Hello my name is Mister Pillow. I may have found out how to perform a 7% run. Details are listed in this email I sent to metroid2002 staff.
you should post this exact thing on the forum in a new topic under
zero mission. i don't know enough about zm to tell you anything off
the top of my head.
thanks for visiting m2k2,
nate
On 9/4/05, nick duncan <Mister_Pillow@msn.com> wrote:
>
>
>
> Hey I do not know if you remember me (I asked the question about Quicktime
> videos),
>
> I have just uncovered evidence that could lead to an 8% run, or possibly 7.
>
> However you must require EXCELLENT bomb jumping tactics in order to pull
> this off.
>
> The two items that can possibly be skipped are the power grip and the
> unknown item right before it. (Imagine the difficulty of Chozodia without
> Plasma Beam my God!)
>
>
> Now I know ALL requirements of Power Grip can be passed like you would the
> high-jump jumps. However, you just to be a bit trickier to get to morph ball
> tunnels.
>
> Now I know the Power Grip CAN be skipped. Heck, I beat Kraid without it. (I
> had to some annoying diagonal bomb jumps however)
>
> Now, the main problem is "the lava room". You know the room that has a bunch
> of lava right next to the first save room? By God I hope you do after
> creating this site. None the less you have to have EXCELLENT bomb jumping
> skills in order to go through. (And I've been able to do this only once.)
>
> Now, strangely at the end of the room was those weird organic sphere things
> that block your passage. Ya know they first appear around the Varia Suit
> Area place and you have to get larvae on them, at least 4, in order to kill.
> I of course did not find any larvae.
>
> Now if there is some secret passage around this (probably up, where that
> seemingly pointless part is, or maybe somewhere in the lava and you have to
> risk damage, which would suck), we can get around this.
>
> Now maybe not. If by chance the requirement to make that thing go away is to
> just visit Crateria then we can bypass it. Or perhaps we must at least get
> the unknown item, which brings us to an 8% run, though Chozodia will no
> longer be so difficult. (And I actually looked forward to that)
>
> So now, understand that if we can find a way to go without the power grip
> and possibly the plasma beam we can make Metroid history! I bet this is
> something the developers could have long hidden deep within the game. It
> seems highly logical. But there's more: By doing this we can increase the 6%
> allotment on a 15% run.
>
> If you can help to do this as well as the rest of the metroid2002 staff I'd
> greatly appreciate it.
>
>
> From the Desk of Mister Pillow
>
>
>
you should post this exact thing on the forum in a new topic under
zero mission. i don't know enough about zm to tell you anything off
the top of my head.
thanks for visiting m2k2,
nate
On 9/4/05, nick duncan <Mister_Pillow@msn.com> wrote:
>
>
>
> Hey I do not know if you remember me (I asked the question about Quicktime
> videos),
>
> I have just uncovered evidence that could lead to an 8% run, or possibly 7.
>
> However you must require EXCELLENT bomb jumping tactics in order to pull
> this off.
>
> The two items that can possibly be skipped are the power grip and the
> unknown item right before it. (Imagine the difficulty of Chozodia without
> Plasma Beam my God!)
>
>
> Now I know ALL requirements of Power Grip can be passed like you would the
> high-jump jumps. However, you just to be a bit trickier to get to morph ball
> tunnels.
>
> Now I know the Power Grip CAN be skipped. Heck, I beat Kraid without it. (I
> had to some annoying diagonal bomb jumps however)
>
> Now, the main problem is "the lava room". You know the room that has a bunch
> of lava right next to the first save room? By God I hope you do after
> creating this site. None the less you have to have EXCELLENT bomb jumping
> skills in order to go through. (And I've been able to do this only once.)
>
> Now, strangely at the end of the room was those weird organic sphere things
> that block your passage. Ya know they first appear around the Varia Suit
> Area place and you have to get larvae on them, at least 4, in order to kill.
> I of course did not find any larvae.
>
> Now if there is some secret passage around this (probably up, where that
> seemingly pointless part is, or maybe somewhere in the lava and you have to
> risk damage, which would suck), we can get around this.
>
> Now maybe not. If by chance the requirement to make that thing go away is to
> just visit Crateria then we can bypass it. Or perhaps we must at least get
> the unknown item, which brings us to an 8% run, though Chozodia will no
> longer be so difficult. (And I actually looked forward to that)
>
> So now, understand that if we can find a way to go without the power grip
> and possibly the plasma beam we can make Metroid history! I bet this is
> something the developers could have long hidden deep within the game. It
> seems highly logical. But there's more: By doing this we can increase the 6%
> allotment on a 15% run.
>
> If you can help to do this as well as the rest of the metroid2002 staff I'd
> greatly appreciate it.
>
>
> From the Desk of Mister Pillow
>
>
>
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