Erm. Ok. From the save point to the right of the room you battle Ridley in, go through the right door. Then through the next door to the purple room with the hill type thing in it. Run right to the wall with like 30 enemies in it, then jump and shoot the blocks... go through there, then through the next green room (to avoid the holtzes in here, I suggest as soon as you enter, roll into morph ball and lay a bomb on the right before going up, then go down there... there's an E-Tank too, whoopee!), then when you're in the tall room, go up. Then at the top, go into the left passage, and go further up, into the door up there. Go all the way left, then up (killing the holtzes), and shoot a missile at the very left tile on the floor. Go down there, then into the left door, and you're out.
It's funny, because when I played this game on hard, I accidentaly got carried away with exploring, and found myself beating Ridley before Kraid. T_T Thankfully, I got out of his lair without much hassle.
If only I had seen Terence's cheese strat Vs. Ridley before I faced him (Ridley), then maybe I would've saved myself 20 minutes. T_T
comes from the new (well, relatively) karl bartos album called communication. the premise is that with our technology, we are taking pictures/video of one reality and those pictures/video become another reality, what we imagine the real world to be. that 'unreality' is where i work ... and i am also the creator of that unreality, since most of these vids you watch now are 'imported' by me for y'all's consumption.
So... What you're saying is... The Metroid world is real, at least in our heads. Or something. It's probably too deep for a lowly purple ninja-juggler like me. >.>
He makes video's of metroid, that he puts on this site. We check the vids. Video=picture metroid=the other universe that we make real he=camera we=normal people
if you want to be even more confused (and i know you do) ...
we all know that metroid itself is another reality. yet, when i show you that reality, i am really only showing you a picture of it, so that becomes a third reality.
a 'real life' example would be this: top-level reality: programmers make metroid games. video game reality: speed runners run metroid games. you can experience this if you're a speed runner or if you're looking over a speed runner's shoulder while he or she is playing. speed run data reality: this reality is only a picture of the speed run. you can get a clearer picture by buying the run on dvd, but only the speed runner him/herself saw and knows what was actually going on (for example, if the vhs tape has a defect and my capture card drops a frame, that frame has escaped this reality forever).
1. Normal reality ie. the programmers. 2. What the programmers make. 3. What we (ie. speedrunners/players) see of the programmer's model. 4. Speedruns.
I'm probably missing the point here or something, though.