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Shifty Leader
That M2k2 guy
Okay, I just thought of something and I wanna know if anybody's tried it yet. Has anybody tried going through Norfair to Crateria, getting the unknown item, and going back to Norfair? What exactly is it that take out the veiny ball thing?
Thread title: 
What luck, there's french fry stuck in my beard.
It's been tried.  The only thing that makes that hive blocking thing go away is to get the Power Grip.
yeah, I tried it and the hive is still there.
Shifty Leader
That M2k2 guy
Hmm...Are you sure it isn't maybe...entering a room? What if you enter the power grip room then leave?
Not impossible
just highly unlikely
Quote from JaggerG:
Hmm...Are you sure it isn't maybe...entering a room? What if you enter the power grip room then leave?

Doors lock. You HAVE to get the power grip if you enter that room.

That would be a really stupid trigger anyway. :P
It's also possible to jump as soon as you hit those pit blocks above the big pit, allowing you to get to the other door. They were smart enought to lock that one, too. :x
One shall stand, one shall ball.
Yes, it seems the programmers tought of every possible thing someone could try to get around the Power Grip, maybe they should have just given it to you at the start of the game.
Shifty Leader
That M2k2 guy
lol then they couldn't force you to take that detour! Well, I guess the unknown item could've worked....
Quote from vgguru:
It's also possible to jump as soon as you hit those pit blocks above the big pit, allowing you to get to the other door. They were smart enought to lock that one, too. :x


Yip they were. I used the shinespark to blast myself across that room before I got the power grip (a Kraid before Grip run) and the door is locked.

I tried super missiling the block, shinesparking it, running into it, blasting it. I thought there may be a secret entrance in the path upward from it, but alas no.
I think they made the Power Grip a required item, because escaping Tourian on hard mode, without the Power Grip and the High-Jump, would be very, very hard indeed.

Or maybe it has something to do with the suitless Samus sequence. I have no idea how the silly game's programmed, but imagine that Samus wouldn't be able to hang onto platforms during the stealth part. You wouldn't get very far :P

Or maybe they did it so we won't totally forget about the linearity of Metroid Fusion. Who knows :o
PAGE BREAKER
Ready and willing.
Quote from AssA:
Or maybe it has something to do with the suitless Samus sequence. I have no idea how the silly game's programmed, but imagine that Samus wouldn't be able to hang onto platforms during the stealth part. You wouldn't get very far :P


I'm thinking this is probably close to the truth, although it's possible that this was only a problem in earlier builds and nobody really noticed. Or the programmers thought people would wonder how you magically got the ability to grab on to walls, even though they should have realized that it's easier the grab on to stuff when one of your arms isn't a gun.
Shifty Leader
That M2k2 guy
Lol I think she hangs on with one arm. I guess she needs P grip because it's harder with a heavy suit.
I could believe the programming story. They probably couldn't figure out how to allow suitless Samus to grab ledges when the item hasn't been collected.

In other words they couldn't flick the turn on turn off switch if the switch isn't there! Unless you pick up the item you would NOT be able to grab ledges period.
I('d) like to watch (some MP3 runs)
I wonder if anyone has tried going into the Power Grip chamber room (I mean the actual room it is in with the statue), and then just leaving to see what happens.

Probably nothing though.
You cannot get up again. The statue does not rise and the fallthrough blocks are in your way. The trigger is in fact COLLECTING the power grip.

This does not have ANYTHING to do with programming and the suitless part. If the programmers are not able to set a variable in the crash scene, I don't know how they got this game done.

It's probably simply to avoid people getting stuck. You know, they don't expect everyone to be able to bombjump/walljump, and if one of those somehow ended up in an area he isn't supposed to, he might not be able to get out again.
I('d) like to watch (some MP3 runs)
Boo oh well.

Might wanna change your location though Dave. ^^
It's needed. End of Topic.
:P
Sorry bout the double post.
Besides,what is this HIve,anyway? :?
I('d) like to watch (some MP3 runs)
If you don't have the Power Grip, in the room to the right of the save point at the start of Norfair, this is in the way:

Shifty Leader
That M2k2 guy
I thought it was the bug hives where some people "need" the long beam....
Quote from skynes:
I could believe the programming story. They probably couldn't figure out how to allow suitless Samus to grab ledges when the item hasn't been collected.

In other words they couldn't flick the turn on turn off switch if the switch isn't there! Unless you pick up the item you would NOT be able to grab ledges period.


You did notice that in the suitless Samus sequence she is suitless and does not have the suit or any of it's powers.. Didn't you? What I'm getting to is that Samus doesn't have the Power Grip during suitless samus.. That's only because her suit weighs too much for her to hang on to the ledge.. With the power grip, her grip becomes more powerful and better thus the name power grip.
                The power grip.. What doesn't it do? If only she could grab an enemy and hurl it, then it'd be to it's name
And plus she only has one arm to use
Shifty Leader
That M2k2 guy
The left one of course. Does this make her left handed or right? Because she uses her right to shoot, but her left to pull herself up. Well, for now I'll just say she's ambidextrous.
She could be either, really.  Unless she had part in the making of the Power Suit, Samus most likely had no choice in which arm the gun went to.  Then again, I think she uses her right hand for the pistol in the stealth sequence..
Quote:
You did notice that in the suitless Samus sequence she is suitless and does not have the suit or any of it's powers.. Didn't you? What I'm getting to is that Samus doesn't have the Power Grip during suitless samus..


Game wise, yes. Programming wise, probably not.

Just because it is not visible on the item screen doesn't mean it still isn't in effect. After all Plasma, Gravity and Space Jump are visible (in a way) and yet aren't useable. So it's possible the reverse can happen.

I believe the reason the PG is a necessary item is the way the game deals with the code. Once you get to suitless Samus scene the code for Power Grip is required. You need it to get through the area.
It's possible that coding Power Grip to be usable when it hadn't been picked up and then disabling it when you got the fully powered suit would have caused too many problems in the game and taken too long to code.

Like I said before, how can you flick the on/off switch if there is no switch (PG not picked up).