Wow. No question mark even. I mean, even mangadood uses punctuation.
What do I think of the graphics? Similar to Prime's but that's not bad. Not to mention the art design is amazing. The Sanctuary Fortress is easily one of the most artistically impressive environments I've seen in any game.
Actually Mangadood doesn't use punctuation unless he forgets not to.
Anyways the graphics in both the Games are relatively the same except Echoes, I found, seemed to have the nicer lighting effects. One thing that did bug me was Samus' face, that really bugged me.
The environments are ludicrously rich in some areas. On the ceiling of the elevator room linking the wastes to sanctuary, there's a spinning clockwork on the ceiling.
This is very bad, because they could have spent all that time adding innovation instead of bells and whistles.
This game, like so many others, is like an above-average looking woman wearing too much makeup. Makeup only really helps the normal looking girls, and even then, it's a lie.
Yeah, I personally think that the game itself wasn't nearly as innovative or original as the first Prime (although that's not really possible, since Prime I was really the first of its kind), but they could have done a much better job with making the game more creative. The graphics are suberb though, which is never a bad thing to me. The bad thing is that they slacked off on other parts of the game, while trying to use amazing graphics as a cover-up. But none of these "slack-off" parts were anything too major, so I still like the game almost as much as the first.
Well, even if those "slack-off" moments weren't major, I'm still curious about em. Still not entirely sure to get the PAL edition once it gets released here in silly old Holland. And, don't spare the spoilers, I don't mind reading ahead a bit. :P
There are a few reused enemies, aside from the normal and flying Pirates and the Metroids which were okay.
--The War Wasps return, completely unchanged other than they can shoot at you sometimes. --Shreikbats are back, with a completely different model (yet same name and movement). --Both Pulse and Scatter Bombus are back and exactly the same (save for their weakness to dark), but randomly name changed to "Harmony" and "Diligence" Class Drones. --Puffers return, same deal with Bombus-just a bizarre name change, this one to "Preed." --Triclops reappear as robots known as "Mechlops." --Grenchlers, a completely new looking reptilian enemy is just a much tougher Baby Sheegoth that can swim and shoot lightning bolts. --Dark Space Pirate Commandos are basically Chozo Ghosts from hell. They phase in and out of the local vision (can be tracked by Dark Visor), take a shit load of shots to go down, and appear a lot in the later half of the game. Sound familiar? Though these do have a grenade launcher as well. --Ingsmashers are exactly like Elite Pirates except that they smash the ground more, take more hits to go down, and their shields can be penetrated by the right weapons.
That's what sticks out the most to me as "slacking off."
Yes I noticed this as well but some enemies appear in most of the games anways. Like the Preed which is a scout for space Pirates and the Bombus who are just there.
The Ing Emperor's final form was almost exactly like Metroid Prime.
What really bugged me is that the Parasites never made it in this game and Metroid Prime's scans said that they were interstellar vermin, yet the war wasps came back.......
Those Grenchlers are annoying as crap. They are my least favourite enemy as they are the cheapest rip-offs of the Sheegoth. I don't mind the Shriekbats or some of the other small enemies being back, but they overdid the War Wasps. There are way too many hives everywhere, and it's nearly impossible to take out the hives without all the Wasps escaping first. Also, there should have been some new Metroid forms (and if there is, then sorry, I probably just haven't come across them yet; I'm like 2/3 into the game).
I don't know...I just feel that the four beams in this game are examples of extreme slacking off. I mean, yes it's cool to have Dark and Light Beams, but the ammo really does take away from the experience, IMO. Also, the Annihilator looks very cool, and is very powerful, but it's just a combination of what we already have. Plus, it takes ammo from both types. They should have made some kind of completely new beam. Getting it just feels like you haven't gotten anything too new...same old Dark and Light energy. I let the Dark and Light Beams slide with using ammo, but the Annihilator definitely should not require it, IMO. Sorry, I'm just really against the ammo system in this game, but that's just me. It really is okay though.
Even Dark Aether seemed a little cheap. While it is definitely very cool to be able to go from Light to Dark Aethers, DA is basically the same areas, only with a lot of darkness, and different enemies. Although the graphics there are superb. And as much as I hate to say it, going from Light to Dark, and back and forth gets really old. Although the enemies there are pretty cool, and new. It's the Light Aether enemies that are re-hashed.
I do like how you fight guardians to get a lot of your various upgrades. That's something very creative in my book, at least for a Metroid game. I also like the new look for a lot of the items, and the suits. Change is good sometimes, and as for the look of everything, it's nice. Also, I like the maps in this game. Every area is huge, and the puzzles inplemented into this one are very good, and probably a little harder.
