Quote from kirbymastah:
56:09 - Dragonfangs said the second block is shootable, so you don't have to bomb it. After shooting down when starting to fall, charge your beam and when you morph, you'll shoot the block. Or just shot diagonally.
Slight clarification, start charging after destroying the three blocks up top. The charge beam will take care of both blocks in the tunnel.
Also I tested these things:
Quote from Dragonfangs:
- 19:30: I haven't seen this strat for the room before, I'm not sure if it's faster or not. Multiple bomb jumps tell me no, but clearing all the blocks and an earlier shinespark back says maybe. I'll have to check it out.
- 25:45: I'm still not sure if this spark is worth it with late long, I need to seriously time it one of these days.
- 25:45: I'm still not sure if this spark is worth it with late long, I need to seriously time it one of these days.
Spidey strat for early supers is faster and easier, cool stuff. Old strat might be faster if you didn't have to bomb the blocks, but not as it is. Though you should do a normal spark back instead of ballsparking. Ballsparks have a nasty added startup time even if it goes a few blocks farther.
With Late Long, the shinespark through the sidehopper corridor in Ridley is about half a second slower than just jumping through there. Since you have to bomb the blocks to get down to the missile. Running through also gives more chances of super drops.