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Opium: 2010-07-20 05:43:18 pm
Quote from Turtle:
I hope that eventually Nintendo brings the series back to its sequence-breaking roots.  Without glitches.  Like Zero Mission.  Not only did ZM allow for sequence-breaking and item skips, but it actually encouraged them.  Is it a coincidence that many regard it as the best Metroid title out there?


Quote from nate:
lol. i'm not sure how many people like zero mission around here.


I adore Zero Mission.  The game is so open and so versatile in regards to sequence breaking and route.  To me it is the finest example of what metroid is about.  The fact that the breaks are intentional does not lessen my views on it.

 
Quote from Idkbutlike2:
That's kid shit compared to a 1% Fusion run :P


Ha Ha Ha !!  New phrase!  Can't wait to use it.
One shall stand, one shall ball.
Quote from Opium:
I adore Zero Mission.  The game is so open and so versatile in regards to sequence breaking and route.  To me it is the finest example of what metroid is about.  The fact that the breaks are intentional does not lessen my views on it.

This is the correct opinion.
coral to complement blue
On the other hand... light, cheery atmosphere and stealth sequences are fine examples of what metroid is not about.
Edit history:
Opium: 2010-07-20 06:14:33 pm
While they weren't shy about using bright colors, I wouldn't be able to describe any of the areas as 'cheery'.  The 'cheeriest' area I can think of off the top of my head is green brinstar in Super.  I never did like that music - just didn't fit in the rest of the game for me.

I sense one of those opinion-vs-fact arguments coming.  God I hope I'm wrong.
Edit history:
072: 2010-07-20 06:24:33 pm
coral to complement blue
I dunno, I just feel like there's something about Zero Mission's mood that separates it from the rest of the 2d Metroid games, which all had a sort of sci-fi horror vibe going on. It's in part because of the colors, but also the music, the hint system, etc. which kept me from "getting into it" the way I did with those other games.
One shall stand, one shall ball.
Yep Super Metroid sure didn't have bright colors or anything!
Edit history:
Opium: 2010-07-20 07:37:17 pm
I enjoy speed running on ZM more than any other title.  I think it might be my favorite in the series. 
I once read an interview with ninty about the game, and they said that ZM was what they wanted to original metroid to be, but were limited by the tech of the day.  So in essence, ZM is what metroid is supposed to be all about, at least according to ninty's ideas of what that is. 

Oh and btw, I love that new MoM gameplay footage from July 13th.
Indie Lover
Quote from 072:
I dunno, I just feel like there's something about Zero Mission's mood that separates it from the rest of the 2d Metroid games, which all had a sort of sci-fi horror vibe going on. It's in part because of the colors, but also the music, the hint system, etc. which kept me from "getting into it" the way I did with those other games.


a fine example of a Fan in nostalgia mode...
where in SM do you guys see "sci-fi horror vibe"?
if Sm is "sci-fi horror", super turrican must be too...
One shall stand, one shall ball.
Quote from Opium:
Oh and btw, I love that new MoM gameplay footage from July 13th.

Yes how about that gameplay footage from July 13th! Sure was exciting right guys!
Quote from kesvalk:
a fine example of a Fan in nostalgia mode...
where in SM do you guys see "sci-fi horror vibe"?
if Sm is "sci-fi horror", super turrican must be too...


There are a couple parts of the game which fit that description, most notably the time from landing on Zebes until the Zebes-Awake trigger goes off.  There are also other parts where the music changes as you enter a new area for a good atmospheric effect.  The game definitely has a dark tone within it, but it doesn't make up the tone for the whole game.  Sometimes I think that the mood-setting at certain parts was done so well and makes such a strong impression that people forget about all the other moods set by the game.
coral to complement blue
I wasn't actually talking about SM in particular, but it's pretty clear right from the start -- you arrive at Ceres after a distress call, and find the crew dead and the baby metroid missing. If that does not scream "sci-fi horror" then I don't know what else to tell you.
Edit history:
Opium: 2010-07-20 07:59:41 pm
Quote from 072:
I wasn't actually talking about SM in particular, but it's pretty clear right from the start -- you arrive at Ceres after a distress call, and find the crew dead and the baby metroid missing. If that does not scream "sci-fi horror" then I don't know what else to tell you.


It does scream that, I'm just saying that the game doesn't continue to scream "sci-fi horror" the whole time.
coral to complement blue
I was replying to kesvalk. :P
The only true sci-fi horror game in the series is Fusion, IMO.
coral to complement blue
It's not a coincidence that Fusion is the better of the GBA games.
I like turtles.
Quote from 072:
Fusion is the better of the GBA games.

That, too, is a matter of opinion.  It depends how much value you place on sequence breaking and speed run ability.
actually, fusion is great for speedrunning. it's loaded with tricks. just not sequence breaks.
Gosh I can't decide which one of those I like more.  They are so different - but they are both fucking amazing video games.  I guess it just depends on what I'm in the mood for.
I liked the stealth sequence in ZM, it broke up the pacing a little bit. Not to mention the awesome feeling you got when you finally got your suit back and could blast the hell out of those pirates.

ZM was colorful, sure, but I think it reflects the atmosphere from Super pretty accurately. It wasn't cheery, just vivid. Which is refreshing when 90% of developers these days assume that "serious" = brown, and lots of it. I swear to god it's like the entire game is being viewed through a pair of douchey sunglasses.

