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Quote from Kejardon:
In an interesting bit of irony, a 'theory' could be very accurately described as a 'reading of the facts'. What you're saying is that you have no cohesive view of the facts.
It's nice to know what words really mean instead of just throwing them around and hoping for the best.


"The full story of her first mission finally unfolds..." - Zero Mission

"Samus had completed numerous missions that others thought completely impossible." - Metroid

This is not a theory. This is a fact.

Quote from Kejardon:
No explanation after this of how you defy casaulity... no need for me to respond.


I did respond to that and showed you where you made mistakes.

Quote from Kejardon:
It should not be necessary for me to hold your hand through the dictionary. But I suspect I will have to.
Look up 'quote' and 'infer'. You have quotes, and inferences based on those quotes. A literal reading should only have quotes, not inferences tacked onto the quotes.
And because I know you'll bring this up, interpretting a sentence literally is also an inference. If I said "I eat glitches for breakfast", you will not infer that I literally eat glitches for breakfast.


I will not deny that I have expounded upon particular thoughts in the presentation, such as why the Tourian's are different. However, when it comes to text, I merely state what it says and in a few cases make factual statements based on those facts (as in the counter point section of the presentation). You however provide only supposition as to what you think it means or should have meant, which is not based on the facts.

Quote from Kejardon:
haha... there's plenty of proof that Nintendo likes drama. You really want me to start posting some?


Yes, but only cases regarding Metroid.

Quote from Kejardon:
Metroid: Zero Mission. Her first [game's] adventure as an intergalactic bounty hunter.

Although this still is NOT evidence that Nintendo doesn't dramatize things (if anything, it helps my case for drama).


Your version of the sentence does not make sense. You are adding an out of game reference to a statement about in-game events. The commercial proves that it was not a case of a more dramatic production but rather a clear description of the storyline.
I never said that I would prove that Nintendo was never dramatic with others games. To do so would have been irrelevant and a waste of time.

Quote from Kejardon:
It's part of the official product description.


No, it is a part of NOA's FAQ answer data. Someone who never has a question about Zero Mission will not see it.

Quote from Kejardon:
So... you admit that in certain cases 'First mission' should be replaced with 'First game'.


No, I admit that it is possible to make the mistake of calling Metroid the first mission.

Quote from Kejardon:
I guess there is a difference you're implying: You say it's unintentional, and I say it's intentional. What evidence do you have that this is an error on Nintendo's part, other than the fact it doesn't fit your view?


Wait, you are saying that calling Metroid the first mission in the NOA information was intentional? How could that be when Metroid is not actually the first mission?

Quote from Kejardon:
Those are from automated or quick-1-minute-response-from-random-NOA-employee e-mails. I generally ignore those e-mails entirely anyways.


Then why are you regarding this one? It obviously states that Zero Mission is very different from Metroid. It states:

"It becomes immediately obvious, however, that this adventure is very different from the first mission: dark corners teem with unfamiliar enemies, a maze of new paths lead into the unknown, and fresh puzzles lie unsolved."

We know that "first mission" is referring to Metroid, because that is the only other game being discussed and the only game Zero Mission is being compared to. However, we also know that Metroid is not the first mission. So we know that calling it the first mission was a misinformed mistake on NOA's part. This does question the entire response, which states that the two adventures are different. That is why I do not consider this proof that the game is not a remake, even though that is what it states.
NOA has also stated that they do not have all of the information regarding the games. This explains why they called Metroid the firs mission. They assumed that the first game was the first mission and were not aware of the storyline that features the games in a different chronological order.

Quote from Kejardon:
Nice bullet-in-foot action there, you're implying that 'first mission' in the official product description is intentional.


No, I implied that the official commercial and box text intentionally call Zero Mission the first mission because it is a prequel to Metroid.

Quote from Kejardon:
Granted, I know you didn't mean that Metroid was the first mission, but to read it literally without context, that was the clearest interpretation and I couldn't resist saying it.

I was poking fun at you.
I had no intention of making you angry and inviting flames. But if you act silly or say something silly, I will poke fun at you (unless I know you take offense at the drop of a feather, but I don't know many people actually like that).


Wait, didn't you just say that you knew that is not what I meant? In reality, what I said could not even be misinterpreted like that, because I made it clear as to what I was referring to.

Quote from BlueGlass:
All right, to start off, I will state that I have read all of your evidence, Dai, and have in fact read it twice, so you can't say I didn't


Thank you for reading it thoroughly.

Quote from BlueGlass:
Firstly, something that, in my opinion, almost undoubtedly proves MZM to be a remake can in fact be found in one of the interviews you linked to

Q: Metroid Zero Mission is the first remake in the Metroid series, and the most significant addition is the addition of cinematics. Do you see this as a trend in adventure games today, the need for a more fleshed-out storyline?

Yes I am noticing trends to that extent. It's important to have a story to complement the game, and working on the story, in a game like Metroid that doesn't use a lot of language, it can be very difficult to convey the plot accurately and in a way that the player can understand. This time, the one thing we tried to do was, while fleshing out the story with cinematic scenes we retained a certain amount of mystery to the story in order to maintain the player's interest. I do agree that nowadays in videogames, without a story to go along with it, I think it's difficult for gamers to maintain interest.


This is from the IGN interview you linked to in your evidence post. Notice how the interviewer refers to the game as a remake, but Sakamoto makes no attempt to correct him.


Yes, and I responded to this in my presentation. Sakamoto does not correct him because the comment does not pertain to the question. Sakamoto merely answered the question that was asked of him. Going into something other than the question, something that he may have thought the interviewer made a mistake about might not have seemed to be a worthy endeavor to Sakamoto. However, if you look closely at one of the last comments in the interview, Sakamoto does correct the interviewer when he implies the same thing. When he is asked to comment on the story being rewritten, Sakamoto answers saying, "I wouldn't necessarily call it a remaking of the backstory." This shows that when the mistake is in the question, it then becomes relevant to correction.

Quote from BlueGlass:
My next comment is about video game commercials. They are not a good official source of imformation, even if they are from the company that made the game (and by the way, I very highly dobut that Nintendo of Japan (since you don't trust Nintendo of America) would be involved in making commercials at all, especially ones shown inAmerica/Europe (I don't know where that commercial was shown, bu I can safely assume it wasn't Jpan because it was in English with English text)). As an example (of an inaccurate commercial), look at this commercial for The Legend of Zelda: a Link to the Past. If we take everything in tis commercial as fact, like you did with the Zero Mission commercial, then just about every character in the game, including Link and various enemies, dances.


That is an inaccurate comparison. The commercial that you pointed out is obviously not meant to inform people about the facts of the game. It is just a gimmick to catch peoples' attention. In the case of Zero Mission we have a narrator telling us details about the storyline of the game. The Zero Mission ad informs us of what the game is all about. If the commercial you presented was intended to be factual, then Link would not be played by a girl, there would be no dancing, and there would be narration of what the game includes.
The point you are forgetting with the Zero Mission commercial is that it never once mentions that it is a remake of Metroid, nor does it imply that it is the story of Samus' Metroid mission. Instead it states the opposite, that it is the story of her first adventure as a bounty hunter.

Quote from BlueGlass:
Next, a comment about video game remakes in general: oftentimes, there are parts of the game that are drastically changed between the original and the remake. One such example is Final Fantasy and Final Fantasy II versus the two-games-in-one remake Final Fantasy I & II: Dawn of Souls. In the remake, not only does everything look different, but enemy stats are different, and there are huge dungeons where before there was nothing, and there is a short entirely new game added on to the end of FFII. Does this make these entirely new games? No, it doesn't; it makes them remakes.


Zero Mission is a different case. Not only does most of the game look completely different, but there is also a different backstory and company-backed presentation on the game. What I mean is that Nintendo presented this as a new adventure, and there is simply no reason to think of it otherwise except for fan reviews made by IGN and other such non-official websites.

I am sure that the Final Fantasy remakes were presented as remakes, or at least tellings of the same stories as the originals.

Quote from BlueGlass:
Another thing: when two related games are designed by two almost entirely different teams, the two teams are not going to worry about making minor details match up. Another fact is that game designers almost always place functionaliy (not sure if that's exactly the word I'm looking for, but it's 3:30 in the morning so I don't really care) over consistency. With this I am referring to your comments about the changes to Mother Brain's room. The designers redesgined the room, specifically the part where you fight mother brain, to allow players to make use of the Power Grip during the fight.


They could have made it look original and still made it functional. All they had to do was add a fifth Zeebetite, and make the destroyed version look enough like Super Metroid. What is to say that they did not want to conform to any rules or preconceived designs at all and just decided to make a brand new adventure where their creativity would not be hindered?

Quote from BlueGlass:
And while we're on the topic, did you notice that Mother Brain's destroyed room in Super Metroid does not look exactly like Mother Brain's room in Super Metroid?


Yes. That is because they are different rooms, which is my point with Zero Mission and Metroid.

Quote from BlueGlass:
In Metroid, there is one of those blue platforms extending out from the door. In SM, there a piece of metal floor extending from the same space. In Metroid, the platform between the first and second Zebebite is the same size as the othe inter-Zebebite platforms. In SM it is about half as big as the others.


Oh, you meant to say "Metroid" before. Well the slight differences between the Metroid Tourian and the destroyed version in Super Metroid can easily be attributed to the explosion that took place within that room. The door on the right side of the room was obviously rebuilt by the pirates in order to create an elevator leading down to Brinstar. We know this because that elevator room is completely new (undamaged).
For the platform, again, the explosion explains why it looks like that. Also, not to say that the designers redesigned it differently intentionally, but the transfer of this area from the NES and its screen size to the Super NES and its screen size plays a part in this as well. Making it fit the smaller screen size on the SNES would result in the room proportions being slightly off. Remember that Super Metroid had the black bar at the top of the screen to show Samus' energy, items, and map.
Notice that the gun turrets in the middle of the Zebetites are not there. Again, this is can also be attributed to the explosion.

Why doesn't this apply to Zero Mission? In other words, why can't the differences in that Tourian be explained? This is because the explosion does not make up for the differences. In Zero Mission we see the room after the explosion, and it is not consistent or even similar with what we see in Super Metroid. However, it is not as if the explosion would cause a fifth Zeebetite to appear out of thin air. So in Zero Mission's case we see that it was not designed to match Metroid or Super Metroid.

Can the explanation of the pirates rebuilding the Zero Mission room explain the differences? No. This is because of the nonexistent Zeebetite, and also because of the raw damage done to the brain pod. The pirates are not going to rebuild something to look less damaged. They are either going to reuse it or discard it. There is also the area beneath the brain pod. It is undamaged by the blast, where as the Super Metroid Tourian is. The pirates are not going to go down there and make it look just as damaged as the rest of the room because that would be pointless.

Quote from BlueGlass:
Also, the platforms in the escape shaft are arranged differently in each game.


This is also attributed to the destruction and reconstruction of the base. The pirates obviously needed platforms there in order to get up and down the shaft with supplies needed to build the new Tourian and the elevator room. However, even this was built using the damaged material found in that same area. The manual proves this, as it states that Zebes was rebuilt after Metroid.

I would also like to hear your opinion on this. The escape elevator shaft in Zero Mission has a bottom that is in Tourian and a top that is at the bottom of Crateria. Aside from the fact that shafts are not lined up like in Super Metroid, how do you explain the distance between them?

For Metroid, I explain it as the elevator shaft leading up from Tourian and all the way to the top of Crateria's ceiling, then out to the right and to the surface. This shaft was destroyed in the explosion and the cave walls and platforms were used in Super Metroid.

Quote from BlueGlass:
Is Nintendo implying that Samus actuall had four missions on Zebes (MZM, Metroid, something else, and SM)?


No, and this is because of the flashback seen in Super Metroid. I know that my screenshot of the flashback does not show this because I took it at the wrong time (much too late I realized), but the flashback shows the background of the Metroid Mother Brain room fading in and out with the lighting and dimming of the equipment. The same pattern is seen in Super Metroid's game. This indicates that the flashback to Metroid's mission matches the background of that area seen in Super Metroid. This shows that they are the same room.

