Quote from Kejardon:
In an interesting bit of irony, a 'theory' could be very accurately described as a 'reading of the facts'. What you're saying is that you have no cohesive view of the facts.
It's nice to know what words really mean instead of just throwing them around and hoping for the best.
It's nice to know what words really mean instead of just throwing them around and hoping for the best.
"The full story of her first mission finally unfolds..." - Zero Mission
"Samus had completed numerous missions that others thought completely impossible." - Metroid
This is not a theory. This is a fact.
Quote from Kejardon:
No explanation after this of how you defy casaulity... no need for me to respond.
I did respond to that and showed you where you made mistakes.
Quote from Kejardon:
It should not be necessary for me to hold your hand through the dictionary. But I suspect I will have to.
Look up 'quote' and 'infer'. You have quotes, and inferences based on those quotes. A literal reading should only have quotes, not inferences tacked onto the quotes.
And because I know you'll bring this up, interpretting a sentence literally is also an inference. If I said "I eat glitches for breakfast", you will not infer that I literally eat glitches for breakfast.
Look up 'quote' and 'infer'. You have quotes, and inferences based on those quotes. A literal reading should only have quotes, not inferences tacked onto the quotes.
And because I know you'll bring this up, interpretting a sentence literally is also an inference. If I said "I eat glitches for breakfast", you will not infer that I literally eat glitches for breakfast.
I will not deny that I have expounded upon particular thoughts in the presentation, such as why the Tourian's are different. However, when it comes to text, I merely state what it says and in a few cases make factual statements based on those facts (as in the counter point section of the presentation). You however provide only supposition as to what you think it means or should have meant, which is not based on the facts.
Quote from Kejardon:
haha... there's plenty of proof that Nintendo likes drama. You really want me to start posting some?
Yes, but only cases regarding Metroid.
Quote from Kejardon:
Metroid: Zero Mission. Her first [game's] adventure as an intergalactic bounty hunter.
Although this still is NOT evidence that Nintendo doesn't dramatize things (if anything, it helps my case for drama).
Although this still is NOT evidence that Nintendo doesn't dramatize things (if anything, it helps my case for drama).
Your version of the sentence does not make sense. You are adding an out of game reference to a statement about in-game events. The commercial proves that it was not a case of a more dramatic production but rather a clear description of the storyline.
I never said that I would prove that Nintendo was never dramatic with others games. To do so would have been irrelevant and a waste of time.
Quote from Kejardon:
It's part of the official product description.
No, it is a part of NOA's FAQ answer data. Someone who never has a question about Zero Mission will not see it.
Quote from Kejardon:
So... you admit that in certain cases 'First mission' should be replaced with 'First game'.
No, I admit that it is possible to make the mistake of calling Metroid the first mission.
Quote from Kejardon:
I guess there is a difference you're implying: You say it's unintentional, and I say it's intentional. What evidence do you have that this is an error on Nintendo's part, other than the fact it doesn't fit your view?
Wait, you are saying that calling Metroid the first mission in the NOA information was intentional? How could that be when Metroid is not actually the first mission?
Quote from Kejardon:
Those are from automated or quick-1-minute-response-from-random-NOA-employee e-mails. I generally ignore those e-mails entirely anyways.
Then why are you regarding this one? It obviously states that Zero Mission is very different from Metroid. It states:
"It becomes immediately obvious, however, that this adventure is very different from the first mission: dark corners teem with unfamiliar enemies, a maze of new paths lead into the unknown, and fresh puzzles lie unsolved."
We know that "first mission" is referring to Metroid, because that is the only other game being discussed and the only game Zero Mission is being compared to. However, we also know that Metroid is not the first mission. So we know that calling it the first mission was a misinformed mistake on NOA's part. This does question the entire response, which states that the two adventures are different. That is why I do not consider this proof that the game is not a remake, even though that is what it states.
NOA has also stated that they do not have all of the information regarding the games. This explains why they called Metroid the firs mission. They assumed that the first game was the first mission and were not aware of the storyline that features the games in a different chronological order.
Quote from Kejardon:
Nice bullet-in-foot action there, you're implying that 'first mission' in the official product description is intentional.
No, I implied that the official commercial and box text intentionally call Zero Mission the first mission because it is a prequel to Metroid.
Quote from Kejardon:
Granted, I know you didn't mean that Metroid was the first mission, but to read it literally without context, that was the clearest interpretation and I couldn't resist saying it.
I was poking fun at you.
I had no intention of making you angry and inviting flames. But if you act silly or say something silly, I will poke fun at you (unless I know you take offense at the drop of a feather, but I don't know many people actually like that).
I was poking fun at you.
I had no intention of making you angry and inviting flames. But if you act silly or say something silly, I will poke fun at you (unless I know you take offense at the drop of a feather, but I don't know many people actually like that).
Wait, didn't you just say that you knew that is not what I meant? In reality, what I said could not even be misinterpreted like that, because I made it clear as to what I was referring to.
Quote from BlueGlass:
All right, to start off, I will state that I have read all of your evidence, Dai, and have in fact read it twice, so you can't say I didn't
Thank you for reading it thoroughly.
Quote from BlueGlass:
Firstly, something that, in my opinion, almost undoubtedly proves MZM to be a remake can in fact be found in one of the interviews you linked to
Q: Metroid Zero Mission is the first remake in the Metroid series, and the most significant addition is the addition of cinematics. Do you see this as a trend in adventure games today, the need for a more fleshed-out storyline?
Yes I am noticing trends to that extent. It's important to have a story to complement the game, and working on the story, in a game like Metroid that doesn't use a lot of language, it can be very difficult to convey the plot accurately and in a way that the player can understand. This time, the one thing we tried to do was, while fleshing out the story with cinematic scenes we retained a certain amount of mystery to the story in order to maintain the player's interest. I do agree that nowadays in videogames, without a story to go along with it, I think it's difficult for gamers to maintain interest.
This is from the IGN interview you linked to in your evidence post. Notice how the interviewer refers to the game as a remake, but Sakamoto makes no attempt to correct him.
Q: Metroid Zero Mission is the first remake in the Metroid series, and the most significant addition is the addition of cinematics. Do you see this as a trend in adventure games today, the need for a more fleshed-out storyline?
Yes I am noticing trends to that extent. It's important to have a story to complement the game, and working on the story, in a game like Metroid that doesn't use a lot of language, it can be very difficult to convey the plot accurately and in a way that the player can understand. This time, the one thing we tried to do was, while fleshing out the story with cinematic scenes we retained a certain amount of mystery to the story in order to maintain the player's interest. I do agree that nowadays in videogames, without a story to go along with it, I think it's difficult for gamers to maintain interest.
