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Yeah I mean landing, we land twice in our current strategy.
Edit history:
GuardianGarr: 2012-04-14 05:08:19 pm
GuardianGarr: 2012-04-14 05:07:13 pm
Looked at your strat. It might be a bit harder, but I believe you can do 1 land and 1 touch, just might be harder. Possibly no touching at all until entering the corridor. I'll have to try it for myself to know for sure though. Once I do, I'll get back to you.

Also would it be unrealistic to say you can one round Phantoon without TAS? I believe if you can manage 12 missles and a super missle after charge shots, you could kill him in one round. That's using all beams on first shot, then CWS combo twice, then missles and SM. Either that or when he first opens his eye, use a Spazer Special, then 2 CWS combos, then some missles/sm stagger shots?
Super Secret Area - Dead Ahead!
I believe it's possible to one-round him anyway, even with Missiles, but it's very tough.  Many of us have tried to stutter and Missile him in the past, and we always seem to fall a few Missiles short.  By all means, test any new strats you come up with.  We'll all welcome a quicker / easier strat for any boss.
Edit history:
GuardianGarr: 2012-04-16 05:13:08 pm
What's the power on a PB Spazer? If I know that, I can figure out the amount of missles required to kill him. It may also be easier to avoid a third charge beam to studder a couple more missles with good timing. Man I wish I could use an emulator, this would be a lot easier to attempt.

Also, after many failed attempts, I have concluded it is not possible to avoid landing, not that you didn't already know. I am assuming the wiggle drop after entry would require you to move more than 1 frame right and only 1 frame left and do that until you fall. Unless you are within that amount of frames before Samus stops aiming down, you can't wiggle drop. The best I can come up with would all be for show and a lot harder than just dropping.

You can either somehow manage to summer sault to the right side of the platform in front of the pink door, which I doubt, and do a short wall jump or wiggle drop both platforms. I was also recalling your falling wrong so I was thinking you were landing in front of the pink door, so I assumed you could.
Super Secret Area - Dead Ahead!
You can check beam damage half way down this page.
Edit history:
GuardianGarr: 2012-04-17 04:52:59 pm
I can't access the page because the library listed it as games. Hope you answer within the next 2 hours!

Also, I am sure you guys have found this, has anyone gotten behind Crocomire? (Dumb question) If so, have you ever tried boosting behind it then shooting across the place? Or even going just far enough to where you may be behind that spike wall and go the other direction?
Edit history:
Guardian Garr: 2012-04-17 05:55:08 pm
Guardian Garr: 2012-04-17 05:55:07 pm
Haha well, I found my old account. I was wondering why I had no posts. Anyhow, I got the list from someone I know on another forum. It says Super Missles do 300 damage. Is it only 600 on Phantoon?

As far as fighting him goes, I did mess up by a missle on my previous post. Theoretically you could use a Spazer PB, 2 CWS combos and 12 missles and a super. I doubt this would be easy using the Spazer though. I recommend just 3 charges then the stagger. Hell, if you can stagger step 12 missles and a SM Quietus, think you could do it in place of me since I have no resources to do it? I don't know how much the initial quickness of the fight will take affect to this though, so it's up to you if you care. At the very least, you could probably do 2 charges and 15 missles, if you can possibly do that.
Super Secret Area - Dead Ahead!
Yes, people have gone behind Crocomire, but it does nothing.  The most useful thing in his room is the wraparound shot opening the left-hand door, which you may as well do while he's dissolving.  What you're describing sounds like wrapping horizontally round the room like you do vertically with the X-ray glitch.  This doesn't happen.  Getting behind Crocomire just puts you behind Crocomire within the same room space.

Phantoon: I can't see the Spazer SBA being helpful, because the Wave one does so much more damage in less time.  Each of the four particles does (I believe) damage equivalent to a Super Missile, so it's like hitting him with four at once (I presume no damage multiplier).

Super Missile damage: No, Ridley also takes double damage.  I believe he is actually set to take four times the damage, but he has some sort of armour rating, which halves it back to two times damage.
Edit history:
Guardian Garr: 2012-04-18 04:52:11 pm
Guardian Garr: 2012-04-18 04:51:41 pm
I wasn't really worried about speed on Phantoon using said tactic, just beating him in 1 round. Thanks for the other info.

Anyhow, can I get a link that may have a description of the best route to go if you were to get an early Plasma and if it saves time? I can get stuck in the door and climb to the top of the room, but the slope stops me. I can't manage to get any deeper into the door without being stuck. How can I change that? Is there any other way to get there besides the door below it or beating Draygon?

