red chamber dream
In response to RZP's post:
Well, the D-Pad is mainly for 2D games on the consoles, such as "improved" home versions of arcade games or the latest Tetris spin-off. It's also used to move maps around, like in Starfox Adventures. Both of those are very good uses for it. Although, nowadays, I really would not care if a controller didn't have a D-Pad on it.
Eka and RZP:
And about only having four face buttons, meh, I don't really care. I really liked the N64's seven buttons, but I also like the Dreamcast's four (now that's a controller I liked...but it seems that most people didn't) and the GameCube's five. I actually didn't like the six buttons on the Sega, though.
But I do agree that two shoulder buttons are all that are needed.
Well, the D-Pad is mainly for 2D games on the consoles, such as "improved" home versions of arcade games or the latest Tetris spin-off. It's also used to move maps around, like in Starfox Adventures. Both of those are very good uses for it. Although, nowadays, I really would not care if a controller didn't have a D-Pad on it.
Eka and RZP:
And about only having four face buttons, meh, I don't really care. I really liked the N64's seven buttons, but I also like the Dreamcast's four (now that's a controller I liked...but it seems that most people didn't) and the GameCube's five. I actually didn't like the six buttons on the Sega, though.
But I do agree that two shoulder buttons are all that are needed.