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The Prime games' engines are pretty rock solid.  They are quite expressive (to handle all of first-person, morphball, and later screw attack an the same game locations) with few glitches (good or bad).  There are not many bad glitches like loosing the artifact in Elite Research or the Echo targets in Main Research.  You'd have to be really good (in an M2K2 way) or really bad at the games to run across them anyway.

To me, the techniques and sequence breaks come in 2 flavors: smarts and abusing programming corner cases.  The early Prime tricks almost all involved jumping off of scenery or fancy bomb jumps.  Things that become totally obvious once you see them.  Then there are tricks like the scan/combat dashes and bomb space jumps (bsjs), which take advantage of unforseen transitions and corner cases in the game engine.

Of course we want Retro to make a better game, but that involves them working to fix these "nagging issues".  QA people are now probably trained to try jumping on things (LOL - Crypt laser), and the programmers hardening the code.  I can only imagine that fixes in later versions of the same game come from the shame that a room designer or programmer would feel when their "mistake" has "compromised" the game, and not from a decree to fix things from up high.

The next game will be awesome, and our smarts will be there as well as new game physics to abuse.  Don't expect something as big and as early as SJ first, however.  The "SB blocks" ala Echoes and split worlds ala Hunters will most likely have a localized effect in any big break we get.  Hopefully the multiple worlds will feel more like Prime, then the less connected Echoes.  In any event, it should be fun (to play as well as try to SB)!
I can understand developers wanting to have professional and personal pride in creating a game that can't be exploited, but I really think we have reached the stage now where sequence break prevention is damaging the regular game.

I would much rather gain access to a new area because of a new ability for Samus than because a door was unlocked for me (as in Fusion) or I was given a key (Echoes translators). It feels a lot more organic and rewarding this way.

Kind of ironic that trying to stamp out sequence breaking has such an affect on playing the regular way.

I expect Retro to try and plug Corruption as tightly as they can, but I'm equally certain we will find new tricks. New tech always brings new uncertainties for us to play around with. As the first 3D Metroid, Prime was littered with glitches to exploit. Echoes neutered these somewhat, but the biggest new boon came from the new stuff like screw attack. I've never played Hunters, but I understand the boost pads were a large part of (attempted) sequence breaking.

Corruption is based on all new control tech so I'm sure there will be plenty of holes to find. It just remains to be seen how big the holes will be.
Strategy Guide Writer
This doesn't sound too encouraging... :(

Quote from 1up:
What we dislike: We're definitely not sold on Corruption's new approach to level design. A large part of what makes Metroid Metroid is the ability to backtrack, re-explore, find alternate paths, and break sequence. Corruption really does feel like Halo in a lot of ways -- not just the intro section, but even Skytown. Not in the good way, but rather in the "linear stage designs and frequent repetition of level elements" way. Did you hate Halo's Library? Well, pilgrim, you may have to grit your teeth a little when you play through Skytown.

Now, granted, the first two Metroid Prime games had their problems, but that mostly centered around the fact that players were forced to retrace their steps through the entire game in mindless fetch quests. Streamlining the game could work, but many Metroid fans may balk at the radical change that Corruption seemingly represents.


Source = http://www.1up.com/do/previewPage?cId=3161104

Hope that's not the case.
red chamber dream
I'm betting it will be.

I think I'm going to go into Corruption expecting it to be a fun game, sort of like Fusion, and not try and think of it as Metroid. May not even bother with Sequence Breaking at all. Echoze was horrible for SBing and was a horrible game, but Corruption looks like it'll at least have great gameplay, even if it lacks SBs.
Quote:
Mark Pacini (Game Director): It won’t be mission-based, although that is a convention that we’re using to help the player understand where they need to go. But what you saw in the demo was actually the very beginning of the game, and a section of the game from way, way later… The core gameplay is similar. Re-traversal is part of a Metroid game, and this game is no different from Prime 1 and Prime 2. But what we’ve done in this game is make it a little more accessible. It’s not as laborious, it’s not as difficult to find out where you need to go, but it’s still very involved in that sort of gameplay.

Michael Kelvaugh (President and CEO of Retro): Re-traversal is a major component of Metroid Prime. That’s something we certainly wouldn’t shy away from.


Remember this? http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=578&page=1
Strategy Guide Writer
That's all well and good, but backtracking between unconnected worlds still means backtracking, but with very little SB'ing potential (unless we can do what was done with Hunters and get into more SW shennanigans).
(user is banned)
i dont see the problem with the way the key system in metroid prime worked at all.  it really felt like the artifacts were at a place that would be natural to hide them, and though they werent difficult to find (no, they were not difficult to find), they still supplied some challenge.  you were told where they were, and then you went and got it.  If you were smart, you would find out where they all were before you went out on your adventure, but the people who didn't do that are the people who complain about the excessive backtracking.  it's not excessive.

backtracking is a fun thing to do when the environment is made even half as well as it was in prime.

and prime 2's environment wasn't nearly half as well as prime's.

at the moment, this game is kinda looking to me like hunters on Wii.  with the multiple planets and fighting hunters, little backtracking and new control scheme, i don't know what my verdict will be on it.

but im still buying it on launch date.

edit:  the controls seem to work really well though.  unlike hunters, which sucked IMO.
red chamber dream
Prime I's Artifacts were fabulously placed, and I never minded getting them all, considering most of them could be gotten the first time through anyway. It's Echoze's keys that sucked.
Thinking over things recently, I think we might be partially Zero Mission'd, or whatever you'd call it.

1. Springball + Bombs = Insane fun.  It feels like it is a gift to us weirdos.  As Yoshi348 mentioned, they would have to be aware that something could be possible by allowing both to play together.

2. (First 20 seconds of the game spoiler.)  Right at the beginning, you are able to select planet coordinates.  It might be possible to visit planets out of order, even at the outset.

3. After E3 '06, I made a post about a speedtrick in one of the rooms.  Regardless if they saw that post or not (wouldn't that be awesome) there is now an item in the way which can be skipped if you use that trick (or at least the cheap version of it).  This makes a low% game slightly more interesting.
Strategy Guide Writer
I assume you're referring to the ET that the guy collected on the jeux-France walkthrough right? They may have placed a lovely invisible wall right in the way this time, forcing you to do a 'fusion bob'.... Unlikely, but still entirely possible.
Strategy Guide Writer
Looks like those irritating gates from MP2 are back in MP3...  Rolling Eyes

Could be a oneoff thing. I doubt it though, but it's our only hope for a non-Echoes like game.
Not that I disliked Echoes, it's just the gates were annoying.
my umbrella goes directly to Bankai
hm, maybe they addressed the wrong flaws of mp2...
let's wait and see *crossesfingers*
Quote from SkippyJr:

2. (First 20 seconds of the game spoiler.)  Right at the beginning, you are able to select planet coordinates.  It might be possible to visit planets out of order, even at the outset.


I've already logged about three hours into this game (Gamestop's demo units have the full game), and you can go to the other planets before you're supposed to be there in the story, but it doesn't seem like it's possible to do much there at that point in time. You do start with the Space Jump and Bombs this time though (and I'm assuming that you don't lose them as I've fought two bosses already), so anything could happen.
Quote from Andrew Mills:
Looks like those irritating gates from MP2 are back in MP3... Rolling Eyes
Do you see the nicely sized hole in the gate?  I wonder...
Quote from SSJHibiki:
I've already logged about three hours into this game (Gamestop's demo units have the full game), and you can go to the other planets before you're supposed to be there in the story, but it doesn't seem like it's possible to do much there at that point in time. You do start with the Space Jump and Bombs this time though (and I'm assuming that you don't lose them as I've fought two bosses already), so anything could happen.
Excellent!  Congrats on being the first M2K2'er who's had a go with the final game (and inaugurating it with a sequence break attempt too)!  What are your impressions?
my umbrella goes directly to Bankai
hah they aren't taking chances with space jump. now it is a part of Samus like the dashes.
Quote from SkippyJr:
Quote from Andrew Mills:
Looks like those irritating gates from MP2 are back in MP3... Rolling Eyes
Do you see the nicely sized hole in the gate?  I wonder...
Quote from SSJHibiki:
I've already logged about three hours into this game (Gamestop's demo units have the full game), and you can go to the other planets before you're supposed to be there in the story, but it doesn't seem like it's possible to do much there at that point in time. You do start with the Space Jump and Bombs this time though (and I'm assuming that you don't lose them as I've fought two bosses already), so anything could happen.
Excellent!  Congrats on being the first M2K2'er who's had a go with the final game (and inaugurating it with a sequence break attempt too)!  What are your impressions?


Hah, don't expect too much out of me, as I've always been terrible at the Prime games. I was able to do most of the SB's in Prime 1, but never did much with 2. Anyway, here's a quick update.

-Space Jump and Bombs must be permanent, as I finished another boss fight already.

-Got the
Ice Missiles
, but had to leave shortly afterwards. They're pretty unique items, but you don't seem to be able to do as much with them as you may want to.

-So far, the Phazon Hypermode has owned just about every enemy in the game so far (including my latest boss fight). I imagine this will be an invaluable tool in a speedrun, but I'm still not sure how the whole Corruption thing works.

-Samus just got her first diagnosis of Phazon AIDS today, but nothing really seems to happen. You're basically forced to rapidly shoot in order to get rid of the excess Phazon, but that's it. Perhaps other things happen later on in the game, or if you keep getting corrupted.

-Both the
Ridley and Rundus
fights seem easy to exploit. The latter boss barely survived one tank worth of Hypermode once I made him vulnerable.

Not much progress today, but hopefully some more exciting things will happen today. Stay tuned.
Strategy Guide Writer
Is there any chance that you can test combat visor/scan visor dash jumps and bomb jumps from the 1st game at least? Would be interesting to see if those are still offer continuous velocity once broken...
I'll try, although the new control scheme might make the dash jumps more difficult to do. I'm about to head over there now, so I'll be back  with an update tonight.
Quote from PiccoloCube:
hah they aren't taking chances with space jump. now it is a part of Samus like the dashes.


Yeah, it seems like the Space Jump is finally permanent this time around. They're taking a hint from Megaman X2 and just letting her keep the boots for good like X was able to keep his dash boots.
Lots of progress today. I beat about four bosses, and got a bunch of items. Spoiler tag for those who wish to remain in the dark...
Hyper Ball, Plasma Beam, Boost Ball, and attacking capabilities for the ship


In terms of who I fought...
Ghor, a security robot, and the boss of the Phazon core that I can't remember the name of


Unfortunately, this game seems pretty tightly knit in terms of sequence breaks, guys. I'm sure that you'll all prove me wrong to a certain extent when the game is officially released, but I have nothing to report otherwise, outside of a bunch of small timesavers.
coral to complement blue
So...

Does the game suck so far?
my umbrella goes directly to Bankai
Twilight Princess was thought to be SB-proof and it was broken a few months later.

there will be at least 1 big SB in mp3. we'll just have to work hard to find it.
Besides, weren't we thinking the same thing shortly after Echoes was released? I can't remember if that's true or not, but look what happened there anyway.