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red chamber dream
come on, you gotta give him credit for such a novel idea as a pair of second shoulder buttons. i mean there's no way they ever even considered adding them.
Edit history:
J_SNAKE: 2012-08-03 07:36:03 pm
If you look around ps3 and xbox360 doesn't have them. The specs remeined the same since ps2. I want a new console to have them. It will be a new thing if you can design games natively for that. I could see enhanced potential for a game similar to Super Metroid Tournament-Advanced Combat for that, to name an example.
red chamber dream
what the fuck are you talking about
red chamber dream
how are "2-in-1" shoulder buttons better than two shoulder buttons

also what the fuck are 2-in-1 shoulder buttons
A shoulder button that is divided in 2 buttons (a cut) for each side. It means you can push 2 more buttons simultaneously.
Piano players would know what it means.
red chamber dream
oh man i don't play piano so i have no idea what you're talking about
red chamber dream
but er it's not hard to press both shoulder buttons on one side of the ps3 controller ... that's what your middle fingers are for
It's not native, not everyone is comfortable with that.
red chamber dream
you just never need to do it in games because that many buttons isn't really necessary
Games are designed with this limitation in mind. And it is often not ideal. For example Crysis 2 is suffering from that (and not only from that).
Just ask some pc-players what they think about the limited controls.
red chamber dream
alright i asked a bunch and they agree with me
One shall stand, one shall ball.
Crysis 2 suffers from being Crysis 2, not lack of buttons.
red chamber dream
BUUUUUUUUUUUUURRRRRRRRRRRRN
Quote from tomatobob:
Crysis 2 suffers from being Crysis 2, not lack of buttons.
There are reasons why it is the way it is, but they are not entirely independent from each other. The stripped down version of the suit has something to do with the controller. From that choice has to follow the slow playstile and "slow" A.I.. It is not only about the amount of buttons, but also how much stuff can be accessed simultaneously, only that can enhance real-time expression of the player.

In case you are referring your apathy towards the story/plot/protagonists and stuff like that, this is not the object of discussion.
red chamber dream
lol i don't think tbob has played it

U GOT TROLLED LOOOOOOLLLLLLLLLLLLLLLLLLLLIPOP
I know he doesn't play games like that. But I also know tbob better than you think.
red chamber dream
shit i forgot you guys go way back, you know when you were kids all shootin some bball outside of the school
Edit history:
J_SNAKE: 2012-08-03 09:01:20 pm
J_SNAKE: 2012-08-03 09:00:42 pm
I am pointing out the importance of more simultaneous buttons. This is the stuff that can actually advance gaming.

And I know, some expect the advancement in games to be a more emotional experience and in other areas. But my focus is entirely on gameplay here.
One shall stand, one shall ball.
It's true though, J knows me better than I do!
Edit history:
Idkbutlike2: 2012-08-03 09:49:32 pm
Idkbutlike2: 2012-08-03 09:45:09 pm
Idkbutlike2: 2012-08-03 09:43:58 pm
Honestly, the second row of shoulder buttons only matters in games where the left analog stick is strictly for 2D movement, while the right one is solely for camera control. There are plenty of good games that don't utilize that formula and still play completely fine. Besides that, you don't need to pad a game with a shit ton of functions to make the gameplay decent. Simplicity and intuitiveness in control schemes often trumps complexity, anyway. Makes things more fun and accessible.

But don't take that from me. I am a hater of fun and think it is stupid and lame and needs to die faster.
red chamber dream
no, you're right. the idea that adding more complex control mechanics is somehow a good thing is totally fucking ludicrous
I wouldn't call it "totally fucking ludicrous", just not entirely necessary, considering it only applies to a few select kinds of games. The fact that some of those tend to be popular nowadays is an issue, though.
One shall stand, one shall ball.
First person shooters do not at all need more buttons. If you need so much extraneous shit that the controller can't even really handle it in the game to make the shooting fun you fucking suck at making shooters.
But... but... You need a button to melee attack, and sprint, and switch grenades types, and use a scope, and... and...

Nah, I totally agree with you. Modern FPSes have so many excess functions and mechanics, it's ridiculous.