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Anywhere, everywhere
Wow, I just found the easiest secret world ever... It's the room with the spider ball.

[size=24px]Secret World 5: Powerworks[/size]

Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter the secret world. I have replicated this multiple times, so I know that it's true.
Pi-Face
Best SW ever. How did Retro miss THAT?
Hmm... have any SW's lead to breaks? So far, the only break is early seekers, but I think good wallcrawling may lead to more.
Quote from Azure:
So far, the only break is early seekers, but I think good wallcrawling may lead to more.


Early Pirate Homeworld seed?

Great job, reka, I'm gonna go try that now. :D Now we we don't need to worry about getting back if we find a way to get early Spider.
Instead of going to the Pirate Homeworld Seed with the trick, is it possible to find your way to the train that leads to the portal? If it is, and if Phaaze has sufficient sneakage, it may be possible to bypass the Hyper Grapple.

Purely conjecture, but worth consideration.
Quote from GuyPerfect:
Instead of going to the Pirate Homeworld Seed with the trick, is it possible to find your way to the train that leads to the portal? If it is, and if Phaaze has sufficient sneakage, it may be possible to bypass the Hyper Grapple.

Purely conjecture, but worth consideration.


I've been attemping to do that for the last couple day, read the sequence breaking topic. :P

Haven't gotten farther than Lift Hub so far. You can't go through Flux Control because the game freezes.

Also, I made a vid of SW5.

EDIT: Video of SW5
GO Reka!!!

Seriously WTF...
Retro was so busy trying to block the most dificult secret world posibilities that they missed to stupid things like this, I mean what was the problem onputting a invisible wall there?

On another note:
I RLY RLY RLY WANT TO FIND MY OWN SW :(

I'm gonna start working on that, It apears that skytown has great potential for SW, so I'm going there first.
Good luck, padrino. :) See if you can find one in the landing site so we can get to the rest of the area without Hyper Ball.
Quote from Paraxade:
Good luck, padrino. :) See if you can find one in the landing site so we can get to the rest of the area without Hyper Ball.


Ive already tried that one before, I don't think it's possible since there are invisible walls, and the walls are to high, but after reka's most stupid SW(no offence reka) anything is possible.
Crap, it is insain that Retro missed that Powerworks SW! Hmm, I too should begin the hunt for SWs...
Anywhere, everywhere
Quote from el padrino:
after reka's most stupid SW(no offence reka)
Heh, none taken. I was just hoping that I would be able to find my own trick. So now I'm happy; I don't care how easy it was.

Oh, and guess how I found it.... I was looking for the missile expansion in that room. It wasn't until after I found the sw that I found the other spider ball track. ;D

Now, I've really got to get to finishing this game... I'm just doing the final cleanup now.
Ok as for Landing site:
There is a possibilty to get to a SW, have you seen those transport drones carring stuff around? well, on of them pasess very low and on the ship's back side, I've managed to half clipped to it and get carried around for a bit, If someone with Paraxades talent can clip enough time, the drone will carry him to the SW, the question is, how?

@Paraxade:
If you can check this out I would apriciate it.
I'm not having any luck at all with the drones. :/

They don't carry you at all, you just get stuck on them for a second or so then fall off. Still looking into getting into a SW here with screw attack/boost ball, though. It won't allow for getting the rest of Elysia without Hyper Ball, but it would allow for early Spider, Hazard Shield before Grapple Voltage, and maybe some other stuff, idk.
Quote from Paraxade:
I'm not having any luck at all with the drones. :/

They don't carry you at all, you just get stuck on them for a second or so then fall off. Still looking into getting into a SW here with screw attack/boost ball, though. It won't allow for getting the rest of Elysia without Hyper Ball, but it would allow for early Spider, Hazard Shield before Grapple Voltage, and maybe some other stuff, idk.


Thats because you're getting stuck on them from the wrong angle, try getting in between the drone and the box, they carrie you for like 2-3 seconds and then the you just clip through it and fall, I trying morphing to see if I can stay longer in it, but no luck also, If we could get SA early, then I might have an idea.

