It doesnt look like 'n64-real-time-graphics' and it doesnt look like 'wii-real-time-graphics' cos it looks like some art/concept-work
Quote from tomatobob:
Hate to break it to you guys but 99% of the graphics from the 64/PSX era were fucking hideous.
Very true, because everyone pushed 3D on a hardware that was difficult to meet the challenge.
Quote from Kharay1977:
15 years from now we'll all be laughing at how 'hideous' Crysis really looked.
Nope. You wont. As much as you wont laugh at an artistically well designed 2D-game for PSX. Crysis reached a serious level already. And the guys working on the visual stuff obviously have taste, decent hardware and excellent skills in what they are doing. You expect something like a linear progression but it cannot exist, it is just your temporary illusionary fallacy.
Just in random of interest: It might not be that represantative but still you can try to test yourself: Since many like to watch this trailer over and over again: Imagine this is how it looks like in gameplay (real-time):
Now Play Crysis maxed out (if you have the hardware for this). Ok, not everything will look that fine and more important immersive but it wont look hideous, except some disagree. Personally I dont think so because the visuals have already reached certain quality. There is hardly something that is looking out of place despite there are indeed enough points that can be improved in future, pop-ups-management is one of them. A big breakthrough would be if raytracing could be done everywhere everytime in realtime but phew, that is often overkill.
Sorry if it has become a little off-topic but it is all to it from me. I thought it might be interesting to imagine gameplay-visuals in rendered film-quality and then compare it to the real-time visuals we have today.