Quote from BlueGlass:
Along this same line of thinking, wouldn't the fact that the room in RoS where Samus finds the Hatchling looks different in RoS and the SM flashback imply that she actually found two metroid hatchlings?


It does not look different, just more detailed.

Quote from BlueGlass:
All of these things are simply stylistic differences becuse the games were made by different people?


Even is that were true, Zero Mission should still be similar to Super Metroid's depiction of the room in order to maintain consistency.

Quote from BlueGlass:
About MZM's story not meshing with Prime's: the storyline of Metroid Prime has gigantic plotholes already. It is highly unlikely that Nintedo cared very much about making sure MZM's story fit prfectly with Prime's, especially when Prime was not made by Nintendo and is not part of the main Metroid story.


I posted a second interview with Sakamoto where he states that he worked with Retro closely so that they would make a storyline that fit consistently with Metroid. I do not think he would then remake Metroid to be inconsistent with a game he worked so hard on just months before.

Quote from BlueGlass:
Concerning your claims that MZM was Samus's first mission, consider this: you are a powerful government controlling a large chunk of the galaxy. A certain species intent on destroying your government and taking over the galaxy has come into possesion of a highly deadly lifeform. Would you even cinsider sending a single person who has never done anything of the sort before to their base alone to stop them? If the answer is yes I can't see your government lating very long.


Yes, but that is not the backstory to Zero Mission. In Zero Mission Samus was sent out to investigate a mere rumor. That sounds like a more appropriate first mission.

Quote from BlueGlass:
When the MZM box says "Samus Aran's first mission", it almost definitely means "first game," but says "first mission" because it sounds better.


If you are right, then it only sounds false. Saying that the full story of the Metroid mission finally unfolds would have sounded better and correct if this were a remake.

Quote from BlueGlass:
As for first legendary adventure, it is quite likely that her previous missions, while enough to make her considered the best bounty hunter in the galaxy, were not the kind of things that would become legends.


It seems to me like the two descriptions go hand in hand. If you are the greatest in the entire galaxy, then obviously you are a legend.

Quote from BlueGlass:
About the thing in the RoS manual where it mentions the reactivated Mother Brain, isn't it possible that the Mother Brain has simply been on Zebes for a long time, just dormant, especially since in the Metroid E-manga, which many people consider canon, Mother Brain was in fact made by the Chozo?


The E-manga actually supports the idea that the Mother Brain remained active until the events of Zero Mission. If the Chozo made it and had the power to stop it, then why wasn't it destroyed? This is likely because the Chozo were unable to deactivate the brain before the pirates attacked and wiped out the remaining Chozo as told in the Metroid Prime manual.

This only brings up more questions. If the Chozo deactivated the brain, why leave it there for others to find? We know that destroying it does nothing more than damage a part of Tourian and a small part of Crateria. Wouldn't the realization that the brain was responsible for the downfall of the Chozo race be enough for them to destroy the thing?
Metroid II's reference to it being reactivated suggests a prior deactivation or destruction. The only thing that could have happened according to the current information is that it was destroyed. This happens in Zero Mission.

Quote from BlueGlass:
Concerning using the Metroid manual as evidence, it really isn't trustworthy. The booklet says Samus can throw missiles! But seriously, I dobut Nintendo considers anything in that manual to be canon anymore. Sure they wrote it, but they wrote it TWENTY YEARS AGO. They've made changes to the story since then.


As far as versions go, I use the Zero Mission version since it is updated. However, I would still consider the rumors of Samus being a male cyborg just as canon, because it describes the story surrounding Samus during that timeframe. Zero Mission likely omitted this so that the younger gamers would not be confused by it. I also use the Metroid manual as proof that the prologue leads into Metroid, as it was written in 1986 for Metroid and not Zero Mission.

Quote from BlueGlass:
About the present tense in Metroid manual vs past tense in MZM manual, the present tense was probably used to get the player more immersed in the game, because back then they didn't have awesome graphics and high quality music to help them. The past tense in the MZM boooklet can be taken as evidence that the game is a remake, saying "here's the game's story, but it's the same as the story for the original, and that game already came out, so this game is just retelling that story, so since it's retelling something that already happened, it should be in the past."


I do not see that inference in the manual. Obviously Metroid presented the story as it was happening because it was the present date. Zero Mission, which is Samus' flashback to an earlier date, is obviously told in past tense because it has already happened. By this time (when Samus flashes back), Metroid has already taken place also. While this does indicate that both stories are in the past, there is no connection between them indicating that they are the same.

It could go either way I suppose. I do not think I can use this as definitive evidence. However, I still think a remake would have presented it as something that is happening and leading up to a game that is being retold.

Quote from 13M13:
You know...after looking back on alot of this...I'm starting to understand Dai's points...

So, first off...Dai, I'd like to apologize for my absurd remarks. I'm sorry that I let my emotions get the best of me and for regarding you as insane simply because of my own flawed notions regarding the Metroid timeline. In hindsight, I can't say I'm really proud of myself...

While I cannot claim I grasp everything you have brought up (it's quite a handful and you've certainly had alot of time to really think it through), I am starting to understand the storyline discrepancies you've pointed out. The simply fact is this: Nintendo has been rather vague about Zero Mission's relation to the original Metroid. It is up to us, the fans, to sift through the information given and discover the truth for ourselves...however far-fetched and awkward it may seem.

And we cannot take what's given to us at face value; perhaps Nintendo is being vague for a reason? In other words, we shouldn't blindly accept the remake theory simply because it's what makes most sense...they've laid out clues for us to find. We must search for them. This problem is akin to an easter egg hunt. Hunting behind nooks and crannys, we strive to find that perfect egg, overflowing with candy and toys...

So howsabout we all set aside our differences and search for the truth together...because after reading his posts again (and as absurd as this may sound), I really think Dai may have come across some good stuff. Oh, come on...admit it! He's refuted us pretty darn well!

So...Dai...what I'm trying to say is...

My bad.

And stay true!


On any other day of the year I would believe you without question. So if you are serious then I forgive you and thank you for your comments here.

Quote from Prime Hunter:
First off, and I don't think anybody's mentioned this, but how do you explain the Zero Mission loading screens? In them, they have the exact same messages that appear on the Metroid title screen, which are telling Samus to exterminate the Metroid threat and defeat Mother Brain. If they are supposed to be different games, why would the messages be EXACTLY the same?


They are not the same though. Metroid's says eliminate the Metroids of Zebes and destroy the Mother Brain. Zero Mission's says to exterminate the Metroids and defeat the Mother Brain. Both are worded differently.

Quote from Prime Hunter:
And where would she be getting the messages from in the first place if, according to what I remember you mentioning, Samus didn't work for the Federation in Zero Mission?


She did work for them in Zero Mission, however the message is never said to be from them. Metroid's message was signed by the Galactic Federal Police, while Zero Mission's was not signed at all. That message could just be Samus entering that into her ship's log.

Quote from Prime Hunter:
I know this is supposed to be about ZM and Metroid, but there are a few other timeline issues that I feel need to be mentioned. As we've said before, Prime's storyline already had some plotholes in them. However, there is one Pirate Log that refers to the fall of Zebes due to the Hunter. In it, doesn't it say that they went back to Zebes to rebuild? How can somebody rebuild a destroyed planet?


You must be referring to the planetary explosion in Super Metroid. It is possible that Zebes' surface and inners were simply reformed by the explosion that was not powerful enough to destroy the planet. Remember that Zebes is made of a thick and strong material. The bomb many have just warped Zebes. There is evidence that suggests that the planet is still solid.

Quote from Prime Hunter:
Besides, for the case of the Prime series, they've already said that they take place between Metroid/ZM and ROS I believe. (With Hunters between Prime 1 and 2) The Echoes bonus disk proves that.


The bonus disc may not be canon. It does place Zero Mission after Metroid after all, and we know that is not possible.

Quote from Prime Hunter:
It also shows Zero Mission AFTER Metroid, not before. How can it be a prequel in this case? (I assume that it means the extended part of ZM is after Metroid, which is why it's been placed there.)


An assumption indeed. This may be a case of the date when Zero Mission is told, not when it actually takes place.

Quote from Prime Hunter:
Where is the evidence that there are multiple versions of Ridley and Kraid? Sure, Fake Kraid throws part of my Kraid argument out the window, but how can you know for sure that this is the truth? Where does anything say that Ridley is part of a species and not a single entity? He does get resurected multiple times, but that still means he's the same being.


How do you know he gets resurrected multiple times, and isn't that a rather unbelievable storyline element? In any case, there is no definite evidence of anything other than that of similar bosses reappearing in multiple games. This proves that it is possible for these bosses to reappear in Zero Mission without a storyline conflict.

See the main argument behind this is that Kraid and Ridley are unlikely to appear in games other than Metroid, Super Metroid, and Metroid Prime. This is baseless though. My explanation merely shows that it is possible for the prequel timeline to exist and account for each boss appearance.

The proof I use to prove that there are multiple bosses is of course seen in the games. The Kraids of Zero Mission and Super Metroid both look very different, and the one in Zero Mission is seen to have exploded. The one in Metroid Prime, which may come before Super Metroid, is reconstructed with metal parts. How then can he be without them in Super Metroid? They must be different Ridleys and Kraids because that is the only in-game explanation.

Quote from Prime Hunter:
And where did this idea come from? It never says that Phantoon's giving its energy to MB.


My mistake, the manual actually states the following:

"The Wrecked Ship has been shut down by the floating ghost, Phantoon."

This shows that the ship is operational until Phantoon shuts it down.

"Covern - These souls of shipwrecked creatures turn into evil spirits that wrap themselves around intruders.

Work Robots - These robots were built by ancient man to service the inside of the ship. Since the crash, they have gone completely haywire.

Phantoon - (The Boss of the Wrecked Ship) - The ghost of the ship taps in to the vicious brainwaves of the Mother Brain and attacks adventurers with deadly plasma."

It actually says that it taps into the brain waves coming from Mother Brain, not the other way around.

Quote from Prime Hunter:
Metroid: Zero Mission begins right where the original Metroid game opened, as interstellar bounty hunter Samus Aran infiltrates Mother Brain's massive complex below the surface of planet Zebes.

later...

This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before. 

If, according to this, ZM begins RIGHT WHERE the original did, how can that prove ZM to be a prequel?


It does not prove that it is a prequel. It proves that it is not a remake. It states that both game begin in the same place, not at the same time. It then states that it becomes immediately obvious that Zero Mission's adventure is very different from Metroid.

Quote from Prime Hunter:
My interpretation is that ZM begins at the same time and place, not just the same location.


Well, I disagree. It does not indicate a time, just a place.

Quote from Prime Hunter:
From my perspective, the writer of the letter meant that the gameplay is not all the same when they said it wasn't a remake. (If you think about it, a lot of remakes [Like the Super Mario Advance series] are mostly the same game with updated graphics, so this could be the reason why he said ZM wasn't a remake.) The storyline is, however.


"I wouldn't necessarily call it a remaking of the backstory." - Sakamoto

Quote from Prime Hunter:
They never argue that it's a brand new story, besides what is added to the end of the game.


No, they do say that it is very different from Metroid, and that the challenges are new.

Quote from Prime Hunter:
All that it says is that new ELEMENTS were added to both the story and the gameplay in order to make it a better for current gamers.


That is not what it says at all. I would like to see a direct quote of where you think it states that.

Quote from Prime Hunter:
Besides, how can somebody relive a story if it's never been told before?


Reliving a story is possible if it has been lived before. Telling it is irrelevant to that fact.

Quote from Vertigo:
Actually if the multiple Ridley idea is correct (I don't think it is though) the Ridley from Metroid and Metroid Prime would be the same. As they both lack the head crest that all other Ridley's do have.


That is unless the metal of Meta-Ridley does not conceal a head crest.

Quote from Vertigo:
Which is sort of proof that MZM takes place AFTER Metroid because only the later versions of Ridley have this Crest including the MZM Ridley.


I do not see how that proves anything of the sort.

