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Quote from Crys:
I'm not trying to be rude or put you down. I just point out stuff.

Which you do, but you do so in the bluntest manner possible, which often comes off as rude.

In his defense, I'm betting that not everyone would have thought to look at the asm file itself for a readme.  As for the actual problem, once more, I have no clue why it won't work for you.  You say you're doing everything right and yet it doesn't work.  That means you must be doing something wrong.

As for the whole breaking speedbooster blocks part, I specifically requested to Insom that the Boostball not break those blocks.  Where's the challenge of speed booster puzzles if you can break them by sitting next to them and releasing a boost?  There's none, so I made sure I had him make it so it wasn't able to break them.
OMG FLAN!!!!!!!
ohh oh! I has an idea!

What if you charged a shinespark first, then went into a ball and boosted, while the charge was still active?? Would that break the blocks, even if it isn't in the code?
Not sure what you mean by "even if it isn't in the code."  That uhhh... kind of means that it wouldn't happen?  I don't know anything about how the game deals with checking how to break boost blocks, but it sounds like this would be exactly the same as if you got a charge and walked into a wall. 

That would make for a cool adaptation though. 

Err... wait, or did you mean do a speedball?  I haven't even tried the patch, so yes. 
Quote from Sadiztik Fish:
ohh oh! I has an idea!

What if you charged a shinespark first, then went into a ball and boosted, while the charge was still active?? Would that break the blocks, even if it isn't in the code?

Depending on how I interpret your question, that answer can be either yes or no.

Interpretation 1:  Do a Speedball and Boost while Speedballing.
Yes.  The Speed Booster would override the Boost Ball in that sense.  Releasing a boost however should result in Speedball going even FASTER.

Interpretation 2:  Charge a Shinespark and then try boostballing while you have a shine charged.
No.  The Speed Booster would not be kicked in and the charged shinespark does nothing to break blocks until you release it.  Since there's no way to release the shine in morph ball, you can't break the SB blocks.
--Lawrence of Arrakis--
Remember that if you code something, it doesn't necessarily exclude other possibilities. That being said, I think I did it in a very lame way and set speed to a certain value instead of adding speed on, so that might not work. I can't quite remember though. In the incomplete version sitting on my HDD, speed is added on, because that's the only way the halfpipe thing is going to work. Hopefully I'll get some more time to work on this soon.
Insomnia, you are a true master of the assembly code. extra_smug
--Lawrence of Arrakis--
Quote from Dark__Echoes:
Insomnia, you are a true master of the assembly code. extra_smug


Hah, hardly. I work a lot slower and do a much sloppier job than Kejardon and others.

I'm just a sort of tinkerer. If I have my eye on something, I'll eventually figure out how it works. I've always wanted to make my own Metroid game since I got SM. All of the cool things that I've seen Jathys and Kejardon do with "ASM" gave me quite a bit of inspiration. I got serious, made myself a goal, and I eventually got to it. Ever since then, I've been constantly learning more about all of this. At this point, I'm really beginning to get a grasp of programming logic and the problem solving skills it takes. Learning ASM for this obsolete machine and learning how to work with the intricacies of its hardware has taught me some very useful skills, and instilled in me, a very useful mindset.

If one understands the syntax of a chip, one can be the god of whatever goes on inside it. ROM-hacking is unique, in that instead of building a world from the ground up, one is given a complete world with which to do whatever one wants. Perhaps it is this, that that makes it so alluring to me.

That being said, I've been tinkering around with a lot of physical things lately. I've got a workshop in my basement that's been seeing more and more of me lately.
Rick Roll'd Metroid2002
Take a pic when you get that GE turbo fan in the back of your Volkswagon
Super Secret Area - Dead Ahead!
I noticed while playing the Volta demo that when you boostball through a door you hear the speed booster charge.  Is this intentional or a harmless bug? Eh?
harmless bug. I believe that holding a fully charged boost puts samus in a speed booster type of state
Edit history:
GF_Kennon: 2008-12-30 06:56:36 pm
Destroyer of Pirates
ngh.... the link to the hack is broken and i relay want to put this in my hack.

edit: also the ips crashes the game.
Edit history:
aigamerDS: 2008-12-30 07:19:09 pm
Quote from james kennon:
ngh.... the link to the hack is broken and i relay want to put this in my hack.

edit: also the ips crashes the game.


The ips I created is only for un-headered. It crashed on me too if I applied it to header.

