That's pretty good. The only problem with Zoidi's run (I don't know if this was mentioned earlier) is that he waits quite a while when he saves. He could have taken off a few minutes and made it even better. :D But anyways, congrats to Zoidi!
That's pretty good. The only problem with Zoidi's run (I don't know if this was mentioned earlier) is that he waits quite a while when he saves. He could have taken off a few minutes and made it even better. :D But anyways, congrats to Zoidi!
Time indeed does not tick down unless you're actually controling Samus. It pauses during cutscenes and saves. That long pause before selecting yes did not cost Zoidi any time.
That's pretty good. The only problem with Zoidi's run (I don't know if this was mentioned earlier) is that he waits quite a while when he saves. He could have taken off a few minutes and made it even better. :D But anyways, congrats to Zoidi!
Err, I'm pretty sure the timer's paused then.
I only thought it was cutscenes. I thought the pause screen added time too...
That's pretty good. The only problem with Zoidi's run (I don't know if this was mentioned earlier) is that he waits quite a while when he saves. He could have taken off a few minutes and made it even better. :D But anyways, congrats to Zoidi!
Err, I'm pretty sure the timer's paused then.
I only thought it was cutscenes. I thought the pause screen added time too...
That's pretty good. The only problem with Zoidi's run (I don't know if this was mentioned earlier) is that he waits quite a while when he saves. He could have taken off a few minutes and made it even better. :D But anyways, congrats to Zoidi!
Err, I'm pretty sure the timer's paused then.
I only thought it was cutscenes. I thought the pause screen added time too...
His pattern is pretty simple. When he comes at you, space jump over him while your charged and when your on the other side of it, fire on its face. Keep repeating until he stops and you fire missiles at him like crazy on the latter . I can't really explain it well.
His pattern is pretty simple. When he comes at you, space jump over him while your charged and when your on the other side of it, fire on its face. Keep repeating until he stops and you fire missiles at him like crazy on the latter . I can't really explain it well.
Oh, that makes it a lot simpler. I never really pay attention to patterns. :D
I kinda made a strategy, but it sometimes didn't work...
Do the first part and blow up the orb and blah de dah. Then climb for rungs up the wall and blow him up with missiles, the fall and run to the bottom right corner. As soon as his lower arm hits the ground, jump strait up and when you land run left, and he should go over you. Jump up to the top and he should follow you, then go to the right a bit and fall to the left. wait a bit and then jump onto the ladder wall. If done correctly he will be level and you can blast him. Then repeat...