Quote from Vertigo:
But that idea only works if you believe that each Ridley is the same Ridley... wich makes sense because he was obviously revived in MP which wouldn't be necessarry if there were more Ridleys out there. Of course this sprite change could be dismissed as Director decision.


What Ridley was revived for Metroid Prime though? The pirates may have felt that giving the Zero Mission Ridley those enhancements would have been better than appointing a new Ridley, who would be considered weaker to a Meta-Ridley, to the duty of security chief.

Quote from Vertigo:
But what would be the point of the space pirates getting a differen't Ridley each time, he is thought to be a cunning leader (of course we could be wrong) and unless that trait is common to all his species, they might as well as just replace him with a cunning space pirate.


The pirates favor power over loyalty to a fallen pirate who has failed. They may just reuse the Kraid and Ridley species because they are the most powerful species under the pirates' banner.

Quote from Vertigo:
It makes much more sense that the space pirates somehow revive him each time or reclone him and somehow record his old memories back into him.


Whatever makes the most sense for you. There is no evidence that disproves your idea or proves mine beyond a shadow of a doubt. All I am saying is that it is possible for Ridley and Kraid to reappear throughout the series.

Quote from Vertigo:
So unless he was a space pirate, died, got his memories put into a big dragon thing and each time it dies they just record his memories into another dragon, I really don't see why the Space Pirates would go through all of the trouble finding another dragon trained in the arts of war.


What is more logical, finding a new Ridley or cloning/reviving the same one each time? Perhaps it is a combination of both. Also, I do not know where you got the idea that memories are transferred.

Quote from Vertigo:
Not to mention that this Ridley has a lot of valuable experience fighting Samus.


Like what, dying almost every time?

Quote from Vertigo:
Or he may have had a species, but they are all extinct now as he is described in the Metroid Manual as the last of the native inhabitants of Zebes (Taking directly from Wikipedia, so I don't know if it actually says that, I only have the original cartridge and not the manual so I can't go check it out)


It does not say that. It says "It's the original life form of the planet Zebes..."

http://metroid.retrofaction.com/resources/m1manual.txt

I think this implies that Zebes was the home planet of the Ridley species. This excludes animals such as the Dachoras and Etecoons.

Quote from Spine Shark:
Actually, I would say that the plain, flat platforms in Metroid are based on technical limitations. Unless, of course, you're literally comparing the ground tiles, which wouldn't make any sense to me..."these bubbles are older than those bubbles!"


I mean this:





And this:



And this:



Quote from Spine Shark:
You don't seem to be thinking about this a second time, just considering which meanings of the words help your point the most.


I have thought this issue over many times and have come to a conclusion.

Quote from Spine Shark:
Huh? I see that "pun" only supporting the remake argument. If "original" is the first, then that means Metroid.


No, it would mean Zero Mission, since it is the first mission.

Quote from Spine Shark:
A different adventure, yes. A different story though?


I think yes. The Nintendo.com description page gives Zero Mission a backstory that is completely different from Metroid's.

Quote from Spine Shark:
They did not nearly design everything from scratch. The maps feature enormous similarities. The music melodies are nearly all the same. Two boss patterns have been taken from Super Metroid (obviously to build your precious "consistency," which I don't think actually exists)...


The maps are the same in direction only. Even then there are many areas that do not match or are completely different.

Quote from Tahngarthor:
No item that wasnt found in the original metroid exists in ZM in the same way the original items do.

Power Grip - in crateria, not accessible in the original game
charge beam - a mini boss was added to give you this.
power bombs, gravity suit, plasma beam - all after you get your "real" suit which comes after defeating mother brain, which is where the original game is.
Super missles- mini boss added to give you these.


So what? The Bombs are not in the same place either. The Long Beam is also not found in the same way as in the original. Samus must roll under a cavern ceiling to get to the Long Beam.

Quote from Tahngarthor:
Take all of these things out, and I see a copy of the original metroid, with the terrain drastically altered (but having the same basic structure-


Take all of the new things out of Super Metroid and I see a copy of Metroid with the terrain drastically altered but having the same basic structure.

Quote from Tahngarthor:
compare the shape of the brinstar map in ZM to the layout of brinstar in Metroid)


It looks different to me. Not only are the Bombs misplaced but the rooms with lava are different and the trap that puts Samus at the bottom of a long pit is not there. The Ice Beam is also missing. That is not very similar at all!

Quote from Tahngarthor:
The NES wasnt very capable of having bosses like the kraid and ridley you see here- but they're the same bosses with the same names. )


Refer to the images above. Kraid's rooms are not even half as detailed as the NES rooms. Also, having large enemies on the NES would have been no problem at all. Ninja Gaiden had them. All they would have had to do with Metroid is create one vertical room with the wall made up of sprites to resemble Kraid and have a few of them move. Zero Mission's Kraid room is not even the same color as the NES room. There is no lava either. No, the Kraid rooms are not the same, and if this were a remake of Metroid, then Kraid would have been smaller like it was in Metroid. It all would have been similar to Metroid, but with updated graphics.

Quote from Tahngarthor:
All the zones have the same names.


No they do not. Kraid and Ridley are the names of the boss areas, but they should be called Hideout I and II, or Kraid's Hideout nad Ridley's Hideout.

Quote from Tahngarthor:
the mother brain room is almost exactly the same as the original metroid.


OK, at this point I am just going to tell you to click on this link, read it over, look at the pictures, and get back to me.

http://forums.g4tv.com/messageview.cfm?catid=8&threadid=515808&FTVAR_MSGDBTABLE=&STARTPAGE=1

Quote from Super-Metroid-Thingy:
If your admitting that people can make errors, such as overlooking storyling details, isnt it very possible that when making zero mission, the developers simply changed things such as the map positioning because they thought it would make the game better, and they didnt care too much about the small details in the storyline?


No. That would be a major mistake, one that a professional game designers is incapable of making.

Quote from Super-Metroid-Thingy:
Also, isnt it possible that when zero mission was called samus' first mission, the fact that it is not her first mission, but a remake of her first game, was overlooked?


Yes, but this was not stated only once. This was stated again on the Zero Mission website. Also, the box and commercial both states that Zero Mission is Samus' first legendary adventure and adventure as a bounty hunter. This is a direct storyline reference. While it is possible that Nintendo made mistake after mistake after mistake, it is very unlikely.

Quote from Super-Metroid-Thingy:
the only reason zero mission doesnt connect with other games in the series, like super metroid, is becuase that game was made before zero mission existed.


That excuse does not work. They could have made Zero Mission to match Super Metroid. The excuse only works if you are arguing that they should have made Super Metroid to match Zero Mission, which is not possible since Zero Mission had not been created yet.

Quote from Super-Metroid-Thingy:
they made super metroid connect with NES metroid because that was the only game they had about samus' mission on zebes. when they made zero mission, they changed the landscape becuase they wanted to give samus more abilities, and that requires different terrain to make these abilities useful.


They could have done that but still could have made a consistent game. Also, what is not to say that they did not just create a brand new adventure to display these abilities?

Quote from Super-Metroid-Thingy:
A map with changes and inconsistencies to change the gameplay does not prove that zero mission is a different mission. Nintendo simply prefers to make the gameplay better rather than make all the games in the series consistent, at least with metroid games. The metroid series is not about the series' overall story, it is about its gameplay.


It is about consistent storyline and gameplay, as stated by the series director.

Quote from SABERinBLUE:
No, we prefer our interpretation of the evidence to your interpretation of the evidence. You can't get away with a statement like that, implying that yours is the only legitimate claim to evidence while all we have is a theory. Play fair.


I did not. I basically claimed what you just said. I have no theory, remember.

Quote from SABERinBLUE:
Dai, you cannot continue to arbitrarily attack the credibility of sources. You cannot say that "oh the NoA letter was written without X in mind" when you have no idea if this is the case.


I do know that this was the case. NOA has stated in e-mails that they do not have all of the information about their games. It is also a fact that Metroid is not the first mission, so calling it that was clearly a mistake.

Quote from SABERinBLUE:
This is a letter from Nintendo of America. These are people who know far more about the games than you do. Because they work for Nintendo.


That is not true. Like I said, NOA has admitted to not having enough information on the games to make comments about their placement or status.

Quote from SABERinBLUE:
I'm trying to keep people from unfairly being asses at you just because of your opinion here, but you're not doing a good job of being reasonable here. The letter from NoA would have gotten any clear-headed person to back down. It's a letter. From NoA. With words in it that contradict what you are saying.


No they do not contradict me. They support my side of the debate because they say that the two games are very different adventures. Another NOA letter also states that it is not a remake. Therefore, by your own logic, do you choose to now back down from your stance on the issue?

Quote from SABERinBLUE:
In the case of You vs The Letter From NoA, the letter wins, because it's from Nintendo.


Then in that case Zero Mission is not a remake because the letter proves you wrong.

According the the "first mission" quotes, if Zero Mission is not a remake then it must be a prequel.

Quote from Supuh:
1. i did read this topic entirely, the arguement from Dai Grepher is made up entirely of flawed logic


Clarify. You read the topic in the G4 forum that I linked to in this topic, correct?

Quote from Supuh:
2. i read the topic he pointed out in the first post. complete gunship is my opinion of it.

3. since you have read the other topic posted in this forum, and even ADMITTED that there was only one view on the issue, which was "boy, this guy's a moron", you essentually have called yourself an idiot

4. everyone in the other topic said your opinion was crap, so why would you come here and point your issue out to us in a forum in which all your points made fun of?


There were people in that forum that agreed with me. Only a few disagreed or did not care either way.

Quote from Supuh:
...wait, hold on a second here.... what FACTS? all i saw was opinions! "the mother brain battle was different, its a prequal! BBBBBBZZZZZZTT! WRONG! as already stated in this topic, the battle was probably redone on purpoise to make the battle harder.


Where is your proof? If you have no proof then you have no argument.

Also, the text quotes from the box, manuals, and the dialogue of the commercial are not opinions. They are facts that prove only one clear thing, that Zero Mission is a prequel.

Quote from Supuh:
and as someone (im too lazy to find the exact quote) once said something along these lines here, ??? wrote:
Metroid MZM is a retelling of the original metroid, think of it as from different points of view.

as an example, ill put MZM in samus's view
samus: man, i totually owned those space pirates, i took down mother brain, ridley, kraid who was HUGE and should have won, and even when i was stripped of my power suit, i still owned them!

with the original metroid as space pirates view
Pirate: Samus went and whipped through our base in an hour flat, she didn't encounter much resistance at all, kraid was tiny and incomplete, ridley's wing was damage, and mother brain couldn't fight back! and she certainly didn't take down one of our space cruisers and use one of our sperm shuttles to escape!


That is completely ridiculous to suggest, and you have no proof that Metroid is an incomplete story told by anyone else. Metroid is in fact a more accurate account of what happened in Metroid, and that is because Zero Mission is the telling of different events.

Quote from Supuh:
now, that isnt an exact quote, since im too lazy to find it, but that is basically it. WE HAVE SEEN YOUR OPINIONS, and just like boo-fish, WE DO NOT APROOVE!


That is fine. You can believe whatever you wish.

Quote from ajbolt89:
I'm going to have to second Saber here, because all I've really noticed in your arguments is selective hearing. If something doesn't support your argument, it's not real proof, because they didn't have something in mind?


It is not real proof because it is not proof at all. "Remakes change things" is not proof. "First mission means first game" is not proof. "The Morph Ball is in the same place" is not proof.

The NOA e-mail states that while both adventures take place in the same area, they are very different. Other e-mails also state outright that Zero Mission is not a remake of Metroid. Just because they referred to Metroid as the first mission in that one response does not mean it is the first mission or that they were right to call it that.

Quote from ajbolt89:
I don't understand where you draw the line as to what is real evidence, and what isn't... because there is absolutely no way that you can infer anything from these NOA letters and texts on the box.


The evidence I regard is in-game text and images, manuals, box and packaging text, commercial dialogue, official website text, and quotes from the director of the game or any other developer that worked on the game.

The remake side has not provided any evidence from these sources.