This is from the IGN interview you linked to in your evidence post. Notice how the interviewer refers to the game as a remake, but Sakamoto makes no attempt to correct him.
Yes, and I responded to this in my presentation. Sakamoto does not correct him because the comment does not pertain to the question. Sakamoto merely answered the question that was asked of him. Going into something other than the question, something that he may have thought the interviewer made a mistake about might not have seemed to be a worthy endeavor to Sakamoto. However, if you look closely at one of the last comments in the interview, Sakamoto does correct the interviewer when he implies the same thing. When he is asked to comment on the story being rewritten, Sakamoto answers saying, "I wouldn't necessarily call it a remaking of the backstory." This shows that when the mistake is in the question, it then becomes relevant to correction.
Quote from BlueGlass:
My next comment is about video game commercials. They are not a good official source of imformation, even if they are from the company that made the game (and by the way, I very highly dobut that Nintendo of Japan (since you don't trust Nintendo of America) would be involved in making commercials at all, especially ones shown inAmerica/Europe (I don't know where that commercial was shown, bu I can safely assume it wasn't Jpan because it was in English with English text)). As an example (of an inaccurate commercial), look at this commercial for The Legend of Zelda: a Link to the Past. If we take everything in tis commercial as fact, like you did with the Zero Mission commercial, then just about every character in the game, including Link and various enemies, dances.
That is an inaccurate comparison. The commercial that you pointed out is obviously not meant to inform people about the facts of the game. It is just a gimmick to catch peoples' attention. In the case of Zero Mission we have a narrator telling us details about the storyline of the game. The Zero Mission ad informs us of what the game is all about. If the commercial you presented was intended to be factual, then Link would not be played by a girl, there would be no dancing, and there would be narration of what the game includes.
The point you are forgetting with the Zero Mission commercial is that it never once mentions that it is a remake of Metroid, nor does it imply that it is the story of Samus' Metroid mission. Instead it states the opposite, that it is the story of her first adventure as a bounty hunter.
Quote from BlueGlass:
Next, a comment about video game remakes in general: oftentimes, there are parts of the game that are drastically changed between the original and the remake. One such example is Final Fantasy and Final Fantasy II versus the two-games-in-one remake Final Fantasy I & II: Dawn of Souls. In the remake, not only does everything look different, but enemy stats are different, and there are huge dungeons where before there was nothing, and there is a short entirely new game added on to the end of FFII. Does this make these entirely new games? No, it doesn't; it makes them remakes.
Zero Mission is a different case. Not only does most of the game look completely different, but there is also a different backstory and company-backed presentation on the game. What I mean is that Nintendo presented this as a new adventure, and there is simply no reason to think of it otherwise except for fan reviews made by IGN and other such non-official websites.
I am sure that the Final Fantasy remakes were presented as remakes, or at least tellings of the same stories as the originals.
Quote from BlueGlass:
Another thing: when two related games are designed by two almost entirely different teams, the two teams are not going to worry about making minor details match up. Another fact is that game designers almost always place functionaliy (not sure if that's exactly the word I'm looking for, but it's 3:30 in the morning so I don't really care) over consistency. With this I am referring to your comments about the changes to Mother Brain's room. The designers redesgined the room, specifically the part where you fight mother brain, to allow players to make use of the Power Grip during the fight.
They could have made it look original and still made it functional. All they had to do was add a fifth Zeebetite, and make the destroyed version look enough like Super Metroid. What is to say that they did not want to conform to any rules or preconceived designs at all and just decided to make a brand new adventure where their creativity would not be hindered?
Quote from BlueGlass:
And while we're on the topic, did you notice that Mother Brain's destroyed room in Super Metroid does not look exactly like Mother Brain's room in Super Metroid?
Yes. That is because they are different rooms, which is my point with Zero Mission and Metroid.
Quote from BlueGlass:
In Metroid, there is one of those blue platforms extending out from the door. In SM, there a piece of metal floor extending from the same space. In Metroid, the platform between the first and second Zebebite is the same size as the othe inter-Zebebite platforms. In SM it is about half as big as the others.
Oh, you meant to say "Metroid" before. Well the slight differences between the Metroid Tourian and the destroyed version in Super Metroid can easily be attributed to the explosion that took place within that room. The door on the right side of the room was obviously rebuilt by the pirates in order to create an elevator leading down to Brinstar. We know this because that elevator room is completely new (undamaged).
For the platform, again, the explosion explains why it looks like that. Also, not to say that the designers redesigned it differently intentionally, but the transfer of this area from the NES and its screen size to the Super NES and its screen size plays a part in this as well. Making it fit the smaller screen size on the SNES would result in the room proportions being slightly off. Remember that Super Metroid had the black bar at the top of the screen to show Samus' energy, items, and map.
Notice that the gun turrets in the middle of the Zebetites are not there. Again, this is can also be attributed to the explosion.
Why doesn't this apply to Zero Mission? In other words, why can't the differences in that Tourian be explained? This is because the explosion does not make up for the differences. In Zero Mission we see the room after the explosion, and it is not consistent or even similar with what we see in Super Metroid. However, it is not as if the explosion would cause a fifth Zeebetite to appear out of thin air. So in Zero Mission's case we see that it was not designed to match Metroid or Super Metroid.
Can the explanation of the pirates rebuilding the Zero Mission room explain the differences? No. This is because of the nonexistent Zeebetite, and also because of the raw damage done to the brain pod. The pirates are not going to rebuild something to look less damaged. They are either going to reuse it or discard it. There is also the area beneath the brain pod. It is undamaged by the blast, where as the Super Metroid Tourian is. The pirates are not going to go down there and make it look just as damaged as the rest of the room because that would be pointless.
Quote from BlueGlass:
Also, the platforms in the escape shaft are arranged differently in each game.
This is also attributed to the destruction and reconstruction of the base. The pirates obviously needed platforms there in order to get up and down the shaft with supplies needed to build the new Tourian and the elevator room. However, even this was built using the damaged material found in that same area. The manual proves this, as it states that Zebes was rebuilt after Metroid.
I would also like to hear your opinion on this. The escape elevator shaft in Zero Mission has a bottom that is in Tourian and a top that is at the bottom of Crateria. Aside from the fact that shafts are not lined up like in Super Metroid, how do you explain the distance between them?
