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I'm wondering around in High Command. 
One way dead-ends @ speed blocks with some acid below,
another has wall climbing/jumping space pirates (they keep killing me),
another loops back around to HC in that 'green sky tunnel' type place...
OR goes back to Eternal Hall. 
And another path in HC goes underwater to where it looks like you need the spring-ball.

Where should I focus my attention to advance?
Metroid Exp: Exploration - Great, Skills - Decent
@ Tonski:

Kraid guards the Power Bombs. He is in a secret area at the top of the elevator you need to spark up to get to. WHATEVER YOU DO, WHEN YOU BEAT KRAID, DO NOT GO THROUGH THE RIGHT DOOR!!!!!!!!!!


@ Gaius_4

Look around the large hallway in HC for a door leading up at the very top. Keep going in a general up direction. You will eventually get to Phantoon.
@ L. Reyome: Sorry I didn't mention it before but I did defeat him.  Now, the lights are on but I still can't -see- where to go.
Metroid Exp: Exploration - Great, Skills - Decent
The room below where you fought Phantoon, go in the door that leads to the right. Go all the way to the end of this path to find the Speed Booster, but be prepared to run and jump like hell to get outta there.
I'm having a little trouble getting this patch to work. I downloaded the .rar file and used Lunar IPS to change it into an ips file. then I hard patched it onto the ROM I have (which has a header). When I play the patched smc file it is still the original game. when I play with both the smc and ips having the same name it does not load correctly, the ZSNES window says something about a failed "chksum". Any ideas here?
By you changed the rar into an IPS, you do mean you extracted the ips from the rar, right? I think I recall someone mentioning LunarIPS has a rar extract option, maybe, so that may be what you mean.

The standard problem may be you dont have the right rom ver. Did you also use this rom to play other hacks before now or is this the first one you're trying to use it for? If its the first one then obviously the rom version is suspect and you should try to get another version thats also JU. Also, this patch is indeed for the headered version.

Also, you'd have to be using an unmodded SMC file + the ips with the same name in order for the autopatching feature in the emulator to work correctly (just in case you were using the patched smc with the IPS as the same filename in the same directory as well, although I may just be interpreting your statement incorrectly). But then if it didnt work for you by just patching the IPS normally, then the autopatching feature shouldnt really be any better.
Every Bit Counts
I just use 7 zip for .rar files. It works great. And make sure you have the headered (JU) version.
Hey thanks for the responses you two. I had the wrong rom, lol. then i couldnt find a JU one headered... i got three different unheadered ones though... so i used NSRT to add a header, Oh I got PowerToys to help with that too, then i used 7 zip to extract the ips and now I am playing :)

....although I'm completely stuck... still without a single upgrade.
Edit history:
Gaius_4: 2007-11-25 01:29:01 pm
I'm getting along quite well, but I'm curious...

In Sky Temple, a room where higher up in it it has spikes on both sides, a PB upgrade tucked in the right wall amongst the spikes, and 2 crumbling grapple blocks in the upper left corner.


Is there anything up above those 2 blocks that I'll need?

I lack 2 E-Tanks and 1 Reserve. 

For weapons I have (respectively)... 160, 70, 60.
Quote from Gaius_4:

Is there anything up above those 2 blocks that I'll need?


Oh, I should say so if you want to finish the game :) Those two blocks aren't the way up though. And do you have the space jump? I sort of assume so, but you could've used bomb jumping or a speed boost to see what was up there so I'm not sure.
19:04 89%

I think I'll give it another go.  Maybe with the hard mode.

I find it funny, and maybe I'm wrong, but it seemed to me that...

Bomb Torizo was the hardest boss.


laugh new
Quote from Gaius_4:

I find it funny, and maybe I'm wrong, but it seemed to me that...

Bomb Torizo was the hardest boss.


laugh new


Lies! All lies! The GD Draygon kicked my royal ass.
Every Bit Counts
Quote from Saturn:
In fact Space Jump is that kind of item that will always be skippable no matter how a hack is designed. You just have to know the needed techniques to substitute it.


What if you made it so that you needed to collect space jump in order to unlock a door (like the one for the Statue Room)? [/offtopic]
Quote from Cardweaver:
Lies! All lies! The GD Draygon kicked my royal ass.

After I thought about it and the items one would have upon reaching him he can be very easy.  Just as long as you get...

ONE Good shot in with the Plasma beam, then abuse the X-Ray.


Twisted Evil
Quote from Fano7:
What if you made it so that you needed to collect space jump in order to unlock a door (like the one for the Statue Room)? [/offtopic]


Yeah I suppose if you set the index of a metal door that you had to get past in order to process to the same index as the space jump, then that'd do it. But that's cheating  8-) Edit: oh and according to a post just recently made in the SMILE help thread, it appears that this actually won't work. I had forgotten that doors and items operate on seperate index systems.