Quote from ajbolt89:
Also, you've done a good job of pretending that the majority of Kejardon's arguments aren't there, and I'll commend you on your pretense, but to any outsider who's flowing the argument, whether it be on paper or in their heads, you're clearly leaving a lot of things unanswered and that simply pisses me off.


His ideas that I think something other than what I say, or his opinion of my presentation are not worthy of a reply.

Quote from ajbolt89:
As a highschool debator I've lost too many rounds to people who think they can get away with ignoring arguments, or by making up lies and hoping the judge won't realize what they're saying, or by making statements and not backing them up.


Interesting, and would you say that I am winning or losing this particular debate?

Quote from ajbolt89:
For example:
Dai Grepher wrote:
nn12000 wrote:
I remember being told by NOA that this game is a remake. I just don't see how it is a prequal.

The main thought behind it is that the maps are not consistent with Metroid, and key areas that appear in Super Metroid are also inconsistent.

That doesn't make any sense. Whether the maps are consistent with Super Metroid or not has no bearing on whether or not MZM is a remake of Metroid 1 or not, because Metroid 1 had way too many dissimilarities to Super Metroid.


Untrue. Super Metroid was made to fit Metroid. Therefore, Zero Mission should be made to fit Metroid and thus Super Metroid if it were intended to be a remake.
Also, I thought you were listing an example of where I have tried to pass a mistruth off as a valid point in hopes that others would not notice. Are you retracting that accusation?

Quote from ajbolt89:
Furthermore, as stated by various people, graphical limitations of the time can more than account for why the, er, graphics look different, or why the exact placement of the platforms is different.


What graphical limitations did Zero Mission have that prevented it from being consistent with Metroid?

Quote from ajbolt89:
Ignoring the mere possibility of that Nintendo maybe wanted to also make the experience exciting/worthwhile so people might, I don't know... buy their game, you're simply ignoring the idea that it could have been the system limitations that led to MZM looking differently from Metroid 1.


The GBA has no such graphical limitations. Your argument is flawed. Your suggestion that Nintendo wanted to do something special is an idea with no proof. If they wanted to remake Metroid, then logically they would have done so accurately. Yours is a selective theory. "Nintendo made a remake except in the cases of where it is inconsistent. In those cases they did it differently."

Quote from ajbolt89:
Here's an example of an inference you've made without any logical backing. Let's first get out of the way that you say that the commercial is there to inform and... gasp, intrigue? But you also state that Kejardon has not given any proof of where they're overly dramatic. This problem is solved by yourself, by stating that they're using the commercial to intrigue, by adding drama.


Presumptive and incorrect. Intrigue is easily gained with the first segment of gymnastic rehearsals and enhancement of the girl's summersault jump through the air. The next segment then informs us as to what the game is with factual dialogue and in-game video.

Quote from ajbolt89:
I also imagine that the deep voice and flashy visuals might also be evidence of Nintendo being dramatic, but I suppose I'd be wrong there, too, because... well, only some things are actually evidence, and only if they support your argument.


The argument that I was countering was one suggesting that the actual dialogue was created for dramatic purposes. This is baseless and proven false by the reference to actual storyline by the same dialogue.

Quote from ajbolt89:
Your idea that Nintendo didn't use the words "mission" and "adventure" to avoid using the word "game", is simply rediculous.


The idea is that Nintendo used the words "mission" and "adventure" instead of "game" is ridiculous, because this is based on nothing except the preference that Zero Mission should be a remake. I proved this idea wrong by showing where Nintendo specifically referred to storyline and plot when referring to Zero Mission as being the first mission/adventure. The points that it would mislead and be false advertisement are also valid points.

Quote from ajbolt89:
You state that it's an intentional storyline reference? Who told you that? Did NOA tell you, or NOJ, or... maybe you just made that idea up?


"...her first adventure as an intergalactic bounty hunter." That is a storyline reference. "Now, I shall finally tell the tale of my first battle here... My so-called Zero Mission." That is a storyline reference. "Experience the first of Samus's legendary adventures..." That is a storyline reference. You cannot possibly fit the word "game" into any of those quotes in a way that it makes sense. You also cannot get Metroid into those quotes to make it refer to Metroid.

Moreover, you have absolutely no proof that Nintendo was referring to Metroid in any of those quotes, even the "first mission" quotes, and that is because Metroid is not the first mission or adventure.

Quote from ajbolt89:
This argument should be dropped simply because you try way too hard to make things seem like fact when they're really just inference.


I believe you lost your prior debates because you failed to regard the evidence that the other side presented.

Quote from ajbolt89:
It's not healthy for the debate, and not healthy for peoples' opinions of you... which in turn biases them against you.


People that do not regard the facts will not like me regardless of what I do or how I act. People who have regarded the evidence and accepted a prequel timeline as an equal, if not more so, possibility as the remake timeline see nothing wrong with my method of debating.

Quote from ajbolt89:
Though I guess you don't really need to help them with that.


I do not care about what others think of me.

Quote from ajbolt89:
WHAT?! Wait, how do you know? Your evidence is CLEARLY the right evidence, because, through some unseen, unnamed forces, one group is getting more data than another. This is a fact people, and you know why? Because Dai said it was. That's the reasoning that makes this a fact.


NOA has stated in the same kind of responses that they simply do not have much of the necessary information regarding the game. That proves that they would make the mistake of referring to Metroid as the first mission.

You simply are not following the discussion closely enough.

Quote from ajbolt89:
Following all of this, you attempt to answer a question SkippyJr asked about why the items in MZM/M1 are in the same locations, but in M1->SM, they're not.


That is not what he asked. He asked how the items that Samus took in Zero Mission get replaced for later games. Again, you are not following the discussion.

Quote from ajbolt89:
I guess this makes sense, because, erm, archaeology isn't a scientific field of study or anything like that.


Archaeology has more to do with history than science. The B.S.L. would probably not waste time and resources on a mere stone carving.

Quote from ajbolt89:
In an attack against your whole theory regarding Chozo statues and their means of replication or technology, and why you think your theory is right... look man, you're ignoring the question.
You do not state anywhere, throughout your whole explanation, why the item locations in MZM/M1 are so similar, but aren't the same in Super Metroid.


Who asked that question? No one. Also, there are some items that share the same location between Metroid and Super Metroid. One that comes to mind immediately is the Morph Ball. How was that replaced?

Quote from ajbolt89:
You just go off on a wild tangent about crazy technologies that haven't been explained to the player yet... look, it's great that you're getting your creative excersize, but it doesn't pertain to the debate at all.


Like I said, you did not understand the question, which was about how the same items come back for later missions.

Quote from ajbolt89:
Besides that, you explain the missile canisters/energy tanks to possibly be there for use by the Space Pirates. Then you make the following statement:

Anything is possible, but I do not see evidence of that happening. It would not make sense for anyone to go there and leave valuable technology behind there. 

What what whaaat?! I sense an incongruency! Explain this to me.


The Space Pirates may use the missiles and Energy Tanks. Items such as the Reserve Tanks, Gravity Suit, Screw Attack, and Morph Ball however would not logically be brought to Zebes after a specific mission and placed all over the bases for a future mission. You would have to explain who did this and why. Having the Chozo statues regenerate these items is a logical in-game explanation.

Quote from A Silly Goose:
For example: your proposal that Nintendo has, for no conceivable reason, deliberately deceived its customers, over the course of nearly twenty years, as to the true nature of a storyline portrayed using a medium that even now is hardly considered a legitimate art form (let alone twenty years ago), has caused my perception of you to be of the sort of mental calibur that is common to absurd conspiracy theorists.


I never made such a proposal. The remake side was the one to say that Nintendo has deceived its customers with Zero Mission. That is not the case. Zero Mission was presented as a new adventure that takes place before Metroid since the release date.

Quote from A Silly Goose:
Another example (and evidence of your apparent beliefs as stated above) would be your hypocricy:
Dai Grepher wrote:
Dai Grepher: The point still remains that Nintendo intentionally confused their fan base.

This quote can be found here.


That was a reference to the Zelda timeline, not the Metroid timeline! Please learn to read topics before you reply to them.

The entire discussion came about when someone claimed that if Zero Mission were a prequel then Nintendo would announce that it was rather than have their fanbase be confused about the issue. My point was that this is not true, since they have not done this with the Zelda series, which is a timeline that all Zelda fans are confused about. That in no way implies that Nintendo intentionally confused the fans about Zero Mission or the Metroid series.

Please read the pages before and after for proof of what I said.

Quote from A Silly Goose:
In this post, however, you state the following:
Dai Grepher wrote:
SkippyJr wrote:
The idea here was to assume Dai's position that MZM came before M1, and to look for consequences that did not make sense. We have a game company which has gone out of its way to confuse its customers.
That is incorrect. Most people were mislead by IGN and other game review sources, not Nintendo.

Obviously, your ideas were not well-formed from the very beginning; otherwise, you would not have fallen into such contradictions in your reasoning.


Again, you did not read what was being discussed and you have made a mistake. Thank you for actually reading something I linked to though. However, it seems you missed the part regarding the e-mail showing that NOA said that Zero Mission is not a remake. Perhaps on your second read through you will keep that in mind.
Cook of the Sea
Quote from Dai Grepher:
No they do not contradict me. They support my side of the debate because they say that the two games are very different adventures. Another NOA letter also states that it is not a remake. Therefore, by your own logic, do you choose to now back down from your stance on the issue?


They say the two games start at the same point in time, Dai...
"When" indicates a time. "Where" indicates a place. They said "where" not "when".
Cook of the Sea
"Where" can indicate a point in time as well.  Or even, which is more likely, a physical location on the Metroid timeline.  Consider the following: 

"the second episode picks up right where the first episode left off."

that's diction you hear everywhere.
Quote from Dai:
The pirates favor power over loyalty to a fallen pirate who has failed. They may just reuse the Kraid and Ridley species because they are the most powerful species under the pirates' banner.

according to the wikipedia, there is only one Ridley in his species. so it would be impossible for there to be more than one ridley in each game, thus, not making it a prequel. just sayin'...when samus killed ridley in the NEs metroid, the space pirates found his nearly dead body form, and remade it into a cyborg dragon. since he was badly hurt (nearly killed) when samus fought him. and it does make sense to have ridley be the last creature in exctinction. the space pirates wouldnt have made a different ridley a leader of their army one by one, that would be stupid...so, half the proof you need to make it a remake
Cook of the Sea
Quote from NoA:
Zero Mission begins right where the original Metroid game opened, as interstellar bounty hunter Samus Aran infiltrates Mother Brain's massive complex below the surface of planet Zebes.


I cannot see someone writing that with the intent of just meaning that both games happen to take place on Zebes.
"...her first adventure as an intergalactic bounty hunter."  It is possible that she did not hunt bounties between galaxies until MZM

"Now, I shall finally tell the tale of my first battle here... My so-called Zero Mission."  Her other battles could have taken place elsewhere

"Experience the first of Samus's legendary adventures..."  Her other adventures might not have been legendary.

From the IGN interview you linked to (and in fact something you used as prequel evidence):

Quote:
Q. What challenges did you face in reworking or reinventing a new storyline for the character in Zero Mission?

I wouldn't necessarily call it a remaking of the backstory. We've taken this opportunity to explore the backstory a little bit more.With Metroid Zero Mission not using text-based messaging or language in the game, we've used more visual cinematics to express the story through her recollections or memory. Through that, we've created a story that is open to interpretation to the player, and as people play I think they'll interpret Samus' past based on what they take on those cinematics. So I think in a way it's expanding on the story at the same time retaining some of the mystery of it.


Those two bolded parts can only refer to the story of the original Metroid.  Their exploring of the backstory a little bit more almost definitely refers to Samus's relation to the Chozo, which Metroid did not even mention.  The "expanding on the story" can only refer to the post-escape stuff.  The story to be expanded on is that of the original Metroid.  Therefore, Sajamoto is quite correct in saying "I wouldn't necessarily call it a remaking of the backstory," because it is a reTELLING of said story, with more added on.

