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Nope, the next item is in the bridge areas of the Sky Temple. You could've gotten the spazer a long time ago though. It's down in DG.
Eschews avatars
All right, now I'm satisfied with this hack. I think this is the first hack of SM that gave a genuinely different feel; not an easy goal when you're playing with the same physics system and items! I especially liked the sections near the Wave and Plasma beams, although I do wish you had given the giant room in the left of HC a scrolling background! (spacejumping with no reference points is... tricky). I wanted to give you a proper thumbs-up on this hack, it had a lot of effort put into it and it really shows. Any chance of a future patch that requires Screw Attack and Plasma? I thought they added a lot of depth to the end of the game, which I had previously considered kind of abrupt and anticlimactic.
Quote from ducknerd:
All right, now I'm satisfied with this hack. I think this is the first hack of SM that gave a genuinely different feel; not an easy goal when you're playing with the same physics system and items! I especially liked the sections near the Wave and Plasma beams, although I do wish you had given the giant room in the left of HC a scrolling background! (spacejumping with no reference points is... tricky). I wanted to give you a proper thumbs-up on this hack, it had a lot of effort put into it and it really shows. Any chance of a future patch that requires Screw Attack and Plasma? I thought they added a lot of depth to the end of the game, which I had previously considered kind of abrupt and anticlimactic.


Thanks. There's no real other way to make plasma required besides what I've already done (without some ASM anyway), although it's still pretty much required for people who are playing "normally." Most people got the Plasma Beam and Screw attack before the end it seems. I believe speed booster 'echoes' deal plasma type damage, and thus no matter what I could do to the ki hunters that are blocking off the Draygon side of the Sky Temple, the speed booster would still be able to be used to sequence break past them.

And of course the screw attack is basically only required as an aside through the Plasma being "required." I suppose I could've altered the room those ki hunters are in so speed boosting isn't possible in there, but 1. there's a group of speed booster blocks to the left in the room that I put in as a seperate 'puzzle' so I'd have to remove that, and 2. the design of the room would suffer (In my view anyway; the flat, straight floors in that room and a lot of others in the Sky Temple were what felt right to me.)

There are other things I could've done to eliminate this sequence break, but they'd be more drastic changes that I really wouldn't want to make. They'd involve things like changing the item order or switching the plasma and screw attack locations and their respective pirates/ki hunters, but that wouldn't feel "right" to me.

Because of the rather bizarre overall map design (which had been my intent since I started the hack so I wouldn't change it) and the small amount of water in the hack, it was a bit of a challenge to still make some items required and thus there's some amusing sequence breaks like the plasma/screwattack one that will be found if people are creative enough. I couldn't really avoid most of these without substantially altering the way I wanted the map to work out.
I need some help.  I've been using the full map when I've gotten stuck, but it seems every place I can visit on it I already have. 
The only room I know I haven't done is the rising acid room in Underworld and I'd like to get the Gravity Suit first.  I've beaten Botwoon, have the springball, speedbooster, powerbombs, spazer and lots of missiles/supers/tanks.  Where do I need to be looking for my next item? 
Tetra ruins, in a PB door in a watery area with pirates, in the road to maru-mari bombs.
So recently my brain felt compelled to make a quick, somewhat shoddy "all items" addition to the full map of the game from memory. The only hitch is that in this only semicomplete state, it's missing 3 missile tanks that I know exist (I collected them in my 100% run). So if anyone who's playing through the game after this post (or before for that matter) can remember/find where they are, that'd be great. Othwerwise, I'll just leave this one up as a temporary map until I get the time to actually look through the game again and find the locations of those last 3.