While I'm at it, is X-Ray climbing aloud in SDA? Again, can't ask there since it is labeled as gaming.
Super Secret Area - Dead Ahead!
They'll probably allow X-ray climbing, but you can never be 100%.
Alright than. Does breaking into Lower Norfair do anything useful?
Super Secret Area - Dead Ahead!
Depends on what you're aiming for.  There's always the GT code, for messing around.  SDA won't allow that, before you ask. Razz
Wasn't planning on using it. I guess they clasify that as not only cheating but since you can get over 100%, it isn't meant to happen. I am just wondering if it saves time or is it a waste of time? I am guessing it does nothing useful for you but meh.
Super Secret Area - Dead Ahead!
The main problem with it is the only real reason for going there is Ridley, and if you go there too early, you're so underpowered that his fight becomes a drawn out bore.
Edit history:
Guardian Garr: 2012-04-18 05:56:47 pm
5 mins left for me =( I'll check back tomorrow. Plan to update my run a bit.

Well I was thinking more along the lines of after getting everything required then doing it. Would it be slower or quicker to just use the main entrance?
Edit history:
Guardian Garr: 2012-04-19 05:51:41 pm
Guardian Garr: 2012-04-19 04:47:42 pm
Guardian Garr: 2012-04-19 04:47:12 pm
Guardian Garr: 2012-04-19 04:46:23 pm
Guardian Garr: 2012-04-19 04:46:06 pm
Guardian Garr: 2012-04-19 04:44:50 pm
Getting better at the run. Still having issues with some parts since my controller won't always listen to my commands. Such as wall jumping. Sometimes I can wall jump every time, others I have to rejump 5 times and never get a wall jump.

Got to the second/my third save in about 16 minutes if IIRC. Gonna be working on that some more. Once I get this part down well enough, I am moving to the next.


This begs the question. How the hell are you holding down in the air and moving at the same time at certain areas? The only way I figured out how to do so is if I am running, jumping and retapping jump. If I am falling or not running and holding the jump button for the second time, it just stops my movement. That or I am looking a different direction than originally on first decent. For instance, when you fall off the platform before the long corridor in the beginning. It just forces me to hit the second platform.

Another question. If you change beams during a PB special, does the damage change?
Super Secret Area - Dead Ahead!
Yes, the SBAs just bug out, and you get particles the wrong colour and such.
Edit history:
Reeve: 2012-04-19 08:29:57 pm
Quote from Guardian Garr:
How the hell are you holding down in the air and moving at the same time at certain areas?

If you fall from a platform, press in the direction you want Samus to go, press down and then, while holding down, press and hold back and keep holding back and down. This is called the "back down trick". This works too if unmorph in mid air, just press down after unmorphing and then,hold down and back.
Edit history:
Guardian Garr: 2012-04-24 02:33:44 pm
Guardian Garr: 2012-04-24 02:33:13 pm
So If I am moving Right, I want to hold Down and Left?

Finished Ceres Station with an end time of 44'**. As far as practicing goes, I am almost ready for my first unofficial segment. Just need to practice some other areas first then I'll be ready. My first savepoint I aim to get 4 minutes on the clock. This is right after gaining the SM and Reserve and saving outside of this room. I plan to meet or beat the record then crush it with the Mother Brain skip, yes I can do it very easily.

I can flawlessly go through the SM room about 20% of the time without delay. Most times in the ceiling I can manage to get hit only once and come out with the same or more energy than going in. I find that Behemoths way of getting the missle on the way out is a bit of wasted time. I think even with perfect accuracy, you need to jump at least 3 times to grab the missle and leave which is a lot of delay. So I mockball to the second to last falling point, bomb, grab the missle and leave. Not to mention the bonus of whatever the bug drops, usually 20 energy.

One thing holding me back is my controller. I have a barely functioning L and R button and it's tough for me to wall jump the ride side of the screen, which could be me. I have to be precise when hitting these buttons otherwise, it doesn't respond. I've cleaned, lubed, replaced and attempted to fix these buttons with no real difference.
Super Secret Area - Dead Ahead!
Have you planned which saves you're making yet?  That seems a very odd choice.
Well, I need to save nearby that place at some point and this seems most viable since I will have the least energy at this point and won't have to force my energy down if I decide to save later, let alone removing all my armor. Unfortunately, this is the farthest I can get before saving if I want to use the MB skip.
Super Secret Area - Dead Ahead!
It sounds like you're trying for a super glitched run, similar to the TAS.  Have you checked with SDA whether this would be accepted, as their rules can often seem arbitrary.
Edit history:
Guardian Garr: 2012-04-25 11:50:11 pm
Guardian Garr: 2012-04-25 11:50:11 pm
I'll ask now that I am at my works computer. Hopefully they say ok otherwise I am going to really have to polish up. My guess is they will as long as the run itself is good enough to be record worthy.
Sorry, no real updates today. Been distracted with coding vb and messing around with the x-ray climb. I tend to find those much more interesting lol I guess a small update would be that my dad seems to have fixed one of my controllers, haven't used it yet though. He stuck some toothpicks in the controller so the buttons are stiffer now. This would help greatly if it works better.