About the "prologue" section of the MZM instruction booklet referring to the Metroid port, why in the world would Nintendo give a story for an unlockable extra at the beginning of the booklet when that extra already has its own section in said booklet and not give a story for the game the booklet is for?

Quote:
Super Metroid was made to fit Metroid


Then how come Mother Brain's room has moved in relation to the morph ball/start area?  It should be above and to the right, but is instead almost directly above and slightly to the left.

Quote:
That is completely ridiculous to suggest, and you have no proof that Metroid is an incomplete story told by anyone else. Metroid is in fact a more accurate account of what happened in Metroid, and that is because Zero Mission is the telling of different events.


Do you have any proof that Metroid is NOT an incomplete story told by someone else?  As I see it, there is no proof either way, so this should just be left alone.

Quote:
They could have made it look original and still made it functional. All they had to do was add a fifth Zeebetite, and make the destroyed version look enough like Super Metroid. What is to say that they did not want to conform to any rules or preconceived designs at all and just decided to make a brand new adventure where their creativity would not be hindered?


What is to say that they simply didn't feel like taking the time to check the details of Mother Brain's room from Metroid against the details of Mother Brain's room from MZM?

Quote:
No. That would be a major mistake, one that a professional game designers is incapable of making.


This is one of the most unreasonable things I've ever heard.  Of course professional game designers can make mistakes!  That is why games have glitches.  They can make mistakes in consistency as well.  That is why there are plotholes in the Zelda timeline and in the storyline of Metroid Prime.  If you want an inconsistency in the main metroid timeline not involving MZM, the egg the Hatchling comes out of at the end of RoS is much larger compared to Samus than the egg in the SM flashback (that is what I meant when I said the rooms were different, btw); also there is the movement of Mother Brain's rooom between Metroid and SM that I mentioned above.  Also, it is highly unlikely that placing the correct number of Zebebites in Mother Brain's room would be on the "important things" list of any of the designers.  They would be far too busy making the game enjoyable and making sure it was running smoothly.
Embarrasing Fact: Power suit made by lowest bidder
Congrats, you used theory and fact correctly in that sentence.
And the fact is, you present theorys in addition to the facts. And you ignore all the evidence I bring up. Ah well, I guess I can't hope for you to learn all that much in the span of one post.

Quote from Dai Grepher:
I did respond to that and showed you where you made mistakes.

Except you didn't. All you did was say "No, I'm right and you're wrong," dressed up to look intellectual:
Quote from Dai Grepher:
Also, the fact that people have conflicting views on the issue does not equate to a failure on my part ot present the facts.

Unfortunately for you, sounding smart and saying something that is smart are two entirely independant things.
We should start a tally to see how many times you use paraphrase that as a rebuttal without backing it up with anything.

Quote from Dai Grepher:
However, when it comes to text, I merely state what it says and in a few cases make factual statements based on those facts (as in the counter point section of the presentation). You however provide only supposition as to what you think it means or should have meant, which is not based on the facts.
Lemme see if I can interpret this correctly.
Quote from Dai Grepher:
What I say is fact because I say so. What you say is fallacious because I say so.

There isn't even anything here for me to refute, because all you have here is an opinion with nothing to back it.
2 in this post.

Quote from Dai Grepher:
Your version of the sentence does not make sense.

I understand it fine. It's referring to Metroid I, but 'Her first [game's] adventure' is too short, too dull. Which is why they tack on the 'intergalactic bounty hunter' bit.
If you want to be technical, neither the present construction nor any of the possible constructions I've suggested are complete sentences and are therefore 'wrong'. But Nintendo doesn't make money by following nuances of English, it makes money by building interest in games and getting people to buy them.

Now this is the fun bit:
Quote from Dai Grepher:
No, it is a part of NOA's FAQ answer data. Someone who never has a question about Zero Mission will not see it.

Have you tried googling the quote? It brings up tons of online stores to order the game from.
Official product description. Short of a strange conspiracy or immense ineptidude on Nintendo's part, you can not deny that you are wrong on this.
And since it's another statement with no backing, tally is at 3.

Quote from Dai Grepher:
No, I admit that it is possible to make the mistake of calling Metroid the first mission.

So... you admit that in certain cases 'First mission' should be replaced with 'First game'.
You're making this is easy for me. :P

Quote from Dai Grepher:
Wait, you are saying that calling Metroid the first mission in the NOA information was intentional? How could that be when Metroid is not actually the first mission?

I refuse to believe you are so oblivious that you don't realise that's been my point this ENTIRE TIME.
Metroid is not literally the first mission Samus ever undertook. This sentence was not meant to be read literally. It is the first game, or the first mission in the game's series, which is how the sentence was to be understood.
And around that thesis winds my entire argument.

Ignoring more text mistaking OPD for a random e-mail.

Quote from Dai Grepher:
In reality, what I said could not even be misinterpreted like that, because I made it clear as to what I was referring to.

Quote from Kejardon:
but to read it literally without context, that was the clearest interpretation

yeah. It's getting bad when the very stuff you quote defies you.

4 times your responses have been parralel to "I'm right and you're wrong" without any backing. And that's just the parts in your last post addressed to me.

Quote from Dai Grepher:
Quote from Kejardon:
haha... there's plenty of proof that Nintendo likes drama. You really want me to start posting some?

Yes, but only cases regarding Metroid.


Ok, let's go to the official site. Specifically for Zero Mission. http://www.metroid.com/zeromission/launch/index.html
And... hmm.. let's click on the big picture on the left.
The second to last frame: "Will anyone GET OUT ALIVE?"
Last frame: "Now, I shall finally tell the tale of my first battle here..."
Oh no, Samus! Did you escape Zebes or did you manage to get back here to tell about your tale?

Let's see, where else... Ship's Log, that should have some useful information.
No wait, it says there's data loss on all the files. ::reloads the site::
Dang it, still data loss. ::clears cache, restarts FireFox, goes to site::
Eh, forget it. The data loss must be server side.
Time bomb set get out fast!
You're all missing the obvious!  Zero Mission is about Samus going to planet Zebes to defeat a mechanical life-form called Mother Brain.  But the original Metroid is about Samus going to the planet Zebeth to defeat a mechanical life vein called Mother Brain!  The games are completely unrelated!

Also, let's not forget that it was the Earth-2 Samus in the original game.
Quote from Dai Grepher:
Quote from Supuh:
2. i read the topic he pointed out in the first post. complete gunship is my opinion of it.

3. since you have read the other topic posted in this forum, and even ADMITTED that there was only one view on the issue, which was "boy, this guy's a moron", you essentually have called yourself an idiot

4. everyone in the other topic said your opinion was crap, so why would you come here and point your issue out to us in a forum in which all your points made fun of?



There were people in that forum that agreed with me. Only a few disagreed or did not care either way.


I'm sorry, I know I said I wouldn't touch this topic again but this was just too much.

No offense Dai but are you blind? I skimmed through that entire topic, 16 pages, and found 2 posts where people agreed with you on the subject, and I wasn't even sure on one of them. TWO posts Dai, the rest either disagreed and tried to disprove you or didn't care.
Quote from Dai Grepher:
Quote from Supuh:
...wait, hold on a second here.... what FACTS? all i saw was opinions! "the mother brain battle was different, its a prequal! BBBBBBZZZZZZTT! WRONG! as already stated in this topic, the battle was probably redone on purpoise to make the battle harder.


Where is your proof? If you have no proof then you have no argument.



Does not equal



I won't even reply to the rest because it is just beating a dead horse. The mother brain battle redesign is common sense. You are just delusional now.

MOD EDIT:  Starman, don't be a jackass with the quote tags. 
Bangaa Bishop
Quote:
Archaeology has more to do with history than science. The B.S.L. would probably not waste time and resources on a mere stone carving.

Archaeology is in fact a science, regardless of what "it has to do with."


as a zelda fan, i'd like to address:
Quote:
That is why there are plotholes in the Zelda timeline


The "plot holes" in the zelda timeline are by design, as has been demonstrated in interviews with Zelda staff- I think there's even a few on this forum in the community section, though I dont have the links off the top of my head. The point is, it wasn't a "mistake."

God, this is getting silly. the original metroid was made almost 20 years before. They weren't aiming for a freakin' exact copy. They wanted an updated, modernized version that factored in all the fun stuff people have come to enjoy from the metroid series. From a story standpoint, just because something did or didnt exist in ZM but the opposite in Metroid, doesn't mean it's not the same adventure.

I like how you keep claiming the NoA letters support your argument when they very clearly don't, and you're the only (or almost) the only person here who thinks so. Just think for a second: If everyone here is trying to (successfully, in my opinion) refute your manipulations of the truth, does that automatically make us all ignorant? it sure feels like it.  You really havent convinced (almost) anyone of anything here, so why do you continue? As much as you would like to think otherwise, you are not in the majority here.

(you'd think after so many Wall-o-text posts and basically no changed opinions, even from people who made detailed, intelligent responses, that dai would see this).
Quote:
Quote from Dai Grepher:
Quote from Prime Hunter:
I know this is supposed to be about ZM and Metroid, but there are a few other timeline issues that I feel need to be mentioned. As we've said before, Prime's storyline already had some plotholes in them. However, there is one Pirate Log that refers to the fall of Zebes due to the Hunter. In it, doesn't it say that they went back to Zebes to rebuild? How can somebody rebuild a destroyed planet?

You must be referring to the planetary explosion in Super Metroid. It is possible that Zebes' surface and inners were simply reformed by the explosion that was not powerful enough to destroy the planet. Remember that Zebes is made of a thick and strong material. The bomb many have just warped Zebes. There is evidence that suggests that the planet is still solid.

Quote from MP2 Bonus Disk, about Super Metroid:
There, Samus destroys Mother Brain — thanks to the sacrifice of the baby Metroid's life — and escapes just as planet Zebes is utterly destroyed by the Space Pirates' self-destruct program.

Right there is proof that Zebes was destroyed at the end of Super Metroid.

Quote from Dai Grepher:
Quote from Prime Hunter:
From my perspective, the writer of the letter meant that the gameplay is not all the same when they said it wasn't a remake. (If you think about it, a lot of remakes [Like the Super Mario Advance series] are mostly the same game with updated graphics, so this could be the reason why he said ZM wasn't a remake.) The storyline is, however.

"I wouldn't necessarily call it a remaking of the backstory." - Sakamoto

Quote from Dai Grepher:
Quote from Prime Hunter:
They never argue that it's a brand new story, besides what is added to the end of the game.

No, they do say that it is very different from Metroid, and that the challenges are new.

I never said they REMADE the backstory. They expanded it. BIG difference. Just because the gameplay is different doesn't mean the overall story is. Samus is still there to stop the Metroids, Space Pirates, and Mother Brain. She just does things a bit differently to accomplish this task.

Think of the new King Kong movie released last year: It is considered a remake of the 1933 classic, but there are VAST differences in how each movie progresses. However, the overall storyline remains intact:

- Find Skull Island
- Ann gets captured and sacrificed to Kong
- Later, Ann gets rescued, but Kong pursues her
- Kong is captured and taken to NYC, where he breaks out
- Kong climbs the Empire State Building
- Kong faces off against the planes.
- Kong falls from the top of the Empire State Building

The movie elements may be different, but the OVERALL STORY is the same thing. The 2005 version is just a heavily modifed 1933 version, making it a longer, better movie by today's standards. The 1933 version would NEVER stand up to what movies are today, so things had to be changed. The same thing is what happened with Zero Mission. As we have stated many times already, the original 1986 Metroid, while still fun and considered a classic, doesn't come anywhere close to what many call a great game today.

Quote from Dai Grepher:
Quote from Prime Hunter:
All that it says is that new ELEMENTS were added to both the story and the gameplay in order to make it a better for current gamers.

That is not what it says at all. I would like to see a direct quote of where you think it states that.

My mistake: I guess I put down what I would do if I was remaking a game. Since I am studying electronic gaming at college, and hope to join the industry some day, it seemed like a logical idea to me. But, you are right when you say there is no clear evidence of this.

