Suggesting someone read the whole thread isn't mini-modding, for it is suggestion. Telling someone that their post breaks a rule or guideline is mini-modding. Look, now I am mini-modding. Thanks a lot, Opium.
If you feel like correcting someone, take it to PMs, doing so in a public thread is always and will always be mini-modding.
Telling someone to read a whole thread isn't mini-modding. There's a saying called "RTFM" and it applies loosely here. If you aren't willing to do a little work to see if your question's already been answered, you don't deserve any help. Actually, you don't deserve any help anyway, we're just nice enough to do so sometimes. There's also the forum search function.
I consider glaring to be mini-modding, though, if it's done Kennyman style. That's sort of "his thing" as far as I'm concerned. Also, SturmvogelPrime might not speak English as his first language.
Anyway, looks like the question's answered, let's move on.
Super Missile blocks above that area, in the shaft with spikes on either wall.
Where exactly?
Should be just above that door. It's a one-way path, IIRC. There's a PB expansion visible, as well as two breakable grapple blocks. The SM blocks are right beside those.
Short answer: behind the scaffolding 'bridge' under a bunch of crumble blocks on the way to Tetra Ruins.
Long answer: this vid shows the endpoint of where the Varia is so you can figure out how to get there by looking at the way out, and it shows a bit of where to go after it (the room where the "intro" music starts in DG): http://dic.nicovideo.jp/v/sm2434628
7-Zip, like most archive management programs, has the ability to open numerous types of archive. The main ones are .zip and .rar. Usually when you load one of these programs for the first time, you'll be asked to set 'associations' allowing to to associate it with all / most archives.
Got around to beating this at last... I sorely missed hi-jump and space jump in the sky temple, but I didn't feel like going back to look, so I managed to get past the super missile barrier with some savestate trickery.
The design and styling of some areas is painful. The Wrecked Ship was always one of my favorite places, and yet I managed to loath going through High Command. Sky Temple was also frustrating but at least it was epic. The most annoying things were the myriad false walls and paths, making exploration feel not only slow but also unrewarding whenever you found out that the little secret you found was really a dead end you just wasted 10 minutes of searching in.
There were also many good things you did. Lower Norfair (around wave) was intense, areas like Eternal Hall were not what they seemed, and you also had several themes used in a single area. Overall I'm pretty mixed on this hack. I had a lot of fun with it, but running through the myriad fake walls in a labyrinth of exploration made me hate the idea of backtracking for something I missed, even though backtracking is a staple of Metroid.
Finally sat down and went through this hack. The time may have easily been double were it not for using maps & youtube to find out where to go. I really like the emphasis on wall jumping in this hack, however there were SO many places where you ended up not knowing where to go. There was also too many places where the background was indistinguishable from the foreground and it got tiresome trying to figure out was solid and what wasn't. The escape had some nice surprises.
I think if I were to play through this hack a couple more times and started to memorize how to get through the hard rooms and where to go then I would definitely like it alot more. I found it to be harder overall than CH simply because I had such a hard time with the exploration.
EDIT: omg, I just finished my supposed to be '100%' run only to find I had 98% !!! (4:53, btw). I almost crapped myself when it said 98%. After pouring over the map, I see one missile tank with a tiny #2 next to it, so that counts for one of the items. The other has to be from me creating a save state, then picking up an item and marking it off of the map, then later reloading the save state without realizing that I needed to pick up the item again :(. Either that or the last item counts for 2%, but who knows. Anyways, awesome hack. I did enojy it much more this time around and was surprised at how much I remembered from the first complete playthrough. The game is much more enjoyable when you don't get stumped constantly. Awesome hack, 9 out of 10. Thanks, BT !!
I feel like such an idiot for posting this, but I can't even get past the second room on Ceres - none of the walls will let me walljump off them. Is there something amiss here or am I just horribly inept?
edit: Ignore, I found out what was wrong... accidentally soft-patched the Redesign ROM, muppet that I am.
Ookay. I like this hack very much so far. Especially that theres a lot of searching and exploring involved, but I think I got stuck in Eternal Hall. I power bombed down there but I used the last power bomb and it didnt seem like the ripper or the fire-thingy drops them. The other room is a problem because I dont have wave beam.
[EDITO]:
well.. nevermind. It seems like that I'm really stuck there, but I smile'd me a way out so I no longer need help.
Hi everyone, i found this on Google and really wanted to play it since i'm a Metroid freak. Someone posted a link on here that works for ips patches and stuff, but i'm not sure how to do it. Can someone assist me on how to patch this?
I've watched videos of this hack on youtube, looks pretty intense, heh.
Hi everyone, i found this on Google and really wanted to play it since i'm a Metroid freak. Someone posted a link on here that works for ips patches and stuff, but i'm not sure how to do it. Can someone assist me on how to patch this?
I've watched videos of this hack on youtube, looks pretty intense, heh.
If you have a COPY of the (JU) rom in another folder (like a 'Super Metroid Hacks' folder) - download either the headered (3,073) or unheadered (3,072)
..roms. Then get the corresponding patch for headered or unheadered and put it in the same folder as the COPY of the Super Metroid (JU) rom.
Normally you just click on the IPS patch, a small window will pop up. Just click on the 1, then 2nd, and 3rd -things to do- in that window to apply your patch.
The reason you're copying the rom to another folder is to not overwrite your master copy of the rom. You may still want to play the original sometime. :-)
edit: inside the 'Super Metroid Hacks' folder can be many other folders for the various other hacks. I usually name them like this: