Originally posted on www.samus.co.uk, which has since been shut down.
Some of Samuel H's art below (from when he was hired back in 2005)
http://www.cerebral-art.com/Sammy/B_CREATURE%20COSTUME/federationtrooper.jpg
http://www.cerebral-art.com/Sammy/D_THUMBNAIL%20ROUGHS/A_Crocomire%20Thumbs.jpg
There's an interview from last October talks about some of the new hires: http://www.austinchronicle.com/gyrobase/Issue/story?oid=oid%3A414023
But contrary to that, many of the new artists seem relatively inexperienced. Maybe they're just the ones most visible online?
Plus they hired Aaron de Orive http://www.aarondeorive.com to write the story.
Another interview from November - When were they planning on releasing this again?
Tuesday, November 14, 2006
The Wii, which comes out Sunday, will sell for about $250. The buzz about the Wii focuses on the controller, which mimics a player's movements. In a golf game, for example, the controller becomes a golf club.
Creating games for the new hardware is no piece of cake.
Retro Studios, with a staff of 50, had a home-court advantage because it is across the street from Freescale's software operations, which makes the Wii development kit. A kit helps programmers write the code for a game.
Retro is working on the third installment of the popular "Metroid Prime" series, which chronicle the adventures of a galactic bounty
hunter, for the Wii. The company is keeping the details under wraps.
The creators say this month is "crunch time."
"We're in the final stages of development, so we call Freescale a lot," said Michael Kelbaugh, CEO of Retro Studios. "What is unique about the console market as opposed to the PC market is once it gets approved, you can't upload an addition to it. With a PC, there is always a patch. So it has to be as bug-free as possible."
And another from Mark Wikan - http://theminiaturespage.com/boards/msg.mv?id=92179
I am finishing up making Metroid Prime 3 for the Wii right now. It is the final installment of the FPS/A series(First Person Shooter/Adventure).
We have it tuned so it is nearly as easy as a Mouse/Key combo with the added benefit of being able to sit on your couch and play. Each developer is probably going to have a different take on it until we decide on the "Best Feeling" solution.
We take it a bit farther than a mouse keyboard can, though. For instance, you can walk up to a handle and using the movement of the controller twist and pull it into position to activate something. Your hand movement mirrors the movement of the Wii controller.
----------------------------------------------------------------------------------------------------------------------------
For the oldies who have left -
http://cube.ign.com/mail/2005-09-06.html
Matt responds: Not much to report at the moment, unfortunately. Last I heard, Retro was still waiting for appropriate Revolution development hardware. The team is allegedly plugging away on it based on preliminary specs. Meanwhile, there have been two significant departures from the team. Karl Deckard, who was a designer, and senior engineer David "Zoid" Kirsch, have left the company. Deckard came to Retro from Valve where he was a designer on Half Life. Kirsch came to Retro from id Software, where he was credited for creating the infamous Capture the Flag mod. These are exceptionally talented fellows and their absences will undoubtedly be felt, but you shouldn't view this as a sign of bad goings-on at Retro because that isn't the case. Evidently spirits are high and the game is moving forward at a steady pace.
Karl Deckard's with Blizzard now, and Zoid's with NCSoft.
Michael Cheng and Chip Sbrogna are both with Sony now, they did Level Design for God of War II.
Clark Wen is with Activision.
Kai Martin left in August to become a financial coder
Other random links:
Some of Paul Tozour's thoughts on game AI:
http://www.ai-blog.net/archives/000077.html
http://www.ai-blog.net/archives/000099.html
http://www.ai-blog.net/archives/2005_06.html
http://www.ai-blog.net/archives/000107.html
Photos!
http://www.flickr.com/photos/ryanhdsl/293119496/in/set-72157594367974964/
Plenty more photos here:
http://www.flickr.com/photos/63063066@N00/with/256114834/
Some of Samuel H's art below (from when he was hired back in 2005)
http://www.cerebral-art.com/Sammy/B_CREATURE%20COSTUME/federationtrooper.jpg
http://www.cerebral-art.com/Sammy/D_THUMBNAIL%20ROUGHS/A_Crocomire%20Thumbs.jpg
There's an interview from last October talks about some of the new hires: http://www.austinchronicle.com/gyrobase/Issue/story?oid=oid%3A414023
But contrary to that, many of the new artists seem relatively inexperienced. Maybe they're just the ones most visible online?
Plus they hired Aaron de Orive http://www.aarondeorive.com to write the story.
Another interview from November - When were they planning on releasing this again?
Tuesday, November 14, 2006
The Wii, which comes out Sunday, will sell for about $250. The buzz about the Wii focuses on the controller, which mimics a player's movements. In a golf game, for example, the controller becomes a golf club.
Creating games for the new hardware is no piece of cake.
Retro Studios, with a staff of 50, had a home-court advantage because it is across the street from Freescale's software operations, which makes the Wii development kit. A kit helps programmers write the code for a game.
Retro is working on the third installment of the popular "Metroid Prime" series, which chronicle the adventures of a galactic bounty
hunter, for the Wii. The company is keeping the details under wraps.
The creators say this month is "crunch time."
"We're in the final stages of development, so we call Freescale a lot," said Michael Kelbaugh, CEO of Retro Studios. "What is unique about the console market as opposed to the PC market is once it gets approved, you can't upload an addition to it. With a PC, there is always a patch. So it has to be as bug-free as possible."
And another from Mark Wikan - http://theminiaturespage.com/boards/msg.mv?id=92179
I am finishing up making Metroid Prime 3 for the Wii right now. It is the final installment of the FPS/A series(First Person Shooter/Adventure).
We have it tuned so it is nearly as easy as a Mouse/Key combo with the added benefit of being able to sit on your couch and play. Each developer is probably going to have a different take on it until we decide on the "Best Feeling" solution.
We take it a bit farther than a mouse keyboard can, though. For instance, you can walk up to a handle and using the movement of the controller twist and pull it into position to activate something. Your hand movement mirrors the movement of the Wii controller.
----------------------------------------------------------------------------------------------------------------------------
For the oldies who have left -
http://cube.ign.com/mail/2005-09-06.html
Matt responds: Not much to report at the moment, unfortunately. Last I heard, Retro was still waiting for appropriate Revolution development hardware. The team is allegedly plugging away on it based on preliminary specs. Meanwhile, there have been two significant departures from the team. Karl Deckard, who was a designer, and senior engineer David "Zoid" Kirsch, have left the company. Deckard came to Retro from Valve where he was a designer on Half Life. Kirsch came to Retro from id Software, where he was credited for creating the infamous Capture the Flag mod. These are exceptionally talented fellows and their absences will undoubtedly be felt, but you shouldn't view this as a sign of bad goings-on at Retro because that isn't the case. Evidently spirits are high and the game is moving forward at a steady pace.
Karl Deckard's with Blizzard now, and Zoid's with NCSoft.
Michael Cheng and Chip Sbrogna are both with Sony now, they did Level Design for God of War II.
Clark Wen is with Activision.
Kai Martin left in August to become a financial coder
Other random links:
Some of Paul Tozour's thoughts on game AI:
http://www.ai-blog.net/archives/000077.html
http://www.ai-blog.net/archives/000099.html
http://www.ai-blog.net/archives/2005_06.html
http://www.ai-blog.net/archives/000107.html
Photos!
http://www.flickr.com/photos/ryanhdsl/293119496/in/set-72157594367974964/
Plenty more photos here:
http://www.flickr.com/photos/63063066@N00/with/256114834/
Thread title: