Metroid Exp: Exploration - Great, Skills - Decent
I noticed a very very disturbing trend......
It seems that for every hack that comes out, theres someone that has got to make a harder hack, and the creator believes (most of the time) that if he has mad skillz, then so does everyone else and so applies those skills as a requirement to beat said hack.
So, my question is this: What skills do you find that you are lacking in to beat hacks?
For example, here is what I have NOT mastered down to exact precision:
1. Mockball and Speed Mockball, to a point that I can do it without even thinking about it (Gravy: Various Places, Impossible, Redesign: Maridia Super Missles in first large hallway left of Green Brinstar split)
2. Super Short Charge, Ultra Short Charge (Gravy for Etecoon PBs, Early Legacy Botwoon)
3. Holding Charge for Long Periods (Reasonably good on Fusion) (Redesign: Crateria E Tank and Super Missles, Maridia E Tank at top of long vertical shaft, Maridia Reserve Tank, Maridia Vertical Shaft PBs)
4. Mid Air Horizontal Sparking (T-Metroid: X-Ray, Gravy: Returning from Kraid's Hideout area, Dependance (Timing a Vertical Spark): Eternal Hall-High Command Elevator Access)
5. Alternate Double Bomb Jumping (Redesign: Several expansions)
6. Green Gate Glitch (Legacy: Maridia back door, used when getting Early Power Bombs)
There are several more skill areas that I lack in, but those will be remembered in due time.
It seems that for every hack that comes out, theres someone that has got to make a harder hack, and the creator believes (most of the time) that if he has mad skillz, then so does everyone else and so applies those skills as a requirement to beat said hack.
So, my question is this: What skills do you find that you are lacking in to beat hacks?
For example, here is what I have NOT mastered down to exact precision:
1. Mockball and Speed Mockball, to a point that I can do it without even thinking about it (Gravy: Various Places, Impossible, Redesign: Maridia Super Missles in first large hallway left of Green Brinstar split)
2. Super Short Charge, Ultra Short Charge (Gravy for Etecoon PBs, Early Legacy Botwoon)
3. Holding Charge for Long Periods (Reasonably good on Fusion) (Redesign: Crateria E Tank and Super Missles, Maridia E Tank at top of long vertical shaft, Maridia Reserve Tank, Maridia Vertical Shaft PBs)
4. Mid Air Horizontal Sparking (T-Metroid: X-Ray, Gravy: Returning from Kraid's Hideout area, Dependance (Timing a Vertical Spark): Eternal Hall-High Command Elevator Access)
5. Alternate Double Bomb Jumping (Redesign: Several expansions)
6. Green Gate Glitch (Legacy: Maridia back door, used when getting Early Power Bombs)
There are several more skill areas that I lack in, but those will be remembered in due time.
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