sup.
it's spring break and i have a ridiculous amount of time to myself! i hope to make a lot of progress on my run this week.
to bring those who haven't heard of my run up to speed on how i'm using the word "nominal," basically i wanted to demonstrate how fast it would be possible to beat the game using known strategies. certainly (after today, anyway), my run is no longer representative of the fastest it is theoretically possible to beat the game, but i still hope that i will come close to the above explained ideal, "nominal."
i started to use that word when i was trying to figure out how many missile tanks i should collect to repeat my any percent run from last summer (1:03), this time without choking at nettori (i quickly ran out of ammo in the previous run). when i was figuring this out last august, i felt that my nettori fight had been the worst part of my run, and that my time had been limited most by my inability to kill him quickly. as my colleague sesshoumaru has demonstrated time and time again, i couldn't have been more wrong about nettori. it now seems that i will gain tenfold more time using sess's ingenious tricks than by slaughtering nettori.
oh well -- all the better. my new run will simply stand as a testament to the ability of sesshoumaru's tricks to be translated to the actual cartridge. i've had about a 90% implementation rate with said tricks so far -- dealing with a 2d game means it's entirely my fault if i fail to mimic him. no random, crossway-like crap here ... just raw skill.
so far in the run, i've saved after a pixel-perfect sesshoumaru first shaft, after a no-roll arachnus, after the entirety of srx, after three two-missile larvae, after a four jump giant plant, after a two-hit serris, and after a pyr in which i was able to duplicate every one of sess's tricks, with the exception of his box fight (mine is a second or two slower).
unfortunately, i was not able to insert corollax's speed trick into my run, as it appears to require not only accuracy down to one frame (1/60th of a second), but an extremely difficult roll from right to down in that frame, as well. i have duplicated it on the cartridge before, but my accuracy was less than one in one hundred tries. i made a decision that the rest of the segment (saving before box would easily waste the time i had gained executing corollax's trick) was too difficult to force the trick, so i aborted it. time will tell if i will regret this decision.
at any rate, the entrance to noc is next. i saved before the dual computer briefings, since an important speed trick occurs at the start of noc and depends on a speed boost which needs more starting room than the one at the start of pyr. i plan to save before the mega-x (or "varfia"), since sess's methodology here is clearly fast enough to warrant sacrificing about ten seconds to save. i don't know about you, but i'd prefer to not sit through two computer briefings every time i screw up varfia.
it's spring break and i have a ridiculous amount of time to myself! i hope to make a lot of progress on my run this week.
to bring those who haven't heard of my run up to speed on how i'm using the word "nominal," basically i wanted to demonstrate how fast it would be possible to beat the game using known strategies. certainly (after today, anyway), my run is no longer representative of the fastest it is theoretically possible to beat the game, but i still hope that i will come close to the above explained ideal, "nominal."
i started to use that word when i was trying to figure out how many missile tanks i should collect to repeat my any percent run from last summer (1:03), this time without choking at nettori (i quickly ran out of ammo in the previous run). when i was figuring this out last august, i felt that my nettori fight had been the worst part of my run, and that my time had been limited most by my inability to kill him quickly. as my colleague sesshoumaru has demonstrated time and time again, i couldn't have been more wrong about nettori. it now seems that i will gain tenfold more time using sess's ingenious tricks than by slaughtering nettori.
oh well -- all the better. my new run will simply stand as a testament to the ability of sesshoumaru's tricks to be translated to the actual cartridge. i've had about a 90% implementation rate with said tricks so far -- dealing with a 2d game means it's entirely my fault if i fail to mimic him. no random, crossway-like crap here ... just raw skill.
so far in the run, i've saved after a pixel-perfect sesshoumaru first shaft, after a no-roll arachnus, after the entirety of srx, after three two-missile larvae, after a four jump giant plant, after a two-hit serris, and after a pyr in which i was able to duplicate every one of sess's tricks, with the exception of his box fight (mine is a second or two slower).
unfortunately, i was not able to insert corollax's speed trick into my run, as it appears to require not only accuracy down to one frame (1/60th of a second), but an extremely difficult roll from right to down in that frame, as well. i have duplicated it on the cartridge before, but my accuracy was less than one in one hundred tries. i made a decision that the rest of the segment (saving before box would easily waste the time i had gained executing corollax's trick) was too difficult to force the trick, so i aborted it. time will tell if i will regret this decision.
at any rate, the entrance to noc is next. i saved before the dual computer briefings, since an important speed trick occurs at the start of noc and depends on a speed boost which needs more starting room than the one at the start of pyr. i plan to save before the mega-x (or "varfia"), since sess's methodology here is clearly fast enough to warrant sacrificing about ten seconds to save. i don't know about you, but i'd prefer to not sit through two computer briefings every time i screw up varfia.
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