For Metroid, I explain it as the elevator shaft leading up from Tourian and all the way to the top of Crateria's ceiling, then out to the right and to the surface. This shaft was destroyed in the explosion and the cave walls and platforms were used in Super Metroid.
Quote from BlueGlass:
Is Nintendo implying that Samus actuall had four missions on Zebes (MZM, Metroid, something else, and SM)?
No, and this is because of the flashback seen in Super Metroid. I know that my screenshot of the flashback does not show this because I took it at the wrong time (much too late I realized), but the flashback shows the background of the Metroid Mother Brain room fading in and out with the lighting and dimming of the equipment. The same pattern is seen in Super Metroid's game. This indicates that the flashback to Metroid's mission matches the background of that area seen in Super Metroid. This shows that they are the same room.
Quote from BlueGlass:
Along this same line of thinking, wouldn't the fact that the room in RoS where Samus finds the Hatchling looks different in RoS and the SM flashback imply that she actually found two metroid hatchlings?
It does not look different, just more detailed.
Quote from BlueGlass:
All of these things are simply stylistic differences becuse the games were made by different people?
Even is that were true, Zero Mission should still be similar to Super Metroid's depiction of the room in order to maintain consistency.
Quote from BlueGlass:
About MZM's story not meshing with Prime's: the storyline of Metroid Prime has gigantic plotholes already. It is highly unlikely that Nintedo cared very much about making sure MZM's story fit prfectly with Prime's, especially when Prime was not made by Nintendo and is not part of the main Metroid story.
I posted a second interview with Sakamoto where he states that he worked with Retro closely so that they would make a storyline that fit consistently with Metroid. I do not think he would then remake Metroid to be inconsistent with a game he worked so hard on just months before.
Quote from BlueGlass:
Concerning your claims that MZM was Samus's first mission, consider this: you are a powerful government controlling a large chunk of the galaxy. A certain species intent on destroying your government and taking over the galaxy has come into possesion of a highly deadly lifeform. Would you even cinsider sending a single person who has never done anything of the sort before to their base alone to stop them? If the answer is yes I can't see your government lating very long.
Yes, but that is not the backstory to Zero Mission. In Zero Mission Samus was sent out to investigate a mere rumor. That sounds like a more appropriate first mission.
Quote from BlueGlass:
When the MZM box says "Samus Aran's first mission", it almost definitely means "first game," but says "first mission" because it sounds better.
If you are right, then it only sounds false. Saying that the full story of the Metroid mission finally unfolds would have sounded better and correct if this were a remake.
Quote from BlueGlass:
As for first legendary adventure, it is quite likely that her previous missions, while enough to make her considered the best bounty hunter in the galaxy, were not the kind of things that would become legends.
It seems to me like the two descriptions go hand in hand. If you are the greatest in the entire galaxy, then obviously you are a legend.
Quote from BlueGlass:
About the thing in the RoS manual where it mentions the reactivated Mother Brain, isn't it possible that the Mother Brain has simply been on Zebes for a long time, just dormant, especially since in the Metroid E-manga, which many people consider canon, Mother Brain was in fact made by the Chozo?
The E-manga actually supports the idea that the Mother Brain remained active until the events of Zero Mission. If the Chozo made it and had the power to stop it, then why wasn't it destroyed? This is likely because the Chozo were unable to deactivate the brain before the pirates attacked and wiped out the remaining Chozo as told in the Metroid Prime manual.
This only brings up more questions. If the Chozo deactivated the brain, why leave it there for others to find? We know that destroying it does nothing more than damage a part of Tourian and a small part of Crateria. Wouldn't the realization that the brain was responsible for the downfall of the Chozo race be enough for them to destroy the thing?
Metroid II's reference to it being reactivated suggests a prior deactivation or destruction. The only thing that could have happened according to the current information is that it was destroyed. This happens in Zero Mission.
Quote from BlueGlass:
Concerning using the Metroid manual as evidence, it really isn't trustworthy. The booklet says Samus can throw missiles! But seriously, I dobut Nintendo considers anything in that manual to be canon anymore. Sure they wrote it, but they wrote it TWENTY YEARS AGO. They've made changes to the story since then.
As far as versions go, I use the Zero Mission version since it is updated. However, I would still consider the rumors of Samus being a male cyborg just as canon, because it describes the story surrounding Samus during that timeframe. Zero Mission likely omitted this so that the younger gamers would not be confused by it. I also use the Metroid manual as proof that the prologue leads into Metroid, as it was written in 1986 for Metroid and not Zero Mission.
Quote from BlueGlass:
About the present tense in Metroid manual vs past tense in MZM manual, the present tense was probably used to get the player more immersed in the game, because back then they didn't have awesome graphics and high quality music to help them. The past tense in the MZM boooklet can be taken as evidence that the game is a remake, saying "here's the game's story, but it's the same as the story for the original, and that game already came out, so this game is just retelling that story, so since it's retelling something that already happened, it should be in the past."
I do not see that inference in the manual. Obviously Metroid presented the story as it was happening because it was the present date. Zero Mission, which is Samus' flashback to an earlier date, is obviously told in past tense because it has already happened. By this time (when Samus flashes back), Metroid has already taken place also. While this does indicate that both stories are in the past, there is no connection between them indicating that they are the same.
It could go either way I suppose. I do not think I can use this as definitive evidence. However, I still think a remake would have presented it as something that is happening and leading up to a game that is being retold.
Quote from 13M13:
You know...after looking back on alot of this...I'm starting to understand Dai's points...
So, first off...Dai, I'd like to apologize for my absurd remarks. I'm sorry that I let my emotions get the best of me and for regarding you as insane simply because of my own flawed notions regarding the Metroid timeline. In hindsight, I can't say I'm really proud of myself...
While I cannot claim I grasp everything you have brought up (it's quite a handful and you've certainly had alot of time to really think it through), I am starting to understand the storyline discrepancies you've pointed out. The simply fact is this: Nintendo has been rather vague about Zero Mission's relation to the original Metroid. It is up to us, the fans, to sift through the information given and discover the truth for ourselves...however far-fetched and awkward it may seem.
And we cannot take what's given to us at face value; perhaps Nintendo is being vague for a reason? In other words, we shouldn't blindly accept the remake theory simply because it's what makes most sense...they've laid out clues for us to find. We must search for them. This problem is akin to an easter egg hunt. Hunting behind nooks and crannys, we strive to find that perfect egg, overflowing with candy and toys...
