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Right before you fight Ridley or almost until you get to him. You have to use the speed post right after the map room up on a ledge. You have to speed boost all the way back through the map room and into the next room and you fall down to another area where two missile tanks are found in a compressed area. I know you have to use the morph ball but how in the lords name do you get them???? I'm losing my hair trying.  Shocked

By the way this is my first post. You seem like a bunch of nice folks. Glad to be a part of it.  :D
Thread title: 
Hi! Welcome to the forum. Glad to have you part of it. :D

Now, those 2 missile tanks. The key is being able to unmorph then grap a ledge in mid-air. I'll explain exactly what to do from where you drop down after boosting through the map room, so forgive me if you've already worked half of this out.

First, speedboost left into the room with the missiles. At the far left of the room, shinespark up through the spped blocks then grab the ledge. Climb up, which forces you to morph, then drop down to the right, unmorphing and grabbing the ledge in the process. At this point, you should be where I am in this pic:


The block in the shaft to your right is a slow crumble block, so you can stand on it breifly before jumping up to your right. Drop down again and grab the ledge here:


Take out the block to your right with a missile, then jump in. Work your way to the right and you'll hit a set of crumble blocks. While falling, you have to unmorph, shoot out the block to the left, then grab the ledge and quickly climb up:


I find it helps to hit the jump button as you grab the ledge, so that if you don't climb quickly enough you'll jump up through the crumble blocks giving you another chance. If you miss the ledge and fall, you need to start over. Now just roll left into the first missile tank (it's already collected in my pictures). It's over a crumble block, so be careful not to roll to far into it or you'll have to start again. Now go to the slow crumble block in the middle, stand up, and fire some missiles up (I think you need 9, less if you shoot the wave beam up first. I usually fira about 10 up just in case). If you fall here, just grip the ledge like so:


Now, after firing enough missile up, jump up and make your way to the top. You should see your second missile tank waiting to be collected:
Thank you very much. I finally got them and ridleys dust. Keep pumping those hard earned missiles into him and GONE!!!! Thanks for the detailed walkthrough wasn't expecting such a detailed reply.  :)
I'm just glad I could help. :D

I suck at explaining things, so I though a few pictures would help. I think I did get a little carried away with the detail, but that's a good thing, right? :)
Not impossible
just highly unlikely
Ridley has some of the absolute worst expansions in the game to get. I still can't pull off that damn short hop speed boost one consistantly.
Quote from Toozin:
Ridley has some of the absolute worst expansions in the game to get. I still can't pull off that damn short hop speed boost one consistantly.

Well, you must be better than me. I don't even know what one the "short hop speed boost" one is.
Quote from Light of Day:
While falling, you have to unmorph, shoot out the block to the left, then grab the ledge and quickly climb up:


There's an easier way to do this part.  If you have the wave beam, you can jump over on the left (the only place you'll be able to jump) and fire a short down and to the right to take out that block.  Then morph and go into the runnel, fall down the crumble blocks and just go left, no need to unmroph and grab the ledge like you describe.  8)
Not impossible
just highly unlikely
Quote from Light of Day:
Quote from Toozin:
Ridley has some of the absolute worst expansions in the game to get. I still can't pull off that damn short hop speed boost one consistantly.

Well, you must be better than me. I don't even know what one the "short hop speed boost" one is.

It's a shinespark up from the rapidly-disintigrating-bomb-maze one, which is a few rooms to the right of the above described expansions. Part of the little group I call the "Satan Expansions".
Quote from Toozin:
It's a shinespark up from the rapidly-disintigrating-bomb-maze one, which is a few rooms to the right of the above described expansions. Part of the little group I call the "Satan Expansions".

Oh, yeah. I know the one now. I haven't even tried that one myself. "Satan Expansions" seems a rather appropriate name, really.
I can get that one on one of the first tries now.  The one that gives me problems is the one with the missle block you have to shoot and then speed boost/jump through the speed blocks.
that one is pretty tough. it seems to me that this game focuses a little too much solving puzzles for missle expansions and not nearly enough on bosses. surely in remaking the game they could have come up with several good bosses?

# of bosses from fusion + difficulty of bosses from a combination of fusion and super + mostly zero mission style levels - insanely annoying expansions that are more tedious than fun = game taht is JUUUUUUUUUUUST not quite as good as super.
Quote from nitetrain8:
that one is pretty tough. it seems to me that this game focuses a little too much solving puzzles for missle expansions and not nearly enough on bosses. surely in remaking the game they could have come up with several good bosses?

# of bosses from fusion + difficulty of bosses from a combination of fusion and super + mostly zero mission style levels - insanely annoying expansions that are more tedious than fun = game taht is JUUUUUUUUUUUST not quite as good as super.


This remake already focuses more on bosses, not as much as Fusion, which probably has the most bosses of all Metroid games, but certainly more than the Original.  There's the spiky charge beam worm, the acid worm, the Spore Spawn type Larva thing, Imago, and of course the main ones.  You could call the gray/black pirates in Chozodia bosses too if you've met them on a low % run.

The development team has just gotten a lot more creative with their puzzles and making players utilize Samus' abilities to the fullest extent.  This, for some reason, has lead to a lot of tough spinesparking puzzles and some fun power gripping parties as with those two missile expansions in Ridley.