Anyway, as far as hardest boss, I didn't really think Bomb Torizo was harder than a lot of the other bosses. It's true he requires a lot of precision and flawless jumping. I guess he can be harder depending on the person because of how limited on e-tanks you are. Other bosses give you a bit more leeway because there's an extra e-tank or two you can pick up to make them easier (although not too many until after Kraid.) So far, the only bosses that people actually asked for help on were Draygon, Botwoon, Crocomire, Gold Torizo and Spore Spawn. (Counting this board and others.) The first three were the ones I really figured would give people problems, although I didnt want to make Phantoon or Spore Spawn pushovers either for their positions in the game. Although I get the feeling like half the people who played the hack skipped Botwoon  laugh new
I take it back.  Crocomire gave me the hardest time next to bomb torizo.  But it's more about the stage itself than the boss.  At first I had 3 E-Tanks, and the Lava didn't make it much easier either.

The only part I got mad at was the flooding acid room in UW. :P

After that you just have to...

refill your Energy using the ki-hunters.  And at this point 1 hit from them can kill you even if you have a reserve tank.


Shocked
Well unfortunately it's usually more about the stage that makes bosses difficult in hacks than it is the boss itself, since the bosses can't be changed too much beyond HP/damage/stuff like that without drastic work. Unless the hack is planned out so that you fight it earlier with less upgrades than you would in the normal SM. Sort of like Gold Torizo in this hack.

And a lot of people seemed to note that they used crystal flashes down there at that point in the Underworld to get energy back. (Actually making Crystal flash a viable technique in a normal playthrough of the game?! How'd that happen?) But anyway, basically I just intended for people to get through the acid rise room with a couple tanks left, and then manage to get through the other segment of the underworld until they reached the e-tank near the wave beam. Sadly I see a lot of times it didn't turn out like that.
That was a pretty hard section (IMO).  Not knowing what is ahead can make you apprehensive and ultra conservative on your energy.  That's how I am -anyway.  But next time through I'll be more brave!  grin new  And I did try to use a crystal flash by getting my energy down low enough by removing the Varia suit.  When I thought I was ready to do it (even dumping most of my Missles and SMs, PBs too) then doing the crystal flash....  I thought I heard a beep or something, then thought "maybe he made it so you couldn't do that."  laugh new  Or maybe I was just hearing things. :-? 

Yet again, I probably missed some E-Tanks I should've had up to that point.  It'd be like the situation with Crocomire.  I wouldn't have enough energy to make it far enough -safely.  Embarassed

IMO, this is one of the top hacks.  8-) 

I just remembered.  There is one place where you can use the X-Ray scope above the EH that has an elevator that goes to HC with 6 or 7 Rippers.  The background seems to be all jumbled out of place.  Or is this what you meant in the Readme.txt  about the "4. Occasional background blending issues in some sky rooms." ..?  Not that it affects anything gameplay wise...  So maybe it's nothing to worry about.
No, the background blending issues are if you say, exit a door in some sky rooms (mostly in ST) and go down a bit but not a whole screen's distance, the background doesn't blend together right. There wasn't really much I could do to fix that. The Sky BG is just VERY glitchy, but sadly I love it so, so I'm a slave to its quirks. It required an insane amount of effort just to get it to look as servicable as it did in this hack.

Now, the thing you're mentioning is actually a side effect to what I thought was a nearly flawless workaround to one of the more obscure sky errors. I didn't even realize the Xray scope would do that in that room. I just checked it out and it's quite odd. It's basically just a graphical problem, but there's pretty much no way I can fix that. Luckily I dont think it'll happen in more than maybe 2-3 rooms in the whole hack and besides maybe that one you mentioned, they're not likely to see much X-ray scope action, since they're mostly dull connecting rooms.
Quote from Gaius_4:
And I did try to use a crystal flash by getting my energy down low enough by removing the Varia suit.  When I thought I was ready to do it (even dumping most of my Missles and SMs, PBs too) then doing the crystal flash....


You dumped your missiles, sms, and pbs? You know you can crystal flash as long as you have less tahn 50 health, and AT LEAST 10 missiles, 10 sms, and 11 pbs. You don't have to have the exact amount.
(user is banned)
Breathe in the Future, Breathe out the Past
I played this a fair bit and was impressed with some of the aesthetics but stopped playing when too much open area and various areas to explore happened. I'm just not fond of huge open rooms full of options that lead you to the point of *I wanted to check out that other place*. By no means is this a bad hack, infact it has some of the most impressive fx I've seen yet, just not my thing. I may give it a try some other time though.
That was/is most people's 1st impression.  But stick with it.  The more upgrades you find the more those 'other places' become accessible. Wink  Then it takes off.  Very Happy
I wonder if I ever linked to this:
http://www.freewebs.com/blacktelomeres/SuperMetroidGD796BA.PNG

I forget.
Hey, I started Dependence, and I wonder how you get through to this door? Or should I just leave wrecked ship? (got supers already)

Yeah, you actually can't get through there. It's one of the evil 'decoration doors' that I tried to tone down for GD. Once you get supers, there aren't any key items left in the Wrecked Ship.