but it was still somewhat challenging.  I think I found most of the stuff, hopefully I at least got all the major items.

  • The physics changes are nice, it makes the suitless underwater business fun without being aggravating.
  • Between the ice beam behavior and the stingy super packs, looks like regular missiles will be seeing more use--not a bad thing.
  • Teasing us with the unreachable PB pack was mean ;)
  • I found a reserve tank, but was unable to get out with it alive.


Quote from Zeke:
Anybody know how to get the item in my screenshot?

If you haven't figured it out yet,
Run at the wall and shoot a super diagonally up