This may seem pretty negative, but all in all, I LOVE this game, don't get me wrong. The bad points just stick out more, because to me, there weren't ANY real bad points of Prime I. And compared to Prime I, this one falls a bit short. But all the things mentioned above really are pretty minor, and I've gotten past them. I guess I will come to like the game more and more as I play it, but the experience is just not the same as with the first one.
Definitely buy this game, Kharay. Trust me, it's worth it.
Actually Mangadood doesn't use punctuation unless he forgets not to.
Anyways the graphics in both the Games are relatively the same except Echoes, I found, seemed to have the nicer lighting effects. One thing that did bug me was Samus' face, that really bugged me.
Why do you always capitalize words that shouldn't be capitalized? IE: "Games" + "Mangadood" + (from another post) "Comet".
Anyway, I think the graphics are the same. I can't see any difference. The ball bomb and power bomb look better, and they added some blood to the fish in the water, but the graphics in general are the same. You guys can argue this to me, but I as a normal player of games don't see the slightest difference. The original Prime even did better for when Samus takes off her helmet in the end.
Also, there should have been some new Metroid forms (and if there is, then sorry, I probably just haven't come across them yet; I'm like 2/3 into the game).
Well...
They have infant Tallon Metroids... Just tiny little things that I believe turn into the bigger ones when next to phazon (I think I killed them before this happened): Also the Dark Metroids (Pretty cool looking if you ask me)
Quote from Superion:
The original Prime even did better for when Samus takes off her helmet in the end.
I haven't actually SEEN it, but Tallon Metroids did start coming from nowhere, so I assume it happend while I was looking the other way. I was actually waiting for them to grow up in case it was a scan.
Arn't those weak Metroids in Super Metroid Tallon Metroids? I just assumed that the Space Pirates just experimented with Metroids until they come up with the Tallon ones, thats usually Nintendo's explanation for everything. The Dark Metroids look like a basketball on cocaine.
I put it as a spoiler, I don't know if it is or not.
They have infant Tallon Metroids... Just tiny little things that I believe turn into the bigger ones when next to phazon (I think I killed them before this happened): Also the Dark Metroids (Pretty cool looking if you ask me)
Yeah, but I don't really count the Infants. They're just babies, but I guess it's cool how they turn into normal Tallons when they touch the Phazon. And I have not seen them change, but it has happened quite a bit when I'm not looking. What's weird about the Tallon Metroids though, is that when you shoot them with the Dark Beam, you can't really tell if you hurt them, they don't react at all, like every other enemy would. And yeah sorry, I forgot about the Dark Metroids. I do remember reading about them on metroid.com, I just haven't had to fight any yet.
No, those are mochtroids, but you could say that they are, since they are weaker and don't require excessive amounts of ammo to defeat. If you'd call 5 missiles and being frozen (or a PB) excessive.
Yeah, but for some reason they look really different, like more reddish compared to the ones in Prime. I guess they're like the Space Pirates. Retro just thought they looked better this way. Either that, or they look the same, and I didn't spend enough time looking at them in Prime I.
No man, they're definitely different looking... their top is all seethrough and the rest is JUST red, there's not a bit of green in those suckas (which is weird as HELL since that's the color metroids have always been...). And I've seen a baby turn into a tallon, I lured it into the Phazon when I was in morph ball, and it just trips out and grows... not a bad animation although without all the electricity they throw in it might be. >_>
I, too, saw the infant metroids become adult ones. It's pretty cool. For me, though, I was running around screaming, trying to kill all the infants (and not realizing that they were infinite-spawning), and some randomly DIVED INTO THE PHAZON! On a side note, Dark Metroids are bitches. As far as mochtroids go, they aren't infant metroids. IIRC, mochtroids were the results of a failed metroid cloning experiment, and never evolve into true metroids.
Not quite sure why you put that in spoiler tags when it's not any more spoilery than what we've been saying... or is that some sort of hint?
Anyway, IIRC the SSBM trophy said the Pirates made the Mochtroids. And on a completely different note, Dark Metroids are just as easy as Tallon Metroids... you can still use the Dark Beam to freeze them, even though they're Dark.
And on a completely different note, Dark Metroids are just as easy as Tallon Metroids... you can still use the Dark Beam to freeze them, even though they're Dark.
Who needs that? I just charge my power beam, fire, he's stunned for a second, repeat. Dies in about ten seconds or so.