ZM and Fusion are on par, in my opinion, but for different reasons. ZM is more "Metroid-y" but Fusion has unmistakable charm. It really depends on what you're playing the game for.
I didn't like Fusion because I hardly consider it a Metroid game. The linearity, wacky atmosphere, tons of text and constant gameplay interrupting is just too much. It's also very easy and short. I mean, if you care about stories in video games and hate to think, it might be good, don't know.

I didn't like Zero Mission because it's shovelware. Wacky atmosphere, forced obvious boring sequence breaks, chozo statues and gimmicky stealth.
It's also incredibly easy and short. In all honesty, I prefer the original to this.

I only liked Metroid, Metroid II, Super Metroid and Prime. Everything else just looks like a gimmicky quick cash-in to me. And Other M looks like it will be the most gimmicky yet.

Call me nostalgiafag, or whatever, I just can't see the appeal in these newer Metroid games, they just seem so.. bland and unoriginal. What defined Metroid for me was: Scary atmosphere, exploration, no interruptions through the entire game for maximum immersion, optional paths and items, freedom. I don't see any of those in the newer titles.

...Whatever.
Edit history:
kesvalk: 2010-07-21 03:15:38 pm
kesvalk: 2010-07-21 03:15:38 pm
Indie Lover
Quote from Idkbutlike2:
The only true sci-fi horror game in the series is Fusion, IMO.


agreed, the first time playing was tense... never knowing where SA-X would appear was very tense...

and when you fall in ridley container... i screamed like a litle girl in more than one part in that game...
Quote from Opium:
There are a couple parts of the game which fit that description, most notably the time from landing on Zebes until the Zebes-Awake trigger goes off.  There are also other parts where the music changes as you enter a new area for a good atmospheric effect.  The game definitely has a dark tone within it, but it doesn't make up the tone for the whole game.  Sometimes I think that the mood-setting at certain parts was done so well and makes such a strong impression that people forget about all the other moods set by the game.
Quote from Opium:
Quote from kesvalk:
a fine example of a Fan in nostalgia mode...
where in SM do you guys see "sci-fi horror vibe"?
if Sm is "sci-fi horror", super turrican must be too...


There are a couple parts of the game which fit that description, most notably the time from landing on Zebes until the Zebes-Awake trigger goes off.  There are also other parts where the music changes as you enter a new area for a good atmospheric effect.  The game definitely has a dark tone within it, but it doesn't make up the tone for the whole game.  Sometimes I think that the mood-setting at certain parts was done so well and makes such a strong impression that people forget about all the other moods set by the game.


the game is moody alright, but it's not a horror mood, it's more like a fantasy mood, with fantastic settings and colorful scenery.
It's kinda funny how one hardcore fan thinks that he has the authority to decide what is and isn't a Metroid/*insert game series* game.  The only thing that makes a Metroid game a Metroid game is the developers deciding to put "Metroid" on the disk case.  If Nintendo wants to make Metroid hockey, then its a fucking Metroid game.

Sure, there is a Metroid "theme," but game devs are allowed to break from that theme.  Fans have no right to say whats a Metroid game or whatever or not.  The only right you have is the right to buy it or not.  And (unfortunately) the right to bitch.
Yeah I think that as long as everyone understands and agrees that everyone's personal preference is just that - a personal preference - then it should defuse any need to feel outraged by anyone's statements as far as what makes metroid metroid.
lol no way
I definitely agree that Super Metroid had its own dark tone to it, but that's like the only one of the original three. Metroid NES is mostly really weird, it's the exploration gameplay that made it unique. In fact the first two games are both about exploring caves, really. Super just opened the idea up a little bit with the wrecked ship and maridia (still caves, just under water). Part of what made the original three different, to me, is that you're exploring the ruins of a mysterious long-dead civilization who are ultimately your patrons. The first Prime game stuck fairly well to this idea, which made all the lore so valuable as fan service. But then Echoz and Corruption aren't at all the same situation, Aether's teetering on the brink when Samus shows up and the whole thing is very in your face, while the getting corrupted thing makes you think a little too hard about all the specifics of how Phazon works and what it's doing right now that should be worried about. There's hardly any time to wonder about why it all matters, and especially why it should matter to Samus, who is instead just a sexy badass.

I don't know anymore. MZM is most like Fusion in my opinion, it's a different design attitude. With MZM they were just working with such a strict idea of what they wanted that any tricks in the game are ultimately unrewarding, it's only being quick about it that is any fun. Fusion is different, and definitely much harder as well, but it's a longer game too, with more locations you have to visit and really just a more ambitious project overall. Both of those also lack the sense of wonder I got from the first three and even Prime 1 to an extent, although it definitely felt really righteous when you were on your own for a while in Fusion and then Adam got all mad n stuff (a structure MZM somewhat paralleled with its extra sequence). But then it has been 16 years since SM, and 8 of those have been the development of the new style, which I don't think I've really given enough consideration to be able to define as well as I have the "old" style.

So MOM is gonna be on this bottle ship. Really that's what I'm most skeptical about, although I guess when I think about it now I'm sort of ignorant of what is supposed to have taken place between SM and MOM. But watching that interview video on the metroid database really made me feel warm towards the designers so it's hard to say. The gameplay looks similar to what I originally imagined a 3d metrid to be, minus the first person nonsense and general lack of ability to shoot your weapons on the fly.