After almost 8 months of tediously restarting, testing, scrapping all the previous rooms, and recording all the dreaded indexes of every item in the game five times each, my first real hack is finished.
From what I can remember, there was only one clear goal in mind when creating this (here it comes) half hack: to make the most extensive one there has been thus far. I also tried and succeeded, hopefully, in designing ahack where non-linearity, linearity, and difficulty are pretty balanced. No one room has been untouched. Every item has been repositioned. I've even tried to implement some things I've never encountered in a hack before.
The difficulty isn't as bad as the name suggests. It's not quite as hard as the Cliffhanger HV, nor is it Golden Dawn-easy. It is not necessary to use IBJ, short charge, or DBJ at any point to complete the game. You will, however, need to use the quick charge technique, mid-air morph, some precise walljumping, and shinesparking skizzles. I'm not making any promises on the difficulty of 100%, though. :) In fact, I'll recognize anyone who is able to get more than 90%.
Major thanks to DMantra for bughunting and putting up with some pretty bad crashes and bugs. Without further ado, I present to you Super Metroid: Precision (unheadered)!
The NEWEST easy version is now available! There is more leeway in your shinespark and walljump endeavors and all the bosses are weakened to crap. I believe nothing is hard other than exploration now. The hack should now be FULLY console-playable. Speedball is the hardest thing you need to know.
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From what I can remember, there was only one clear goal in mind when creating this (here it comes) half hack: to make the most extensive one there has been thus far. I also tried and succeeded, hopefully, in designing ahack where non-linearity, linearity, and difficulty are pretty balanced. No one room has been untouched. Every item has been repositioned. I've even tried to implement some things I've never encountered in a hack before.
The difficulty isn't as bad as the name suggests. It's not quite as hard as the Cliffhanger HV, nor is it Golden Dawn-easy. It is not necessary to use IBJ, short charge, or DBJ at any point to complete the game. You will, however, need to use the quick charge technique, mid-air morph, some precise walljumping, and shinesparking skizzles. I'm not making any promises on the difficulty of 100%, though. :) In fact, I'll recognize anyone who is able to get more than 90%.
Major thanks to DMantra for bughunting and putting up with some pretty bad crashes and bugs. Without further ado, I present to you Super Metroid: Precision (unheadered)!
The NEWEST easy version is now available! There is more leeway in your shinespark and walljump endeavors and all the bosses are weakened to crap. I believe nothing is hard other than exploration now. The hack should now be FULLY console-playable. Speedball is the hardest thing you need to know.
65
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