So howsabout we all set aside our differences and search for the truth together...because after reading his posts again (and as absurd as this may sound), I really think Dai may have come across some good stuff. Oh, come on...admit it! He's refuted us pretty darn well!
So...Dai...what I'm trying to say is...
My bad.
And stay true!
So, first off...Dai, I'd like to apologize for my absurd remarks. I'm sorry that I let my emotions get the best of me and for regarding you as insane simply because of my own flawed notions regarding the Metroid timeline. In hindsight, I can't say I'm really proud of myself...
While I cannot claim I grasp everything you have brought up (it's quite a handful and you've certainly had alot of time to really think it through), I am starting to understand the storyline discrepancies you've pointed out. The simply fact is this: Nintendo has been rather vague about Zero Mission's relation to the original Metroid. It is up to us, the fans, to sift through the information given and discover the truth for ourselves...however far-fetched and awkward it may seem.
And we cannot take what's given to us at face value; perhaps Nintendo is being vague for a reason? In other words, we shouldn't blindly accept the remake theory simply because it's what makes most sense...they've laid out clues for us to find. We must search for them. This problem is akin to an easter egg hunt. Hunting behind nooks and crannys, we strive to find that perfect egg, overflowing with candy and toys...
So howsabout we all set aside our differences and search for the truth together...because after reading his posts again (and as absurd as this may sound), I really think Dai may have come across some good stuff. Oh, come on...admit it! He's refuted us pretty darn well!
So...Dai...what I'm trying to say is...
My bad.
And stay true!
On any other day of the year I would believe you without question. So if you are serious then I forgive you and thank you for your comments here.
Quote from Prime Hunter:
First off, and I don't think anybody's mentioned this, but how do you explain the Zero Mission loading screens? In them, they have the exact same messages that appear on the Metroid title screen, which are telling Samus to exterminate the Metroid threat and defeat Mother Brain. If they are supposed to be different games, why would the messages be EXACTLY the same?
They are not the same though. Metroid's says eliminate the Metroids of Zebes and destroy the Mother Brain. Zero Mission's says to exterminate the Metroids and defeat the Mother Brain. Both are worded differently.
Quote from Prime Hunter:
And where would she be getting the messages from in the first place if, according to what I remember you mentioning, Samus didn't work for the Federation in Zero Mission?
She did work for them in Zero Mission, however the message is never said to be from them. Metroid's message was signed by the Galactic Federal Police, while Zero Mission's was not signed at all. That message could just be Samus entering that into her ship's log.
Quote from Prime Hunter:
I know this is supposed to be about ZM and Metroid, but there are a few other timeline issues that I feel need to be mentioned. As we've said before, Prime's storyline already had some plotholes in them. However, there is one Pirate Log that refers to the fall of Zebes due to the Hunter. In it, doesn't it say that they went back to Zebes to rebuild? How can somebody rebuild a destroyed planet?
You must be referring to the planetary explosion in Super Metroid. It is possible that Zebes' surface and inners were simply reformed by the explosion that was not powerful enough to destroy the planet. Remember that Zebes is made of a thick and strong material. The bomb many have just warped Zebes. There is evidence that suggests that the planet is still solid.
Quote from Prime Hunter:
Besides, for the case of the Prime series, they've already said that they take place between Metroid/ZM and ROS I believe. (With Hunters between Prime 1 and 2) The Echoes bonus disk proves that.
The bonus disc may not be canon. It does place Zero Mission after Metroid after all, and we know that is not possible.
Quote from Prime Hunter:
It also shows Zero Mission AFTER Metroid, not before. How can it be a prequel in this case? (I assume that it means the extended part of ZM is after Metroid, which is why it's been placed there.)
An assumption indeed. This may be a case of the date when Zero Mission is told, not when it actually takes place.
Quote from Prime Hunter:
Where is the evidence that there are multiple versions of Ridley and Kraid? Sure, Fake Kraid throws part of my Kraid argument out the window, but how can you know for sure that this is the truth? Where does anything say that Ridley is part of a species and not a single entity? He does get resurected multiple times, but that still means he's the same being.
How do you know he gets resurrected multiple times, and isn't that a rather unbelievable storyline element? In any case, there is no definite evidence of anything other than that of similar bosses reappearing in multiple games. This proves that it is possible for these bosses to reappear in Zero Mission without a storyline conflict.
See the main argument behind this is that Kraid and Ridley are unlikely to appear in games other than Metroid, Super Metroid, and Metroid Prime. This is baseless though. My explanation merely shows that it is possible for the prequel timeline to exist and account for each boss appearance.
The proof I use to prove that there are multiple bosses is of course seen in the games. The Kraids of Zero Mission and Super Metroid both look very different, and the one in Zero Mission is seen to have exploded. The one in Metroid Prime, which may come before Super Metroid, is reconstructed with metal parts. How then can he be without them in Super Metroid? They must be different Ridleys and Kraids because that is the only in-game explanation.
Quote from Prime Hunter:
And where did this idea come from? It never says that Phantoon's giving its energy to MB.
My mistake, the manual actually states the following:
"The Wrecked Ship has been shut down by the floating ghost, Phantoon."
This shows that the ship is operational until Phantoon shuts it down.
"Covern - These souls of shipwrecked creatures turn into evil spirits that wrap themselves around intruders.
Work Robots - These robots were built by ancient man to service the inside of the ship. Since the crash, they have gone completely haywire.
Phantoon - (The Boss of the Wrecked Ship) - The ghost of the ship taps in to the vicious brainwaves of the Mother Brain and attacks adventurers with deadly plasma."
It actually says that it taps into the brain waves coming from Mother Brain, not the other way around.
Quote from Prime Hunter:
Metroid: Zero Mission begins right where the original Metroid game opened, as interstellar bounty hunter Samus Aran infiltrates Mother Brain's massive complex below the surface of planet Zebes.
later...
This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.
If, according to this, ZM begins RIGHT WHERE the original did, how can that prove ZM to be a prequel?
later...
This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.
If, according to this, ZM begins RIGHT WHERE the original did, how can that prove ZM to be a prequel?
It does not prove that it is a prequel. It proves that it is not a remake. It states that both game begin in the same place, not at the same time. It then states that it becomes immediately obvious that Zero Mission's adventure is very different from Metroid.
Quote from Prime Hunter:
My interpretation is that ZM begins at the same time and place, not just the same location.
Well, I disagree. It does not indicate a time, just a place.
