Edit history:
Aruki: 2019-04-08 05:20:56 am
Aruki: 2019-04-08 05:15:52 am
Aruki: 2019-02-03 06:08:04 am
Aruki: 2018-12-18 09:01:27 pm
Aruki: 2018-12-18 09:01:12 pm
Aruki: 2018-12-18 09:01:04 pm
Aruki: 2018-10-21 10:26:34 pm
Aruki: 2017-07-26 04:52:24 am
Aruki: 2017-07-26 04:51:55 am
Aruki: 2017-07-26 04:34:33 am
Aruki: 2017-07-26 04:34:25 am
Aruki: 2017-01-14 01:22:25 pm
Aruki: 2016-05-03 04:41:42 pm
Aruki: 2016-03-22 10:36:43 pm
Aruki: 2016-03-22 10:36:08 pm
Aruki: 2016-03-22 04:09:48 am
Aruki: 2016-03-22 04:09:27 am
Prime World Editor is an editor for the Metroid Prime series and Donkey Kong Country Returns! I've been developing it for nearly two years now and it's finally feature-complete enough to release!
Here's some quick bullet points on the current featureset and its limitations:
- The editor is able to open, view, and edit any level from Metroid Prime, Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, Donkey Kong Country Returns, and all known/publicly available demos and prototypes of those games.
- Editing is currently limited to room script layers. This means you can spawn new objects, edit object properties, set up links to other properties, and save/repack the level so that the game can reload it. There's no support for viewing or editing most asset types. Most other area components, such as room geometry, collision, dynamic lights, etc. can be viewed but not edited.
- The editor does not handle moving assets around between paks. You'll need to either stick with assets that are already in them, or add them yourself by putting them in the folder and adding them to PakTool's .txt list file.
- There is some functionality for importing/editing models and textures, but it's VERY limited and I don't really recommend actually using it. Models import with no materials, while textures are required to be a DXT1 DDS with no mipmaps. There's an editing interface for model materials, but there's no way to add/delete pass types, so you're stuck modifying the ones that are already there.
- This build doesn't touch the MLVL and SAVW formats, which means there are a lot of limitations on what you can do:
- If you try to move assets between rooms, you will probably experience hitching ingame when the room loads.
- Objects that rely on data being saved to the save file, such as Memory Relay, won't work correctly ingame.
- Objects in MP2/3/DKCR that use .rel and .rso files won't be able to be moved into rooms that they aren't normally in.
- A few interface components (such as the starting window, the model editor, etc) are kinda clunky and will be redone eventually.
Check the readme for a more complete list of features, limitations and issues.
From this point on I'll be using this thread to post any updates on editor development and future releases. I'm hoping to be able to gradually add new features and do more frequent, smaller releases as new things get implemented. Feel free to post if you have any feedback or questions about using the editor or modding any of the supported games!
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