Quote from Your concluding summary:
NOA says “no” to Zero Mission being a remake, but they also say “no” to it being a prequel. If it is not a remake then it must be a prequel

You say right there that NOA doesn't believe ZM to be a prequel. How can you then say that it MUST be one right afterwards?
Quote from Zeke:
You're all missing the obvious!  Zero Mission is about Samus going to planet Zebes to defeat a mechanical life-form called Mother Brain.  But the original Metroid is about Samus going to the planet Zebeth to defeat a mechanical life vein called Mother Brain!  The games are completely unrelated!

Also, let's not forget that it was the Earth-2 Samus in the original game.


PLEASE tell me thats sarcasim....its really weird you thinking that the names have to do with telling us that they are 2 different planets...but, you can just be joking..
PAGE BREAKER
Ready and willing.
Hahahaha, Earth-2 Samus. You rock Zeke.
Quote from dia:
Quote from ajbolt89:
I'm going to have to second Saber here, because all I've really noticed in your arguments is selective hearing. If something doesn't support your argument, it's not real proof, because they didn't have something in mind?



It is not real proof because it is not proof at all. "Remakes change things" is not proof. "First mission means first game" is not proof. "The Morph Ball is in the same place" is not proof.

The NOA e-mail states that while both adventures take place in the same area, they are very different. Other e-mails also state outright that Zero Mission is not a remake of Metroid. Just because they referred to Metroid as the first mission in that one response does not mean it is the first mission or that they were right to call it that.


woah, woah, hold on a second and look at the bold area. is it just me, or does that contradict your arguement about the mother brain room and the other map areas you pointed out? face it, there is only 1, yes, one person who has agreed with you, EVEN IN THE SLIGHTEST AMOUNT. if i were in your shoes i would just give up. you have made an ass of yourself, only one person agrees with you, and we are getting into a heated debate from some bullocks you pulled out of your twisted little mind. ANYONE SANE IN YOUR POSITION WOULD GIVE UP, YOU ARE FIGHTING A LOSING BATTLE!
Cook of the Sea
Quote from Supuh:
only one person agrees with you


Actually, that was 13M13's idea of a joke.  And he's now banned from this thread.
ok, so noone agrees with him, dai, you have been pwn't in everyway, your theory is unacceptable, naughty stool!
Quote from SABERinBLUE:
"Where" can indicate a point in time as well. Or even, which is more likely, a physical location on the Metroid timeline. Consider the following:

"the second episode picks up right where the first episode left off."

that's diction you hear everywhere.


Whenever that is said, how many times have you seen the episode begin with the same setting, characters, and events as were shown in the previous episode? That is why one can say it begins where the last left off. It merely continues the same setting as before.

This is all beside the point though, and this is because of the following statement. "It becomes immediately obviously however, that this adventure is very different from the first..." This indicates a fact contrary to Zero Mission beginning at the same time as Metroid, because it states that the two adventures are very different. The fact that the NOA rep says "No, it isn't" to the question of if the game is a remake should be proof of that.

Quote from Dr. Trence:
according to the wikipedia, there is only one Ridley in his species. so it would be impossible for there to be more than one ridley in each game, thus, not making it a prequel.


Wikipedia is inaccurate when it comes to Metroid because uninformed Metroid fans that write their own storylines for the series made its articles. No Metroid game indicates how many Ridleys there are, but it does in fact prove that there are at least two. That is enough to prove those Wikipedians wrong.

Quote from Dr. Trence:
just sayin'...when samus killed ridley in the NEs metroid, the space pirates found his nearly dead body form, and remade it into a cyborg dragon. since he was badly hurt (nearly killed) when samus fought him. and it does make sense to have ridley be the last creature in exctinction.


When Samus killed it to be nearly dead? That doesn't make sense. If there is only one Ridley, then how does Meta-Ridlet become normal Ridley in Super Metroid? Also, how do the B.S.L. researchers obtain the fully composed body of the "only" Ridley and manage to freeze him when the "only" Ridley was blown up along with Planet Zebes in Super Metroid? It looks like I will have to pay Wikipedia an early visit.

Quote from Dr. Trence:
the space pirates wouldnt have made a different ridley a leader of their army one by one, that would be stupid...so, half the proof you need to make it a remake


Ridley was only the leader of the Space Pirates once, and that was in Zero Mission. Every other game has Ridley fill a lesser title.

Quote from SABERinBLUE:
I cannot see someone writing that with the intent of just meaning that both games happen to take place on Zebes.


"It becomes immediately obvious however that this adventure is very different..."

Clearly indicating different adventures in spite of similar settings.

Quote from BlueGlass:
"...her first adventure as an intergalactic bounty hunter." It is possible that she did not hunt bounties between galaxies until MZM


Nice try.

"As a last resort, the Federation Police decided on a risky strategy: to send a lone space hunter to penetrate the pirate base and destroy the mechanical life-form that controlled the fortress and its defenses - the Mother Brain. The space hunter chosen for this mission was Samus Aran." - Metroid prologue

Samus was a "Space Hunter" which is also what they are called in Metroid's version of the prologue. "Space" includes multiple galaxies.

Quote from BlueGlass:
"Now, I shall finally tell the tale of my first battle here... My so-called Zero Mission." Her other battles could have taken place elsewhere


Of course, but what about "Now, I shall finally tell the tale"? That indicates that Samus is telling this tale for the first time. How can this tale be Metroid if Metroid's mission was told multiple times (Metroid, Metroid II, Super Metroid, Metroid Prime, Metroid Fusion)?

Quote from BlueGlass:
"Experience the first of Samus's legendary adventures..." Her other adventures might not have been legendary.


Nice try, again.

"Considered the greatest of all the bounty hunters, Samus had successfully completed numerous missions that others had thought impossible." - Metroid prologue

If you are the greatest, and if you have completed numerous missions that others thought impossible, you are a legend.

I would like to point out two other things. Here the prologue makes the distinction between Space Hunters and Bounty Hunters. These two titles are not synonymous.
Also, none of this is my theory or opinion. These are quotes straight from the manual.

Quote from BlueGlass:
From the IGN interview you linked to (and in fact something you used as prequel evidence):

Q. What challenges did you face in reworking or reinventing a new storyline for the character in Zero Mission?

I wouldn't necessarily call it a remaking of the backstory. We've taken this opportunity to explore the backstory a little bit more. With Metroid Zero Mission not using text-based messaging or language in the game, we've used more visual cinematics to express the story through her recollections or memory. Through that, we've created a story that is open to interpretation to the player, and as people play I think they'll interpret Samus' past based on what they take on those cinematics. So I think in a way it's expanding on the story at the same time retaining some of the mystery of it.

Those two bolded parts can only refer to the story of the original Metroid. Their exploring of the backstory a little bit more almost definitely refers to Samus's relation to the Chozo, which Metroid did not even mention. The "expanding on the story" can only refer to the post-escape stuff. The story to be expanded on is that of the original Metroid. Therefore, Sajamoto is quite correct in saying "I wouldn't necessarily call it a remaking of the backstory," because it is a reTELLING of said story, with more added on.


Prove false by these statements:

"With Metroid Zero Mission not using text-based messaging or language in the game, we've used more visual cinematics to express the story through her recollections or memory."

The entire game was a flashback, as proven by Samus' past tense narration. There are also cinematics all throughout the game. Sakamoto then refers to the story, not just the backstory.

"Through that, we've created a story that is open to interpretation to the player, and as people play I think they'll interpret Samus' past based on what they take on those cinematics."

Created a story? Well, if this were a remake then there would not be anything to create but rather recreate. He then refers to this as Samus' past. Since Zero Mission is a past tense game told at a later date in time, it makes the expanded story all of Zero Mission itself. That is not hard to understand when you realize that Zero Mission is a prequel.

I almost forgot about the second comment in this response of his. "We've taken this opportunity to explore the backstory a little bit more." Well guess what a prequel is. A backstory expansion.

Quote from BlueGlass:
About the "prologue" section of the MZM instruction booklet referring to the Metroid port, why in the world would Nintendo give a story for an unlockable extra at the beginning of the booklet when that extra already has its own section in said booklet and not give a story for the game the booklet is for?


Same reason they restated Metroid's prologue in Metroid II's manual, to give the game a basis as a prequel (or a sequel in Metroid II's case).

If the Zero Mission box states that it is Samus' first mission and adventure, and there is a story in the book referring to previous missions, how hard is it then to conclude that Zero Mission is the first of those prior missions?

Quote from BlueGlass:
Then how come Mother Brain's room has moved in relation to the morph ball/start area? It should be above and to the right, but is instead almost directly above and slightly to the left.


The Super Metroid manual states that Zebes had to be rebuilt after Metroid. The explosion in Metroid must have caused those areas to shift.

This is also another inconsistency with Zero Mission, which shows that all the areas are the same even after the explosion.

Quote from BlueGlass:
Do you have any proof that Metroid is NOT an incomplete story told by someone else? As I see it, there is no proof either way, so this should just be left alone.


Obviously Samus would be the only one capable of telling the events of Metroid, as she was sent there alone. As far as being an incomplete story, that is proven false by the fact that Metroid is consistent with the other games in the series, INCLUDING Zero Mission as a prequel.

Quote from BlueGlass:
What is to say that they simply didn't feel like taking the time to check the details of Mother Brain's room from Metroid against the details of Mother Brain's room from MZM?


Sakamoto's statement of game consistency being important to him. Now answer my question. What indicates that they did not just make a brand new adventure?

Quote from BlueGlass:
This is one of the most unreasonable things I've ever heard. Of course professional game designers can make mistakes! That is why games have glitches.


Glitches are errors that are created by conflicting game code, not game designers. This is a hypothetical case of people designing a remake to be completely inaccurate with what they are remaking.

Quote from BlueGlass:
They can make mistakes in consistency as well.


Mistakes yes, but completely different designs? No. They intentionally made it different as seen in the lack of conformity.

Quote from BlueGlass:
That is why there are plotholes in the Zelda timeline and in the storyline of Metroid Prime.


Metroid Prime has no plotholes.

Technically there are none in the Zelda timeline. It all depends what timeline you use and how you link the games together. Also, Miyamoto speaks of a document that supposedly links all of the Zelda games together.

Quote from BlueGlass:
If you want an inconsistency in the main metroid timeline not involving MZM, the egg the Hatchling comes out of at the end of RoS is much larger compared to Samus than the egg in the SM flashback (that is what I meant when I said the rooms were different, btw);


Size transitions between a Gameboy system to a Super Nintendo system are bound to have slight proportional differences. The camera may have been closer in Metroid II, or perhaps it was from a different angle!

Quote from BlueGlass:
also there is the movement of Mother Brain's rooom between Metroid and SM that I mentioned above.


That is accounted for in Super Metroid's manual.

Quote from BlueGlass:
Also, it is highly unlikely that placing the correct number of Zebebites in Mother Brain's room would be on the "important things" list of any of the designers.


It is unlikely that Zero Mission is a remake of Metroid.

Quote from BlueGlass:
They would be far too busy making the game enjoyable and making sure it was running smoothly.


OK, I am going to post a comparison/contrast picture. I want you to tell me if the two images look the same or different. Here we go:



Quote from Kejardon:
Ah well, I guess I can't hope for you to learn all that much in the span of one post.

Except you didn't. All you did was say "No, I'm right and you're wrong," dressed up to look intellectual:

Unfortunately for you, sounding smart and saying something that is smart are two entirely independant things.
We should start a tally to see how many times you use paraphrase that as a rebuttal without backing it up with anything.

Lemme see if I can interpret this correctly. Dai Grepher wrote:
What I say is fact because I say so. What you say is fallacious because I say so.

There isn't even anything here for me to refute, because all you have here is an opinion with nothing to back it.
2 in this post.


Would you like marshmallows for your flames? Better yet, are you actually going to discuss the issue? If not then I am done replying to you.

Quote from Kejardon:
I understand it fine. It's referring to Metroid I, but 'Her first [game's] adventure' is too short, too dull. Which is why they tack on the 'intergalactic bounty hunter' bit.


"A enhanced retelling of her first video game's adventure."

"The full story of her legendary Metroid adventure."

"The tale of the NES Metroid relived through Samus' perspective."

