Right outside Hi-Jump: ~40 frames
Far out of the way PB without alarm running: ~20 frames
If alarm(shouldn't happen but eh, stuff happens): ~1 second
Bomb maze ~25 frames, not very consistent, don't go for this one.
Geemer Maze, ~40 frames, this could vary a lot depending on how you do the room and enemy placements.
Bomb Gate: ~40 frames
Space Boost: ~40 frames, Stop moving during door transition, lay power bomb and roll all the way to end of room, then do pretty much exactly what Zx did. You can start a spin as soon as you clear the ledge so you don't have to land on the platform ;)
Chain bomb block right after final PB expansion: ~20 frames
Do whatever you want! woo! Who like definitive answers anyway!?
Bomb blocks under Robot (where we charge the escape spark shine): 5.5 seconds
Final Power Bomb: 4.5 Seconds
Far out of the way PB without alarm running: ~20 frames
If alarm(shouldn't happen but eh, stuff happens): ~1 second
Bomb maze ~25 frames, not very consistent, don't go for this one.
Geemer Maze, ~40 frames, this could vary a lot depending on how you do the room and enemy placements.
Bomb Gate: ~40 frames
Space Boost: ~40 frames, Stop moving during door transition, lay power bomb and roll all the way to end of room, then do pretty much exactly what Zx did. You can start a spin as soon as you clear the ledge so you don't have to land on the platform ;)
Chain bomb block right after final PB expansion: ~20 frames
Do whatever you want! woo! Who like definitive answers anyway!?
Bomb blocks under Robot (where we charge the escape spark shine): 5.5 seconds
Final Power Bomb: 4.5 Seconds