I think that the formula needs to account for probability, and two major sets and positions.
Sets: "Follower" and "Contradictor"
Positions: "Positive" and "negative."
If the situation features a majority of "positive" positions, then a person who belongs to the set of "follower" is more likely to support the product, or at least focus on its positive points, and a person of the set "contradictor" is more likely to do the opposite. However, if the majority position is negative, the "follower" will become part of the bandwagon, and the contradictor will become a defender of the product, despite potential flaws.
Then there are those who begin the majority opinion rolling, who belong to a set in and of themselves, and are difficult to predict.
Personally, I enjoyed Fusion and ZM, but not to the extent of Super, though I recognize that my personal history with SM leads to incredible bias on my part. Also, the only ones of the PS FF games I enjoyed were Tactics and IX, though VII is often the target of too much bias, either by contradictors or followers.
Sets: "Follower" and "Contradictor"
Positions: "Positive" and "negative."
If the situation features a majority of "positive" positions, then a person who belongs to the set of "follower" is more likely to support the product, or at least focus on its positive points, and a person of the set "contradictor" is more likely to do the opposite. However, if the majority position is negative, the "follower" will become part of the bandwagon, and the contradictor will become a defender of the product, despite potential flaws.
Then there are those who begin the majority opinion rolling, who belong to a set in and of themselves, and are difficult to predict.
Personally, I enjoyed Fusion and ZM, but not to the extent of Super, though I recognize that my personal history with SM leads to incredible bias on my part. Also, the only ones of the PS FF games I enjoyed were Tactics and IX, though VII is often the target of too much bias, either by contradictors or followers.