Numerous ways to say it, yet it was not. Just as I told you before, you take a quote and twist it to add your own spin. What you think it means is not what it actually says. "First adventure" does not fit or relate to Metroid in the least and you know it. That is why you make excuses. I thought that true Metroid fans sought the true timeline and regarded the facts. Why they are you fighting against the facts and trying to change them to fit your personal belief?

Quote from Kejardon:
If you want to be technical, neither the present construction nor any of the possible constructions I've suggested are complete sentences and are therefore 'wrong'. But Nintendo doesn't make money by following nuances of English, it makes money by building interest in games and getting people to buy them.


They also make money by making new adventures and expanding upon their game series.

Quote from Kejardon:
Have you tried googling the quote? It brings up tons of online stores to order the game from.
Official product description. Short of a strange conspiracy or immense ineptidude on Nintendo's part, you can not deny that you are wrong on this.


Well it seems that some online stores have questioned Nintendo about the game, but that does not mean that it is the official description. The official description is found here:

http://www.nintendo.com/gamemini?gameid=m-Game-0000-1856

That presents a completely different backstory though, so you will probably say it is not canon or just put your own meanings behind the words.

Quote from Kejardon:
So... you admit that in certain cases 'First mission' should be replaced with 'First game'.


No, I admit that calling Metroid the first mission is a mistake that many people avoid doing.

Quote from Kejardon:
I refuse to believe you are so oblivious that you don't realise that's been my point this ENTIRE TIME.
Metroid is not literally the first mission Samus ever undertook. This sentence was not meant to be read literally. It is the first game, or the first mission in the game's series, which is how the sentence was to be understood.
And around that thesis winds my entire argument.


Your argument is baseless, because you do not have any proof that they meant to refer to Metroid when the said "first mission" on the box and the website.

Quote from Kejardon:
Ok, let's go to the official site. Specifically for Zero Mission. http://www.metroid.com/zeromission/launch/index.html
And... hmm.. let's click on the big picture on the left.
The second to last frame: "Will anyone GET OUT ALIVE?"
Last frame: "Now, I shall finally tell the tale of my first battle here..."
Oh no, Samus! Did you escape Zebes or did you manage to get back here to tell about your tale?


That obviously refers to a mission that we have not seen before. It presents the event as an unknown. You also skipped the part regarding the capture of Metroids that exist on Zebes, once again showing that you disregard the facts.

Quote from Kejardon:
Let's see, where else... Ship's Log, that should have some useful information.
No wait, it says there's data loss on all the files. ::reloads the site::
Dang it, still data loss. ::clears cache, restarts FireFox, goes to site::
Eh, forget it. The data loss must be server side.


So where is your proof that Nintendo is overly dramatic when it comes to factual information?

Quote from StarmanHaxor:
I won't even reply to the rest because it is just beating a dead horse. The mother brain battle redesign is common sense. You are just delusional now.


Prove that it is a redesign and not a new design. I could point to the new Super Metroid Tourian and say it is a remake of Metroid's version and I would be just as wrong as you are about Zero Mission.

Quote from Tahngarthor:
Archaeology is in fact a science, regardless of what "it has to do with."


OK, the point was that the B.S.L. would not waste time on a stone carving. This implies that the Chozo statues have technology in them. Why didn't you reply to what I posted before? Oh, I see. You must have realized that what I said was relevant to the entire topic and that you have no counter argument against me. That is fine.

Quote from Tahngarthor:
God, this is getting silly. the original metroid was made almost 20 years before. They weren't aiming for a freakin' exact copy. They wanted an updated, modernized version that factored in all the fun stuff people have come to enjoy from the metroid series. From a story standpoint, just because something did or didnt exist in ZM but the opposite in Metroid, doesn't mean it's not the same adventure.


Prove it.

Quote from Tahngarthor:
I like how you keep claiming the NoA letters support your argument when they very clearly don't, and you're the only (or almost) the only person here who thinks so.


Really? That is the part most people hate.

Also, you just contradicted yourself. Right before this you said that the two adventures are the same. However, the NOA letters state that the adventures are very different. Therefore, don't the NOA letters prove you wrong?

Quote from Tahngarthor:
Just think for a second: If everyone here is trying to (successfully, in my opinion) refute your manipulations of the truth, does that automatically make us all ignorant? it sure feels like it.


You said it, not me.

Quote from Tahngarthor:
You really havent convinced (almost) anyone of anything here, so why do you continue? As much as you would like to think otherwise, you are not in the majority here.


Not here, but in the Metroid community the prequel side is the majority.

Quote from Tahngarthor:
(you'd think after so many Wall-o-text posts and basically no changed opinions, even from people who made detailed, intelligent responses, that dai would see this).


The only things your side has submitted are opinions, which I respect but do not regard as facts. Others have asked valid questions that have lead me to make strong points proving that Zero Mission is indeed a prequel. Lastly, none of you have refuted any of the evidence that I have brought up, and a few of you are even twisting the facts to suit your own theories. That is just wrong. You all should be searching for the truth, not making things up to keep believing in the remake theory.

Quote from Prime Hunter:
MP2 Bonus Disk, about Super Metroid wrote:
There, Samus destroys Mother Brain — thanks to the sacrifice of the baby Metroid's life — and escapes just as planet Zebes is utterly destroyed by the Space Pirates' self-destruct program.

Right there is proof that Zebes was destroyed at the end of Super Metroid.


That doesn't mean that it is dust and debris though. It could just be a shattered and chaotic planet of molten rock and no atmosphere.

Quote from Prime Hunter:
I never said they REMADE the backstory. They expanded it. BIG difference. Just because the gameplay is different doesn't mean the overall story is. Samus is still there to stop the Metroids, Space Pirates, and Mother Brain. She just does things a bit differently to accomplish this task.


She does the same thing in Super Metroid. Is that a remake now too?

Quote from Prime Hunter:
Think of the new King Kong movie released last year: It is considered a remake of the 1933 classic, but there are VAST differences in how each movie progresses. However, the overall storyline remains intact:


Think of the new King Kong movie and finding a group of people on the Internet one day trying to tell you that it is a remake of Planet of the Apes. Well, I guess that would not be exactly like this issue, but you get the idea. There is no evidence that the game is a remake, and all of the facts that exist prove that it is a prequel or at least not a remake of Metroid.

Quote from Prime Hunter:
My mistake: I guess I put down what I would do if I was remaking a game. Since I am studying electronic gaming at college, and hope to join the industry some day, it seemed like a logical idea to me. But, you are right when you say there is no clear evidence of this.


That is ok. I respect you for correcting yourself. I have done the same in the past as well.

Quote from Prime Hunter:
You say right there that NOA doesn't believe ZM to be a prequel. How can you then say that it MUST be one right afterwards?


Zero Mission can only be one thing. It must be a remake, or it must be a prequel. It cannot be both, and it cannot be neither one. NOA says it is neither one, and they are obviously wrong as even they admit.

If Zero Mission is not a remake, then it must be a prequel since it is the first mission. Also, if it is not a prequel then it must be a remake, although a horribly inconsistent one. I will accept either one, but right now I accept the one that has all the facts supporting it.
Quote from Dai Grepher:
Quote from Prime Hunter:
I never said they REMADE the backstory. They expanded it. BIG difference. Just because the gameplay is different doesn't mean the overall story is. Samus is still there to stop the Metroids, Space Pirates, and Mother Brain. She just does things a bit differently to accomplish this task.

She does the same thing in Super Metroid. Is that a remake now too?

No, because in Super she only heads to Zebes AFTER Ridley steals the Metroid larva from the station. She is never ordered to go there, she goes on her own. With Zero Mission and Metroid, she has orders to investigate Zebes. She is sent there on missions, not because she chooses to go.

Plus, Super has CLEAR in-game evidence that it takes place long after her original visit to Zebes. (With the prologue and destroyed Tourian) As this debate has proven, there is still some confusion between Zero Mission and its relation to Metroid.
ok Dai, we get the point, and we concede to you, you are indeed a stubborn moroon who continues to manipulatewhat people say so that your opinion will come out on top, and if it isnt clear enough, let me explain it to you in the simplest possible way:

... IF YOU ARE TRYING TO PERSUADE US, IT ISNT WORKING! NO ONE ACCEPTS YOUR IDEAS, AND WE REJECT THEM, HECK, WE EVEN HAVE OUR OWN SITE, AND TOGETHER WE KNOW MUCH MORE ABOUT METROID AND ITS STORY THAN YOU EVER WILL! ... oops, caps lock, face it dai, you've lost. end. of. story. your arguement is growing increasingly more pathetic every post you make as you try to persuade us over to your side, and you twist ours and others words, saying that we didn't mean what we said, then when we correct you, you ignore us, and act as if our counter arguement is little more than an innocent little baby bunny about to be run over by a lawnmower. you have contradicted yourself in at least 8 spots i have counted. you cannot tell us that what we say is an assumption, when 80% of what you say is an assumption too! the mother brain room is different in MZM and SM, so? you said it yourself, the game is being played as if it was a flashback, well, guess what? MEMORIES ARENT PERFECT! you can forget things, and even think that things happened in a different way than they actually did! NO ONE IS ON YOUR SIDE, GIVE UP! in all the posts and topics you have linked us to, i have UTTERLY FAILED to see anyone at all the agrees with you, and when you say that the majority of the metroid community agrees with you, guess what? WE ARE THE MAJORITY, HERE AND SCU! G4 and the nintendo do not make up the metroid majority, we do. hell, 70% of the time you ask how to do something on one of those forums, they link you to us. NO ONE AGGRES, GIVE UP, IN FACT, IF I WERE A MOD, I WOULD LOCK THIS TOPIC FOR BEING STUPID, but im not a mod, and im not siggesting any mod to lock this, since that would be minimodding, which is against the rules.
in the name of justice!
Quote from Dai Grepher:
Quote from SABERinBLUE:
"Where" can indicate a point in time as well. Or even, which is more likely, a physical location on the Metroid timeline. Consider the following:

"the second episode picks up right where the first episode left off."

that's diction you hear everywhere.


Whenever that is said, how many times have you seen the episode begin with the same setting, characters, and events as were shown in the previous episode? That is why one can say it begins where the last left off. It merely continues the same setting as before.

If we're having an argument, but have to stop, then come back later, one of us might say, "where did we leave off?"  That indicates a point in the conversation.
Quote:
Quote from Prime Hunter:
Think of the new King Kong movie released last year: It is considered a remake of the 1933 classic, but there are VAST differences in how each movie progresses. However, the overall storyline remains intact:


Think of the new King Kong movie and finding a group of people on the Internet one day trying to tell you that it is a remake of Planet of the Apes. Well, I guess that would not be exactly like this issue, but you get the idea. There is no evidence that the game is a remake, and all of the facts that exist prove that it is a prequel or at least not a remake of Metroid.

NO.  YOU DID NOT JUST SAY THAT.

If we were to really analogize this with your argument, then you would be telling us that King Kong is not a remake because 98-year-old Fay Wray did not play Ann Darrow in Jackson's version.



The remake argument is based on the idea that Metroid 1 is no longer "canon"...which means that it doesn't matter what stuff looked like in that game, or what the backstory says.  Anything that is inconsistent is assumed to be correct in Zero Mission by people who believe that version.

Quote:
Of course, but what about "Now, I shall finally tell the tale"? That indicates that Samus is telling this tale for the first time. How can this tale be Metroid if Metroid's mission was told multiple times (Metroid, Metroid II, Super Metroid, Metroid Prime, Metroid Fusion)?

Metroid 1 is not a telling of Metroid 1.  Metroid 1 is the events of Metroid 1 happening while you press the D-Pad and the A, B, and Select buttons.  Metroid II does not feature a telling of Metroid 1.  Metroid 3 includes a telling of a small part of Metroid 1.  Metroid Prime has allusions to the events of the events which came before it, from the Pirates' perspective.  Metroid Fusion may include references to Metroid 1 (Hell if I know).  Samus has never told her full story because the battle with the charge beamst, cock, real bastard, imago, the stealth sequence, and iron ted battle had never been told before.

