Not impossible
just highly unlikely
So for whatever reason I decided reciently to self torture myself and play through Other M again. It's pretty much the same godawful garbage as I remember, but I occasionally like to look on the bright side of things. If you wade through the trash there are some good aspects that I'd like to see return in the series at some point.
0% Hard mode: This was one of the few indications that anyone on the development team had ever played a Metroid game before. Removing any possibility of picking up an upgrade is a great idea. I'd prefer it to be seperate from standard hard mode though; say have normal and hard as options from the start, and then 0% hard as an unlockable mode for beating the game or what have you.
Agile Samus: So they botched the exicution pretty bad with the whole sensemove nonsense, but having Samus flip around and use her jets for acrobatic manuvers was admitedly pretty cool. With some revamping it might be cool to see a dodging system return. Even a 2D game could have a Symphony of the Night-esque backdash/backflip move.
Charge Accel: Like every other power up in Other M this was rendered moot by the core mechanics, but it could work in a real Metroid game. It's certianly a slightly more practical way to pad out percentages than 70 extra power bombs.
Speed booster and shine sparking in 3D: Self explanitory, really.
And... that's more or less it. But maybe I forgot something. Do you feel like Othet M got some things right? Let's be positive for once, internet!
0% Hard mode: This was one of the few indications that anyone on the development team had ever played a Metroid game before. Removing any possibility of picking up an upgrade is a great idea. I'd prefer it to be seperate from standard hard mode though; say have normal and hard as options from the start, and then 0% hard as an unlockable mode for beating the game or what have you.
Agile Samus: So they botched the exicution pretty bad with the whole sensemove nonsense, but having Samus flip around and use her jets for acrobatic manuvers was admitedly pretty cool. With some revamping it might be cool to see a dodging system return. Even a 2D game could have a Symphony of the Night-esque backdash/backflip move.
Charge Accel: Like every other power up in Other M this was rendered moot by the core mechanics, but it could work in a real Metroid game. It's certianly a slightly more practical way to pad out percentages than 70 extra power bombs.
Speed booster and shine sparking in 3D: Self explanitory, really.
And... that's more or less it. But maybe I forgot something. Do you feel like Othet M got some things right? Let's be positive for once, internet!
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