there are already more than 10 ways to do stupid sa-x. we don't need any more. what we need is a super hacker to fix all the problems with fusion (like early power bombs, tro trap and unskippable adam) and fix the sa-x ai at the same time, to make sa-x a formidable opponent.
I'm guessing the problems you mentioned are: Pbombs don't let you use pbombs until you DL the data; TRO trap is useless, even if you do manage to get up that shaft and to Nettori; and Adam.
Also instead of moving Bob, I say just make a ramp at the topleft of the barrier room. Then you still need to do some trickery to avoid Bob, but it has more than a 3 frame errorability.
Wow, people are much more demanding than I thought. I assumed a scene where you can get SA-X to pretend you never exist was as good as making SA-X jump back and forth to get to you.
I never realized that trick hadn't been in the series. I've accidentily done that several times and kind of assumed it is in there. I vote it be included, even though it is commonly discovered.
Now that you're speaking of Tro trap, I havn't seen what happeneds when you get inside Tro, I mean I have seen how to do the shinespark, but why is it a trap? can someone explain (or better yet make a video^^) of it, use tools if you want, I just want to see what happends when you enter and what makes it a trap, thanks.
you need space jump for the big blue room that has no veggielife. You're locked in, and the only method of moving on hasn't been done on console, much less enough times in a single sequence to get you up the left side of the room. Plus, if you do manage to get up there (odds are you've already resorted to cheating by this point, but this applies even if you aren't), you go on to face Nettori. Nettori's core-X is another step in the storyline event sequence. Since it comes after space jump, and you don't have space jump, instead of advancing your ability event, it advances your hatch event. It unlocks the Blue hatches instead of giving you either the space jump OR the plasma beam. I'm not even sure if it advances the story at all, either. I remember someone said you can keep beating nettori over and over if you don't grab the core-x, but I can't remember if it kills the vegetation once you do collect it. But even then, I'm pretty sure the hatches are still offline so all you can do is go beat Yakuza. I'm not even sure you get Space Jump from him though, so you might not be able to turn on the auxilary system still, so yet again, you're trapped.
Now that you're speaking of Tro trap, I havn't seen what happeneds when you get inside Tro, I mean I have seen how to do the shinespark, but why is it a trap? can someone explain (or better yet make a video^^) of it, use tools if you want, I just want to see what happends when you enter and what makes it a trap, thanks.
Really? I've been jumping back up multiple times and I only ever got SA-X to WALK in the opposite direction, not run. Unless of course you mean like the morphball under powerbomb blocks position where SA-X endlessly spins back and forth.