Edit: Alright, posted too soon, I took a quick look through the game and found the last few missing missile packs, so now this is all of them:

http://www.freewebs.com/blacktelomeres/SMGDfullmapitems.PNG
Edit history:
Bashe: 2008-02-29 08:23:57 pm
Metroid Slug
EDIT: nevermind, just got the Varia. Delete this if you wish.
Wow that is one heck of a confusing map BT.  But it's nice seeing the locations of them all.  I'm not going to play for 100% but I'm sure others will benefit from the map.
I'm actually working atm in concert with someone who's good at making maps of games like this, so a more professional-looking map will come out of that one in a bit. I could've probably made this one look somewhat good but I haven't the time.
Edit history:
Bashe: 2008-03-01 06:46:03 pm
Metroid Slug
I've taken care of Phantoon, and I've explored a bit of High Command and found myself back to Eternal Hall, still without power bombs or the speed booster. Do I get those soon?
Quote from Bashe:
I've taken care of Phantoon, and I've explored a bit of High Command and found myself back to Eternal Hall, still without power bombs or the speed booster. Do I get those soon?


Actually, you missed the speed booster.  It's in High Command after you beat Phantoon.  Make sure to check every door in HC as Phantoon's death unlocks most, if not all of them.
Phazon Vasteel Autobot
Did anybody has a map of this game, i'm really stucked in the game :(
Right here:

http://www.freewebs.com/blacktelomeres/SMGDfullmapitems.PNG
Metroid Slug
Okay, I got the wave beam, so I'm ready to continue the game, but I feel like I don't have very many e-tanks. I only have seven. I'm trying to get the one that's apparently in Dark Gardens (where the yellow door to Underworld is), but my shinespark breaks through the blocks in the ceiling of one room and I come out the bottom of the higher room. How do I get that little area?
Damage yourself to the point where you will rocket past the first set of blocks but stop due to low energy before the second set. That's one of the more puzzling items to get so I assumed people wouldn't get it until much later (if at all).
Metroid Slug
Okay, I have all but the space jump and I'm in the Sky Temple, but I'm having trouble progressing. There's a small wall of speed booster blocks that I can't break. Logic tells me to shinespark into them, but Samus keeps hitting her head on an unbreakable wall just before the booster blocks. What can I do to break them?
Are you talking about the SB wall in the early bridge portion or the one later on in the room near the Ki Hunters?

If its the one in one of the early bridge rooms, you have to go to the top bridge, get a running start from as far back as you can (near a door sitting in the middle of the room) and then just run off the edge in the direction of the SB block wall. You'll glide across the room and break the blocks after maybe a couple tries. Otherwise you'd be doing it wrong.

If its the room with the Ki Hunters then that isn't required to pass that and the only thing you could do there is aim lower.

Unrelated Edit: The person I mentioned that was working on that fullmap of GD finished it (spoilers obviously):

http://img180.imageshack.us/img180/1996/smgdmapme0.png
WOW! That's one awesome looking map, very detailed. Will come in handy when doing 100%.
BTW are there maps like this one for other famous hacks?

Also, I'm playing Golden Dawn hack right know and must say very impressive and well built hack.
Every Bit Counts
you can get stuck here if you don't have bombs.

Yum, an actual bug for me to fix besides the missile shotblock one.

Quote from PS2reset:
BTW are there maps like this one for other famous hacks?


Here's one for Legacy that was linked to on the boards.

http://lotlot.net/misc/supermetroid/maps/legacy/SML_ZEBES.png
Metroid Slug
Just finished it.

10:38, 80%

I liked it for the most part. Some exploration for key items was rather cryptic and took me forever to finally figure out, but I eventually got it. Also, the escape angered me because the timer messed up when I went into Ridley's room, making it impossible to decipher how much time I had left, and the big room with the rising lava had such a very secretive path that it took me forever to finally get it right.

Otherwise, good stuff.
Quote from Black Telomeres:
Here's one for Legacy that was linked to on the boards.

http://lotlot.net/misc/supermetroid/maps/legacy/SML_ZEBES.png


Thanks
Every Bit Counts
why it there a half a chozo here?

Metroid Slug
I believe that's a scrolling bug.
Yeah, I believe I mentioned it earlier in the thread. That's basically unfixable. In fact, that statue and others like it would do that in the original game as well if you were able to get below it and jump up in much the same manner you do there. The original uses scrolling PLMs I believe to "work around" the problem so you can't cause an issue like that. This also happens with gates as well. If you're jumping in a certain way from the screen below them to the one they're in. Once again with the gates, the original uses them in such a way that you'll never catch sight of the error. Nevertheless, its a rather small bug since it only flashes on the screen for a second or so and then disappears.