Quote from Prime Hunter:
From my perspective, the writer of the letter meant that the gameplay is not all the same when they said it wasn't a remake. (If you think about it, a lot of remakes [Like the Super Mario Advance series] are mostly the same game with updated graphics, so this could be the reason why he said ZM wasn't a remake.) The storyline is, however.
"I wouldn't necessarily call it a remaking of the backstory." - Sakamoto
Quote from Prime Hunter:
They never argue that it's a brand new story, besides what is added to the end of the game.
No, they do say that it is very different from Metroid, and that the challenges are new.
Quote from Prime Hunter:
All that it says is that new ELEMENTS were added to both the story and the gameplay in order to make it a better for current gamers.
That is not what it says at all. I would like to see a direct quote of where you think it states that.
Quote from Prime Hunter:
Besides, how can somebody relive a story if it's never been told before?
Reliving a story is possible if it has been lived before. Telling it is irrelevant to that fact.
Quote from Vertigo:
Actually if the multiple Ridley idea is correct (I don't think it is though) the Ridley from Metroid and Metroid Prime would be the same. As they both lack the head crest that all other Ridley's do have.
That is unless the metal of Meta-Ridley does not conceal a head crest.
Quote from Vertigo:
Which is sort of proof that MZM takes place AFTER Metroid because only the later versions of Ridley have this Crest including the MZM Ridley.
I do not see how that proves anything of the sort.
Quote from Vertigo:
But that idea only works if you believe that each Ridley is the same Ridley... wich makes sense because he was obviously revived in MP which wouldn't be necessarry if there were more Ridleys out there. Of course this sprite change could be dismissed as Director decision.
What Ridley was revived for Metroid Prime though? The pirates may have felt that giving the Zero Mission Ridley those enhancements would have been better than appointing a new Ridley, who would be considered weaker to a Meta-Ridley, to the duty of security chief.
Quote from Vertigo:
But what would be the point of the space pirates getting a differen't Ridley each time, he is thought to be a cunning leader (of course we could be wrong) and unless that trait is common to all his species, they might as well as just replace him with a cunning space pirate.
The pirates favor power over loyalty to a fallen pirate who has failed. They may just reuse the Kraid and Ridley species because they are the most powerful species under the pirates' banner.
Quote from Vertigo:
It makes much more sense that the space pirates somehow revive him each time or reclone him and somehow record his old memories back into him.
Whatever makes the most sense for you. There is no evidence that disproves your idea or proves mine beyond a shadow of a doubt. All I am saying is that it is possible for Ridley and Kraid to reappear throughout the series.
Quote from Vertigo:
So unless he was a space pirate, died, got his memories put into a big dragon thing and each time it dies they just record his memories into another dragon, I really don't see why the Space Pirates would go through all of the trouble finding another dragon trained in the arts of war.
What is more logical, finding a new Ridley or cloning/reviving the same one each time? Perhaps it is a combination of both. Also, I do not know where you got the idea that memories are transferred.
Quote from Vertigo:
Not to mention that this Ridley has a lot of valuable experience fighting Samus.
Like what, dying almost every time?
Quote from Vertigo:
Or he may have had a species, but they are all extinct now as he is described in the Metroid Manual as the last of the native inhabitants of Zebes (Taking directly from Wikipedia, so I don't know if it actually says that, I only have the original cartridge and not the manual so I can't go check it out)
It does not say that. It says "It's the original life form of the planet Zebes..."
http://metroid.retrofaction.com/resources/m1manual.txt
I think this implies that Zebes was the home planet of the Ridley species. This excludes animals such as the Dachoras and Etecoons.
Quote from Spine Shark:
Actually, I would say that the plain, flat platforms in Metroid are based on technical limitations. Unless, of course, you're literally comparing the ground tiles, which wouldn't make any sense to me..."these bubbles are older than those bubbles!"
I mean this:
![](http://img203.imageshack.us/img203/4672/beforekraidm0dt.png)
![](http://img203.imageshack.us/img203/4425/beforekraidzm3oq.png)
![](http://img203.imageshack.us/img203/2374/shideoutelevator4ez.png)
![](http://img203.imageshack.us/img203/2238/kraidelevator8co.png)
And this:
![](http://img203.imageshack.us/img203/1787/norfairelevatorm0we.png)
![](http://img203.imageshack.us/img203/6729/norfairelevatorzm0zh.png)
And this:
![](http://img203.imageshack.us/img203/872/shideoutelevator3ho.png)
![](http://img203.imageshack.us/img203/8360/ridleyelevator0hi.png)
Quote from Spine Shark:
You don't seem to be thinking about this a second time, just considering which meanings of the words help your point the most.
I have thought this issue over many times and have come to a conclusion.
Quote from Spine Shark:
Huh? I see that "pun" only supporting the remake argument. If "original" is the first, then that means Metroid.
No, it would mean Zero Mission, since it is the first mission.
Quote from Spine Shark:
A different adventure, yes. A different story though?
I think yes. The Nintendo.com description page gives Zero Mission a backstory that is completely different from Metroid's.
Quote from Spine Shark:
They did not nearly design everything from scratch. The maps feature enormous similarities. The music melodies are nearly all the same. Two boss patterns have been taken from Super Metroid (obviously to build your precious "consistency," which I don't think actually exists)...
The maps are the same in direction only. Even then there are many areas that do not match or are completely different.
Quote from Tahngarthor:
No item that wasnt found in the original metroid exists in ZM in the same way the original items do.
Power Grip - in crateria, not accessible in the original game
charge beam - a mini boss was added to give you this.
power bombs, gravity suit, plasma beam - all after you get your "real" suit which comes after defeating mother brain, which is where the original game is.
Super missles- mini boss added to give you these.
Power Grip - in crateria, not accessible in the original game
charge beam - a mini boss was added to give you this.
power bombs, gravity suit, plasma beam - all after you get your "real" suit which comes after defeating mother brain, which is where the original game is.
Super missles- mini boss added to give you these.
So what? The Bombs are not in the same place either. The Long Beam is also not found in the same way as in the original. Samus must roll under a cavern ceiling to get to the Long Beam.
Quote from Tahngarthor:
Take all of these things out, and I see a copy of the original metroid, with the terrain drastically altered (but having the same basic structure-
Take all of the new things out of Super Metroid and I see a copy of Metroid with the terrain drastically altered but having the same basic structure.
Quote from Tahngarthor:
compare the shape of the brinstar map in ZM to the layout of brinstar in Metroid)
It looks different to me. Not only are the Bombs misplaced but the rooms with lava are different and the trap that puts Samus at the bottom of a long pit is not there. The Ice Beam is also missing. That is not very similar at all!
Quote from Tahngarthor:
The NES wasnt very capable of having bosses like the kraid and ridley you see here- but they're the same bosses with the same names. )
Refer to the images above. Kraid's rooms are not even half as detailed as the NES rooms. Also, having large enemies on the NES would have been no problem at all. Ninja Gaiden had them. All they would have had to do with Metroid is create one vertical room with the wall made up of sprites to resemble Kraid and have a few of them move. Zero Mission's Kraid room is not even the same color as the NES room. There is no lava either. No, the Kraid rooms are not the same, and if this were a remake of Metroid, then Kraid would have been smaller like it was in Metroid. It all would have been similar to Metroid, but with updated graphics.
Quote from Tahngarthor:
All the zones have the same names.
No they do not. Kraid and Ridley are the names of the boss areas, but they should be called Hideout I and II, or Kraid's Hideout nad Ridley's Hideout.
Quote from Tahngarthor:
the mother brain room is almost exactly the same as the original metroid.
OK, at this point I am just going to tell you to click on this link, read it over, look at the pictures, and get back to me.
http://forums.g4tv.com/messageview.cfm?catid=8&threadid=515808&FTVAR_MSGDBTABLE=&STARTPAGE=1
Quote from Super-Metroid-Thingy:
If your admitting that people can make errors, such as overlooking storyling details, isnt it very possible that when making zero mission, the developers simply changed things such as the map positioning because they thought it would make the game better, and they didnt care too much about the small details in the storyline?
No. That would be a major mistake, one that a professional game designers is incapable of making.
Quote from Super-Metroid-Thingy:
Also, isnt it possible that when zero mission was called samus' first mission, the fact that it is not her first mission, but a remake of her first game, was overlooked?
Yes, but this was not stated only once. This was stated again on the Zero Mission website. Also, the box and commercial both states that Zero Mission is Samus' first legendary adventure and adventure as a bounty hunter. This is a direct storyline reference. While it is possible that Nintendo made mistake after mistake after mistake, it is very unlikely.
Quote from Super-Metroid-Thingy:
the only reason zero mission doesnt connect with other games in the series, like super metroid, is becuase that game was made before zero mission existed.
That excuse does not work. They could have made Zero Mission to match Super Metroid. The excuse only works if you are arguing that they should have made Super Metroid to match Zero Mission, which is not possible since Zero Mission had not been created yet.
Quote from Super-Metroid-Thingy:
they made super metroid connect with NES metroid because that was the only game they had about samus' mission on zebes. when they made zero mission, they changed the landscape becuase they wanted to give samus more abilities, and that requires different terrain to make these abilities useful.
They could have done that but still could have made a consistent game. Also, what is not to say that they did not just create a brand new adventure to display these abilities?
Quote from Super-Metroid-Thingy:
A map with changes and inconsistencies to change the gameplay does not prove that zero mission is a different mission. Nintendo simply prefers to make the gameplay better rather than make all the games in the series consistent, at least with metroid games. The metroid series is not about the series' overall story, it is about its gameplay.
It is about consistent storyline and gameplay, as stated by the series director.
Quote from SABERinBLUE:
No, we prefer our interpretation of the evidence to your interpretation of the evidence. You can't get away with a statement like that, implying that yours is the only legitimate claim to evidence while all we have is a theory. Play fair.
I did not. I basically claimed what you just said. I have no theory, remember.
Quote from SABERinBLUE:
Dai, you cannot continue to arbitrarily attack the credibility of sources. You cannot say that "oh the NoA letter was written without X in mind" when you have no idea if this is the case.
I do know that this was the case. NOA has stated in e-mails that they do not have all of the information about their games. It is also a fact that Metroid is not the first mission, so calling it that was clearly a mistake.
Quote from SABERinBLUE:
This is a letter from Nintendo of America. These are people who know far more about the games than you do. Because they work for Nintendo.
That is not true. Like I said, NOA has admitted to not having enough information on the games to make comments about their placement or status.
Quote from SABERinBLUE:
I'm trying to keep people from unfairly being asses at you just because of your opinion here, but you're not doing a good job of being reasonable here. The letter from NoA would have gotten any clear-headed person to back down. It's a letter. From NoA. With words in it that contradict what you are saying.
No they do not contradict me. They support my side of the debate because they say that the two games are very different adventures. Another NOA letter also states that it is not a remake. Therefore, by your own logic, do you choose to now back down from your stance on the issue?
Quote from SABERinBLUE:
In the case of You vs The Letter From NoA, the letter wins, because it's from Nintendo.
Then in that case Zero Mission is not a remake because the letter proves you wrong.
According the the "first mission" quotes, if Zero Mission is not a remake then it must be a prequel.
Quote from Supuh:
1. i did read this topic entirely, the arguement from Dai Grepher is made up entirely of flawed logic
Clarify. You read the topic in the G4 forum that I linked to in this topic, correct?
Quote from Supuh:
2. i read the topic he pointed out in the first post. complete gunship is my opinion of it.
3. since you have read the other topic posted in this forum, and even ADMITTED that there was only one view on the issue, which was "boy, this guy's a moron", you essentually have called yourself an idiot
4. everyone in the other topic said your opinion was crap, so why would you come here and point your issue out to us in a forum in which all your points made fun of?
3. since you have read the other topic posted in this forum, and even ADMITTED that there was only one view on the issue, which was "boy, this guy's a moron", you essentually have called yourself an idiot
4. everyone in the other topic said your opinion was crap, so why would you come here and point your issue out to us in a forum in which all your points made fun of?
There were people in that forum that agreed with me. Only a few disagreed or did not care either way.
Quote from Supuh:
...wait, hold on a second here.... what FACTS? all i saw was opinions! "the mother brain battle was different, its a prequal! BBBBBBZZZZZZTT! WRONG! as already stated in this topic, the battle was probably redone on purpoise to make the battle harder.
Where is your proof? If you have no proof then you have no argument.
Also, the text quotes from the box, manuals, and the dialogue of the commercial are not opinions. They are facts that prove only one clear thing, that Zero Mission is a prequel.
Quote from Supuh:
and as someone (im too lazy to find the exact quote) once said something along these lines here, ??? wrote:
Metroid MZM is a retelling of the original metroid, think of it as from different points of view.
as an example, ill put MZM in samus's view
samus: man, i totually owned those space pirates, i took down mother brain, ridley, kraid who was HUGE and should have won, and even when i was stripped of my power suit, i still owned them!
with the original metroid as space pirates view
Pirate: Samus went and whipped through our base in an hour flat, she didn't encounter much resistance at all, kraid was tiny and incomplete, ridley's wing was damage, and mother brain couldn't fight back! and she certainly didn't take down one of our space cruisers and use one of our sperm shuttles to escape!
Metroid MZM is a retelling of the original metroid, think of it as from different points of view.
as an example, ill put MZM in samus's view
samus: man, i totually owned those space pirates, i took down mother brain, ridley, kraid who was HUGE and should have won, and even when i was stripped of my power suit, i still owned them!
with the original metroid as space pirates view
Pirate: Samus went and whipped through our base in an hour flat, she didn't encounter much resistance at all, kraid was tiny and incomplete, ridley's wing was damage, and mother brain couldn't fight back! and she certainly didn't take down one of our space cruisers and use one of our sperm shuttles to escape!
That is completely ridiculous to suggest, and you have no proof that Metroid is an incomplete story told by anyone else. Metroid is in fact a more accurate account of what happened in Metroid, and that is because Zero Mission is the telling of different events.
Quote from Supuh:
now, that isnt an exact quote, since im too lazy to find it, but that is basically it. WE HAVE SEEN YOUR OPINIONS, and just like boo-fish, WE DO NOT APROOVE!
That is fine. You can believe whatever you wish.
Quote from ajbolt89:
I'm going to have to second Saber here, because all I've really noticed in your arguments is selective hearing. If something doesn't support your argument, it's not real proof, because they didn't have something in mind?
It is not real proof because it is not proof at all. "Remakes change things" is not proof. "First mission means first game" is not proof. "The Morph Ball is in the same place" is not proof.
The NOA e-mail states that while both adventures take place in the same area, they are very different. Other e-mails also state outright that Zero Mission is not a remake of Metroid. Just because they referred to Metroid as the first mission in that one response does not mean it is the first mission or that they were right to call it that.
Quote from ajbolt89:
I don't understand where you draw the line as to what is real evidence, and what isn't... because there is absolutely no way that you can infer anything from these NOA letters and texts on the box.
The evidence I regard is in-game text and images, manuals, box and packaging text, commercial dialogue, official website text, and quotes from the director of the game or any other developer that worked on the game.
The remake side has not provided any evidence from these sources.
Quote from ajbolt89:
Also, you've done a good job of pretending that the majority of Kejardon's arguments aren't there, and I'll commend you on your pretense, but to any outsider who's flowing the argument, whether it be on paper or in their heads, you're clearly leaving a lot of things unanswered and that simply pisses me off.
His ideas that I think something other than what I say, or his opinion of my presentation are not worthy of a reply.
Quote from ajbolt89:
As a highschool debator I've lost too many rounds to people who think they can get away with ignoring arguments, or by making up lies and hoping the judge won't realize what they're saying, or by making statements and not backing them up.
Interesting, and would you say that I am winning or losing this particular debate?
Quote from ajbolt89:
For example:
Dai Grepher wrote:
nn12000 wrote:
I remember being told by NOA that this game is a remake. I just don't see how it is a prequal.
The main thought behind it is that the maps are not consistent with Metroid, and key areas that appear in Super Metroid are also inconsistent.
That doesn't make any sense. Whether the maps are consistent with Super Metroid or not has no bearing on whether or not MZM is a remake of Metroid 1 or not, because Metroid 1 had way too many dissimilarities to Super Metroid.
Dai Grepher wrote:
nn12000 wrote:
I remember being told by NOA that this game is a remake. I just don't see how it is a prequal.
The main thought behind it is that the maps are not consistent with Metroid, and key areas that appear in Super Metroid are also inconsistent.
That doesn't make any sense. Whether the maps are consistent with Super Metroid or not has no bearing on whether or not MZM is a remake of Metroid 1 or not, because Metroid 1 had way too many dissimilarities to Super Metroid.
Untrue. Super Metroid was made to fit Metroid. Therefore, Zero Mission should be made to fit Metroid and thus Super Metroid if it were intended to be a remake.
Also, I thought you were listing an example of where I have tried to pass a mistruth off as a valid point in hopes that others would not notice. Are you retracting that accusation?
Quote from ajbolt89:
Furthermore, as stated by various people, graphical limitations of the time can more than account for why the, er, graphics look different, or why the exact placement of the platforms is different.
What graphical limitations did Zero Mission have that prevented it from being consistent with Metroid?
Quote from ajbolt89:
Ignoring the mere possibility of that Nintendo maybe wanted to also make the experience exciting/worthwhile so people might, I don't know... buy their game, you're simply ignoring the idea that it could have been the system limitations that led to MZM looking differently from Metroid 1.
The GBA has no such graphical limitations. Your argument is flawed. Your suggestion that Nintendo wanted to do something special is an idea with no proof. If they wanted to remake Metroid, then logically they would have done so accurately. Yours is a selective theory. "Nintendo made a remake except in the cases of where it is inconsistent. In those cases they did it differently."
Quote from ajbolt89:
Here's an example of an inference you've made without any logical backing. Let's first get out of the way that you say that the commercial is there to inform and... gasp, intrigue? But you also state that Kejardon has not given any proof of where they're overly dramatic. This problem is solved by yourself, by stating that they're using the commercial to intrigue, by adding drama.
Presumptive and incorrect. Intrigue is easily gained with the first segment of gymnastic rehearsals and enhancement of the girl's summersault jump through the air. The next segment then informs us as to what the game is with factual dialogue and in-game video.
Quote from ajbolt89:
I also imagine that the deep voice and flashy visuals might also be evidence of Nintendo being dramatic, but I suppose I'd be wrong there, too, because... well, only some things are actually evidence, and only if they support your argument.
The argument that I was countering was one suggesting that the actual dialogue was created for dramatic purposes. This is baseless and proven false by the reference to actual storyline by the same dialogue.
Quote from ajbolt89:
Your idea that Nintendo didn't use the words "mission" and "adventure" to avoid using the word "game", is simply rediculous.
The idea is that Nintendo used the words "mission" and "adventure" instead of "game" is ridiculous, because this is based on nothing except the preference that Zero Mission should be a remake. I proved this idea wrong by showing where Nintendo specifically referred to storyline and plot when referring to Zero Mission as being the first mission/adventure. The points that it would mislead and be false advertisement are also valid points.