Incidentally, when the aj posted, he was nothing the debate because he hadn't said anything yet.  There are no judges on the internet, the only way to win a debate is to convince the other side, which is always impossible.
lol no way
Quote from Dai Grepher:
The only things your side has submitted are opinions, which I respect but do not regard as facts. Others have asked valid questions that have lead me to make strong points proving that Zero Mission is indeed a prequel. Lastly, none of you have refuted any of the evidence that I have brought up, and a few of you are even twisting the facts to suit your own theories. That is just wrong. You all should be searching for the truth, not making things up to keep believing in the remake theory.


Firstly, you state that we've only brought up opinioins, and not evidence. Uhm.
Haha.
Uhm, Dai, our evidence is as substantial as yours. What I guess you don't understand is the fact (to use your own too-oft thrown around word) that logic is ALSO a form of evidence. Look, you've got your pictures and your text, which is great, but your logic is completely backwards and circular. You make the assumption about what Sakamoto was feeling and thinking in his reply to IGN's question. Clearly, because you said so, he must have simply ignored that part of the question. And that is also, according to you, evidence that Nintendo isn't trying to confuse their customers. Because Sakamoto didn't correct the IGN interviewer, it's clear as day that either he agreed with the interviewer's presumption about the timeline status of MZM, and didn't feel the need to correct him on a non-issue, or... Nintendo doesn't care about confusing their customers.
One option allows your theory to still stand, but also forces you to admit that Nintendo doesn't care about confusing their customers on the status of MZM in the Metroid timeline. The other option simply does not allow your theory to stand.

Quote from Dai Grepher:
Sakamoto does not correct him because the comment does not pertain to the question.


Uhm. It's a part of the question as a whole, and since Game-Designers-Don't-Make-Mistakes, clearly Sakamoto isn't making a mistake in letting that slip, correct? He's either: intentionally confusing his customers through not clarifying that it is indeed a prequel, Or: it's actually not a prequel, and so he felt no need to clarify it.


Secondly, you state that "Others have asked questions that have lead you to make strong points about MZM being a prequel." Who? Who has asked you questions that have lead to ANY strong points that were not initially made in your presentation and simply repeated, or were not refuted by us (and in turn refuted back by you spewing the same information from your initial presentation)? You go on to state that none of us are providing evidence to back up our refutations, which in turn makes them only opinions. Fuck that; once again you ignore the logic behind our posts, and weave around it with assumptions about the state of mind Nintendo as a whole has regarding their overall goals in making MZM. They've stated that paying attention to detail is important to them... from this you assume that they have the time and resources to get everything right? You apply your own logic here, and state that if they were trying to pay attention to detail they'd have the same amount of Zebetites, etc. as in the original Metroid adventure on the NES.
But if they pay attention to detail, then how do plotholes as seen in the original Metroid Prime come about?
Quote from FILE NAME: Prime Breach:
Space Pirate encrypted data decoded.
Log 11.377.

Subject Metroid Prime's breach has been contained. Reports indicate that it sensed a large batch of raw Phazon in the lab from within its stasis tank and broke through the glass, using previously unsuspected strength. Besides consuming all of the Phazon, Metroid Prime assimilated several weapons and defense systems from fallen security units. It has suffered no ill effect from said assimilation: indeed, it began to use its newly acquired weapons against us. Once we pacified it, we were unable to remove the assimilated gear without threat to Metroid Prime--the gear is now an integral part of its body. Command is intrigued by this newfound ability, and has ordered further study to commence at once.


This states that the pirates had Metroid Prime under their control at one point - that they had breached the crater and seized it.

But wait! This scan here says they couldn't figure out the artifacts, and it's dated after the first one:
Quote from FILE NAME: Chozo Artifacts:
Space Pirate encrypted data encoded.
Log 11.452.

We are particularly interested in a number of curious Chozo Artifacts we have been able to recover from a number of religious sites on Tallon IV. These relics resonate with power, and yet we are unable to harness them in any way. Science Team is attempting to fuse them together with Phazon, believing that a link might exist between them. We know that these Artifacts are linked to the Chozo Temple that block full access to the Impact Crater. We have yet to crack this enigma, however. Command grows impatient regarding this matter: results must be produced soon.


Wait a tick! They've already breached the crater, as evidenced by the earlier dated log file.

Prime Breach: Plot Breach.

Thank you. Now go on to tell me how this isn't evidence, but is only an opinion. I suspect it will have to do with me not "knowing how to read pirate dating systems", to which you'll attach a theory. I can't wait.

Lastly, (which isn't a word in the way you used it), you've still not answered any of Kejardon's comments about your twisting of words and ignoring of facts. Ohnoes, he must be flaming, because you can't get your ideas straight? I cannot believe you dare to continue your dirty asskissery. You disgust me. You have still not shown how your statements have any logical backing to them, much less any more backing than ours. You've ignored Kejardon's claims by stating them to be flames... even if they were, that doesn't make them any less true, and in turn doesn't mean you can just ignore them. You also ignored my statement at the end of my paragraph, so I'll say it again here: Nobody appreciates your sarcastic friendly tones. Stop pretending you're not a cold/heartless machine, and start refuting our claims.
face it Dai. stop making it look like youre the "man" and you know everything. because when its the community vs. you, you're gonna lose. i know i havent gave any good proof, but every one else who has giving their info, has beat you. And guess what? WE DONT CARE. Were all about taking these games apart, sequence breaking the whole thing in and out, were not a debate club who would argue all day about what is what and who is who. Take your littile debate else where because we honeslty dont care. Even if it was true, it wouldnt change the world, what would if someone found an awsome glitch within one of the metroid games, and made it true. i wouldnt even care if it was. you REALLY have to chill on this. every one you have faced has beaten you, not just here, but the nintendo foums, gt4 forums, and anyone else you have told about. And aj's right, all your so called "theroys" are you own opinions. so please, STOP this debate, if you try to carry it on, who knows, you might have a rep for the worlds most dumbest debater. but really, dont try to come up with a lie like "people DO care if it is a prequel". Well, half of the community DOESNT care.

so, please, stop this silly debate, and just leave, or make another contrubution to the forum, do this for your own sake.
Okay, I'm now done attempting to use your own style of logic to persuade you.

Quote from dai wrote:
Quote from blueglass wrote:
"...her first adventure as an intergalactic bounty hunter." It is possible that she did not hunt bounties between galaxies until MZM



Nice try.

"As a last resort, the Federation Police decided on a risky strategy: to send a lone space hunter to penetrate the pirate base and destroy the mechanical life-form that controlled the fortress and its defenses - the Mother Brain. The space hunter chosen for this mission was Samus Aran." - Metroid prologue

Samus was a "Space Hunter" which is also what they are called in Metroid's version of the prologue. "Space" includes multiple galaxies.


My comment was about that quote from the commercial that you use as evidence.  It had nothing to do with the Metroiid prologue.  Besides, the term "space hunter" is very vague and can apply to anyone who hunts things in space, even if they stay in their own galaxy while doing the hunting.

Spine Shark already answered the next point

Quote from dai wrote:
Quote from blueglass wrote:
"Experience the first of Samus's legendary adventures..." Her other adventures might not have been legendary.


Nice try, again.

"Considered the greatest of all the bounty hunters, Samus had successfully completed numerous missions that others had thought impossible." - Metroid prologue

If you are the greatest, and if you have completed numerous missions that others thought impossible, you are a legend.

I would like to point out two other things. Here the prologue makes the distinction between Space Hunters and Bounty Hunters. These two titles are not synonymous.
Also, none of this is my theory or opinion. These are quotes straight from the manual.


First, the definition of legendary: "extremely well-known; famous"  This is probably the definition we want.  Nowhere in the prologue does it state that Samus's"numerous missions thought impossible" were extremely well-known or famous.  You have pulled that idea out of thin air.

Quote from dai wrote:
Quote from blueglass wrote:
From the IGN interview you linked to (and in fact something you used as prequel evidence):

Q. What challenges did you face in reworking or reinventing a new storyline for the character in Zero Mission?

I wouldn't necessarily call it a remaking of the backstory. We've taken this opportunity to explore the backstory a little bit more. With Metroid Zero Mission not using text-based messaging or language in the game, we've used more visual cinematics to express the story through her recollections or memory. Through that, we've created a story that is open to interpretation to the player, and as people play I think they'll interpret Samus' past based on what they take on those cinematics. So I think in a way it's expanding on the story at the same time retaining some of the mystery of it.

Those two bolded parts can only refer to the story of the original Metroid. Their exploring of the backstory a little bit more almost definitely refers to Samus's relation to the Chozo, which Metroid did not even mention. The "expanding on the story" can only refer to the post-escape stuff. The story to be expanded on is that of the original Metroid. Therefore, Sakamoto is quite correct in saying "I wouldn't necessarily call it a remaking of the backstory," because it is a reTELLING of said story, with more added on.



Prove false by these statements:

"With Metroid Zero Mission not using text-based messaging or language in the game, we've used more visual cinematics to express the story through her recollections or memory."

The entire game was a flashback, as proven by Samus' past tense narration. There are also cinematics all throughout the game. Sakamoto then refers to the story, not just the backstory.

"Through that, we've created a story that is open to interpretation to the player, and as people play I think they'll interpret Samus' past based on what they take on those cinematics."

Created a story? Well, if this were a remake then there would not be anything to create but rather recreate. He then refers to this as Samus' past. Since Zero Mission is a past tense game told at a later date in time, it makes the expanded story all of Zero Mission itself. That is not hard to understand when you realize that Zero Mission is a prequel.

I almost forgot about the second comment in this response of his. "We've taken this opportunity to explore the backstory a little bit more." Well guess what a prequel is. A backstory expansion.


did you even read what I typed?

The story he says they created was the post explosion stuff and the opening message from Samus.  Those are the only parts of the game that refer to Samus's past, and the second part of the sentence makes it clear that the story they have created is about Samus's past.  By Samus's past, I mean her time wthe the Chozo on Zebes.

[quore="dai wrote"]
Quote from blueglass wote:
About the "prologue" section of the MZM instruction booklet referring to the Metroid port, why in the world would Nintendo give a story for an unlockable extra at the beginning of the booklet when that extra already has its own section in said booklet and not give a story for the game the booklet is for?


Same reason they restated Metroid's prologue in Metroid II's manual, to give the game a basis as a prequel (or a sequel in Metroid II's case). [/quote]

RoS also had its own backstory in the manual.

Quote from dai wrote:
Quote from blueglass wrote:
What is to say that they simply didn't feel like taking the time to check the details of Mother Brain's room from Metroid against the details of Mother Brain's room from MZM?


Sakamoto's statement of game consistency being important to him. Now answer my question. What indicates that they did not just make a brand new adventure?


the extreme similarities between the basic map layout, stories, and item locations

Quote from dai wrote:
They also make money by making new adventures and expanding upon their game series.


No, they only make money when people buy these new adventures and expansions of their game series.  Nintendo does not get money just for making a game, especially since making games actually COSTS the company money.

Quote from dai wrote:
Your argument is baseless, because you do not have any proof that they meant to refer to Metroid when the said "first mission" on the box and the website.


You have no proof that they didn't.

Quote from dai wrote:
That obviously refers to a mission that we have not seen before.


Why would Nintendo randomly add a frame to the story section of the MZM section of the official Metroid site refering to something other than Zero Mission?

About that thing on the Nintendo website that you claim is the official backstory for MZM, did you notice that it says at the top: "article source: Nintendo Power?" (note: the question mark is inside the quotation marks simply because I am following the rules of English grammar, not becausethe source of the article is questionable)  Nintendo Power is not going to have the official MZM backstory when NoA doesn't even know whether or not the game is a remake or prequel.

Concerning the NoA e-mail, you seem to be the only one who thinks it implies a prequel.  Every other person who read it sees it as implying a remake.

You're telling us to give proof when most of your proof is simply your opinion on certain details.  Not that it really matters, but a Google search for metroid zero mission remake turns up 71,900 results while a Google search for metroid zero mission prequel turns up 13,900.