Basically, I was testing some things for Cider in a clean rom, and I stumbled upon an interesting event.
Say an enemy deals 80 damage to you when you touch it suitless. Also say that you have 140 energy, and 5 energy in reserves.
You get hit once, go down to 60 energy. Get hit again, and you should die right (60+5<80)? Well, instead, you're left with the 5 energy from the reserve. It's kinda like a built in pause abuse, the triggering of the reserves stops the leftover damage. Note this only works with enemies/spikes; heat/lava/acid will still kill you.
Say an enemy deals 80 damage to you when you touch it suitless. Also say that you have 140 energy, and 5 energy in reserves.
You get hit once, go down to 60 energy. Get hit again, and you should die right (60+5<80)? Well, instead, you're left with the 5 energy from the reserve. It's kinda like a built in pause abuse, the triggering of the reserves stops the leftover damage. Note this only works with enemies/spikes; heat/lava/acid will still kill you.
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