Edit: I notice that the link is broken too. I have updated with "boostball.zip" in my second post. ASM should work with either header or un-headered.
Destroyer of Pirates
yeh i applied it to an un headered rom it starts up and at the ship when i turn left the screen goes wrong also thanks for putting the zip up............ well here goes my attempt to do it
Edit history:
rolando: 2009-01-18 02:29:07 pm
by the gods guys i learned how to patch the asm onto the SM rom.........i am happy.

and i would like to know which asm program is good to download for free so i could start learning how to asm little by little
OMG FLAN!!!!!!!
There really isn't any good ASM program, as ASM isn't really a common language AFAIK, so I doubt there are any programs just for ASM. The best way to learn ASM would be to grab a hold of some ASM that actually does something, then just mess around with it so you can see what does what, and so on. There's probably some great ASM starter-guides floating around the net though. I've only learnt by studying through ASM notes by Kejardon, Jathys and Insom (so pretty much they are the ones teaching me laugh new)
Green-Kirby, ROAR!
Quote from Sadiztik Fish:
There really isn't any good ASM program, as ASM isn't really a common language AFAIK, so I doubt there are any programs just for ASM. The best way to learn ASM would be to grab a hold of some ASM that actually does something, then just mess around with it so you can see what does what, and so on. There's probably some great ASM starter-guides floating around the net though. I've only learnt by studying through ASM notes by Kejardon, Jathys and Insom (so pretty much they are the ones teaching me laugh new)

ASM is in fact a very common language but it is different for different hard ware. (They are not the same but if you know one you will have an easier time with another one.)
Romhacking.net got a few Assembly guides.
I run this here hotel of an evening
has no one caught this yet? you can "boost jump". i wish i had the pic or the smv to show but it goes like this:

morph and charge the boost whilst not moving. press forward and release the boost on the same frame. a frame or so after, hit up for one frame, then forward and shoulder pump. when you jump forward you'll jump a hell of a lot farther. could be useful for puzzles. good place to test is in landing site

also, boost to the right and before you decelerate hit left 1 frame then right again one frame. you end up going down through a block or two. also could be used for puzzles and also works going left and hitting right then left (obviously)


next time i'm able to use internet i'll try to get that smv on there. maybe the preview of my craptastic hack wip since it shows it
Almost happy
Quote from Odylg:
has no one caught this yet? you can "boost jump". i wish i had the pic or the smv to show but it goes like this:


Yeah, I have noticed that. I intended to use it when TASing a game with the boostball, boosting then quickly unmorphing and doing a mockball, before I found that the boostball was way more fucked up than that (check the Super Metroid Exia thread).

Quote from Odylg:
also, boost to the right and before you decelerate hit left 1 frame then right again one frame. you end up going down through a block or two. also could be used for puzzles and also works going left and hitting right then left (obviously)


This would be dumb to use in puzzles, if you make it a move people are expected to use, they'll probably try it on other places and get stuck in the ground.
Edit history:
Odylg: 2009-05-28 08:37:56 am
I run this here hotel of an evening
Quote from Cpadolf:
This would be dumb to use in puzzles, if you make it a move people are expected to use, they'll probably try it on other places and get stuck in the ground.


...good point. though i guess it could be a super hard, don't fuck up kind of hack lol

never thought of using mockball out of the boost jump. i'll have to try that

EDIT: i can't seem to find the Super Metroid Exia thread... link plz? non-linky url even?

EDIT 2: scratch that, i'm an idiot. it was hiding in plain sight
OMG FLAN!!!!!!!
Damn. People seem to keep finding glitches with the boostball. I've used it in my hack, but I haven't yet made any use for it. I should probably remove it, and give back spring, since I've also removed infinite bomb jumping, and you can't unmorph everywhere (like in SMR)
Super Secret Area - Dead Ahead!
I'm not even a fan of the boost ball item, to be honest.  I can't see that it'll actually have a use, other then ones designed for it, whereas Spring Ball at least saves you having to bomb-jump anywhere.
Quote from Quietus:
I'm not even a fan of the boost ball item, to be honest.  I can't see that it'll actually have a use, other then ones designed for it, whereas Spring Ball at least saves you having to bomb-jump anywhere.


Yea, but it's a 2-for-1 deal when you get Hi-Jump anyways. It's not like it's gone forever when you put BB in.
I run this here hotel of an evening
Not to mention how out of the way spring is in the first place. Having it with high jump is just awesome.
...and the fact that Fusion and ZM are that way as well...

I just thought of something. I know you can do a Morph Ball Shinespark in Zero Mission as long as you have Spring Ball, so how hard would it possibly be to implement that into SM's BB as well? Just curious.
Super Secret Area - Dead Ahead!
I'm sure I already saw somebody having done that.  Might have been in Thunderhead or something...