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I stumbled upon the article in Wikitroid today for Metroid: Other M, and I found something that exactly describes a rough idea I had years ago (1995-ish) after Super Metroid came out. These ideas were drawn up for a SM2 if one was ever released.

This idea was to implement the ability to switch view perspectives at the push of a button, from 2D to 3D and back again, to handle tougher areas, such as grapple rooms and precise jumping sections.

This is not the first time I've seen one of my ideas implemented years after I originally thought of it. Metroid Prime uses the idea I had of a visor view of the action, with the exception of the HUD using an optional button guide for less talented players.
Thread title: 
i have no idea how you'd switch between 2d and 3d. if you're talking about switching to first person view in a 3d room, then that's still 3d.
Didn't the more recent paper mario game require you to switch between 2D and 3D ?
Quote from BioSpark:
i have no idea how you'd switch between 2d and 3d.

he probably means perspective rather than how the graphics are drawn. so yeah like super paper mario and other m.
but afaik other m is either 2d or 3d at different parts, not both.
please, don't start that 2d/3d disscussion we had some time ago... that was awful...
I heard that MoM was in 2.5D.  *hides*
Quote from BioSpark:
but afaik other m is either 2d or 3d at different parts, not both.

not sure what you mean ... the game is drawn in 3d (using polygons rather than sprites). the perspective is mainly 2d but you can switch it to a first-person 3d perspective at any time. this sounds exactly like what lawrence reyome has described.
Why does this thread not show any Avatars?
it's because the thread was set to chat mode by default somehow. you can turn it off by clicking the little arrow beside the thread title and unchecking "use chat mode".
i figured he meant switching between a 3d environment and a 2d environment with the push of a button or something. i think i get what he's saying now.