Quote from ajbolt89:
You state that it's an intentional storyline reference? Who told you that? Did NOA tell you, or NOJ, or... maybe you just made that idea up?
"...her first adventure as an intergalactic bounty hunter." That is a storyline reference. "Now, I shall finally tell the tale of my first battle here... My so-called Zero Mission." That is a storyline reference. "Experience the first of Samus's legendary adventures..." That is a storyline reference. You cannot possibly fit the word "game" into any of those quotes in a way that it makes sense. You also cannot get Metroid into those quotes to make it refer to Metroid.
Moreover, you have absolutely no proof that Nintendo was referring to Metroid in any of those quotes, even the "first mission" quotes, and that is because Metroid is not the first mission or adventure.
Quote from ajbolt89:
This argument should be dropped simply because you try way too hard to make things seem like fact when they're really just inference.
I believe you lost your prior debates because you failed to regard the evidence that the other side presented.
Quote from ajbolt89:
It's not healthy for the debate, and not healthy for peoples' opinions of you... which in turn biases them against you.
People that do not regard the facts will not like me regardless of what I do or how I act. People who have regarded the evidence and accepted a prequel timeline as an equal, if not more so, possibility as the remake timeline see nothing wrong with my method of debating.
Quote from ajbolt89:
Though I guess you don't really need to help them with that.
I do not care about what others think of me.
Quote from ajbolt89:
WHAT?! Wait, how do you know? Your evidence is CLEARLY the right evidence, because, through some unseen, unnamed forces, one group is getting more data than another. This is a fact people, and you know why? Because Dai said it was. That's the reasoning that makes this a fact.
NOA has stated in the same kind of responses that they simply do not have much of the necessary information regarding the game. That proves that they would make the mistake of referring to Metroid as the first mission.
You simply are not following the discussion closely enough.
Quote from ajbolt89:
Following all of this, you attempt to answer a question SkippyJr asked about why the items in MZM/M1 are in the same locations, but in M1->SM, they're not.
That is not what he asked. He asked how the items that Samus took in Zero Mission get replaced for later games. Again, you are not following the discussion.
Quote from ajbolt89:
I guess this makes sense, because, erm, archaeology isn't a scientific field of study or anything like that.
Archaeology has more to do with history than science. The B.S.L. would probably not waste time and resources on a mere stone carving.
Quote from ajbolt89:
In an attack against your whole theory regarding Chozo statues and their means of replication or technology, and why you think your theory is right... look man, you're ignoring the question.
You do not state anywhere, throughout your whole explanation, why the item locations in MZM/M1 are so similar, but aren't the same in Super Metroid.
You do not state anywhere, throughout your whole explanation, why the item locations in MZM/M1 are so similar, but aren't the same in Super Metroid.
Who asked that question? No one. Also, there are some items that share the same location between Metroid and Super Metroid. One that comes to mind immediately is the Morph Ball. How was that replaced?
Quote from ajbolt89:
You just go off on a wild tangent about crazy technologies that haven't been explained to the player yet... look, it's great that you're getting your creative excersize, but it doesn't pertain to the debate at all.
Like I said, you did not understand the question, which was about how the same items come back for later missions.
Quote from ajbolt89:
Besides that, you explain the missile canisters/energy tanks to possibly be there for use by the Space Pirates. Then you make the following statement:
Anything is possible, but I do not see evidence of that happening. It would not make sense for anyone to go there and leave valuable technology behind there.
What what whaaat?! I sense an incongruency! Explain this to me.
Anything is possible, but I do not see evidence of that happening. It would not make sense for anyone to go there and leave valuable technology behind there.
What what whaaat?! I sense an incongruency! Explain this to me.
The Space Pirates may use the missiles and Energy Tanks. Items such as the Reserve Tanks, Gravity Suit, Screw Attack, and Morph Ball however would not logically be brought to Zebes after a specific mission and placed all over the bases for a future mission. You would have to explain who did this and why. Having the Chozo statues regenerate these items is a logical in-game explanation.
Quote from A Silly Goose:
For example: your proposal that Nintendo has, for no conceivable reason, deliberately deceived its customers, over the course of nearly twenty years, as to the true nature of a storyline portrayed using a medium that even now is hardly considered a legitimate art form (let alone twenty years ago), has caused my perception of you to be of the sort of mental calibur that is common to absurd conspiracy theorists.
I never made such a proposal. The remake side was the one to say that Nintendo has deceived its customers with Zero Mission. That is not the case. Zero Mission was presented as a new adventure that takes place before Metroid since the release date.
Quote from A Silly Goose:
Another example (and evidence of your apparent beliefs as stated above) would be your hypocricy:
Dai Grepher wrote:
Dai Grepher: The point still remains that Nintendo intentionally confused their fan base.
This quote can be found here.
Dai Grepher wrote:
Dai Grepher: The point still remains that Nintendo intentionally confused their fan base.
This quote can be found here.
That was a reference to the Zelda timeline, not the Metroid timeline! Please learn to read topics before you reply to them.
The entire discussion came about when someone claimed that if Zero Mission were a prequel then Nintendo would announce that it was rather than have their fanbase be confused about the issue. My point was that this is not true, since they have not done this with the Zelda series, which is a timeline that all Zelda fans are confused about. That in no way implies that Nintendo intentionally confused the fans about Zero Mission or the Metroid series.
Please read the pages before and after for proof of what I said.
Quote from A Silly Goose:
In this post, however, you state the following:
Dai Grepher wrote:
SkippyJr wrote:
The idea here was to assume Dai's position that MZM came before M1, and to look for consequences that did not make sense. We have a game company which has gone out of its way to confuse its customers.
That is incorrect. Most people were mislead by IGN and other game review sources, not Nintendo.
Obviously, your ideas were not well-formed from the very beginning; otherwise, you would not have fallen into such contradictions in your reasoning.
Dai Grepher wrote:
SkippyJr wrote:
The idea here was to assume Dai's position that MZM came before M1, and to look for consequences that did not make sense. We have a game company which has gone out of its way to confuse its customers.
That is incorrect. Most people were mislead by IGN and other game review sources, not Nintendo.
Obviously, your ideas were not well-formed from the very beginning; otherwise, you would not have fallen into such contradictions in your reasoning.
Again, you did not read what was being discussed and you have made a mistake. Thank you for actually reading something I linked to though. However, it seems you missed the part regarding the e-mail showing that NOA said that Zero Mission is not a remake. Perhaps on your second read through you will keep that in mind.