come on, you gotta give him credit for such a novel idea as a pair of second shoulder buttons. i mean there's no way they ever even considered adding them.
If you look around ps3 and xbox360 doesn't have them. The specs remeined the same since ps2. I want a new console to have them. It will be a new thing if you can design games natively for that. I could see enhanced potential for a game similar to Super Metroid Tournament-Advanced Combat for that, to name an example.
A shoulder button that is divided in 2 buttons (a cut) for each side. It means you can push 2 more buttons simultaneously. Piano players would know what it means.
Games are designed with this limitation in mind. And it is often not ideal. For example Crysis 2 is suffering from that (and not only from that). Just ask some pc-players what they think about the limited controls.
Crysis 2 suffers from being Crysis 2, not lack of buttons.
There are reasons why it is the way it is, but they are not entirely independent from each other. The stripped down version of the suit has something to do with the controller. From that choice has to follow the slow playstile and "slow" A.I.. It is not only about the amount of buttons, but also how much stuff can be accessed simultaneously, only that can enhance real-time expression of the player.
In case you are referring your apathy towards the story/plot/protagonists and stuff like that, this is not the object of discussion.
Honestly, the second row of shoulder buttons only matters in games where the left analog stick is strictly for 2D movement, while the right one is solely for camera control. There are plenty of good games that don't utilize that formula and still play completely fine. Besides that, you don't need to pad a game with a shit ton of functions to make the gameplay decent. Simplicity and intuitiveness in control schemes often trumps complexity, anyway. Makes things more fun and accessible.
But don't take that from me. I am a hater of fun and think it is stupid and lame and needs to die faster.
I wouldn't call it "totally fucking ludicrous", just not entirely necessary, considering it only applies to a few select kinds of games. The fact that some of those tend to be popular nowadays is an issue, though.
First person shooters do not at all need more buttons. If you need so much extraneous shit that the controller can't even really handle it in the game to make the shooting fun you fucking suck at making shooters.