It's so sad, this is the second time I almost got a SW discovery, The first one was to skip the loosing items on echoes, and I managed to clip through the wall but got stuck and couldn't move, I could see the blue sky though, meaning I did clip somehow,
I'm gonna try to do some more later, but I can't right now cause my mom doesn't let me play during the week and she's coming....
Anywhere, everywhere
....I'm stunned. I found an even easier way to get into SW5. As soon as you go on the spider ball track, boost and unmorph. Secret World time!!! That is so simple that it astounds me. You can't enter the skywalk thing in morph ball or screw attack but still, this has to be the simplest trick ever.
SW5 seems to be our EXIT For getting the spider ball early!

now all we need is A sw that takes us TO spiderball early >_>
Strategy Guide Writer
@ SW5:  Shocked  laugh new  laugh new  laugh new  laugh new  laugh new

Somone in the Retro QA department is going to be getting a verbal kicking once they've seen THAT beauty! They've obviously focused on fixing the stuff from the past, that they've completely forgotten about some of the potential exploits from the new one.
Edit history:
UchihaSasuke: 2010-07-21 03:40:47 am
my umbrella goes directly to Bankai
so, we should be doing unthinkable tricks since they probably didn't prepare the game for those.
lol, even a simple terminal fall would have fixed that.

*grabs popcorn while thinking about the removal of this SW from the PAL version*
About the hopeful SW at the Elysian landing site. I've found you can ghetto jump over the walls from the corners facing the sky. The surface is angled on the other side too so you'll slide and fall off until you respawn.

I'm trying to ghetto jump over the left side (if facing towards main entrance.) just as the low flying drone is coming up and over to maybe land on it. The timing is just too random even though they come in set intervals. You'd have to jump at the perfect time.

EDIT: Since you can morph on the slidey surface after the ghetto jump and then unmorph right when you fall, maybe just maybe you can roll jump off further. I'm terrible at roll jumps so if someone wants to test this...

EDIT2:
I may have found a place you can stand on the slidey surface. The highest point has a nook that I've landed in about twice (heard the noise) but not thinking was still holding the stick a direction. Then of course cursed myself for doing it. So pretty much you have to ghetto jump forward then space jump back to land on it. Still trying to reproduce it without holding the stick this time. :P

EDIT3:
Sorry for all the edits but the ideas keep flowing. Since I'm horrible at 2BSJs can someone try doing on onto the smallest pillar in the area.
maybe you can post a video of your attempts?  Since I don't exactly know where you are trying this, I think seeing it will help
Alright I'm going to have ghetto camera this though since I need a new capture card. :P

This can be done on either side siegfried.
I see.  a dbsj might do it further in. so CLOSE maybe we can skip hyperball!  get spider first thing and get out via SW in paperworks =)

also to get past the hyperball statue on the way out, we stay in SW from the spiderball track?
A 1BSJ can't clear the wall but it almost can so I'm quite sure a 2BSJ can clear the wall. You'd  have to do that from the side of the wall. The area in the video was the perfect slant for a ghetto jump but trying to get any bsj to work there would be monotonous since the camera really doesn't want to cooperate for the right angle.

The pillar i want to try too. I've been trying to jump from the red "leg" of the ship to the nearest pillar with no luck. The spikes have a wall and the empty areas i just don't have enough height to make it on it.  I'd really like to see someone try a 2BSJ to try and get on the smaller pillar in the area to see if its possible to get on that one for more possibilities.

EDIT:
When I ghetto jump the left side it even looks like a SW state since i can see into the rooms. It's like I'm just barely missing the distance required to "airwalk".
Quote from PiccoloCube:
*grabs popcorn while thinking about the removal of this SW from the PAL version*

it's too late.

if it's removed then it wasn't because we found it.
does anyone in the board work at retro?  maybe we can find out why they did the stupid gameplay destroyers such as no space jumping on slippery surfaces.  or hell, Sliding off of large flat and clearly standable objects!