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Back in 1991, there was a raytracing package released for the Amiga called POVray. I always wanted to have a play with it, but it wasn't until I found myself recommending it on a topic at SCU a day or two ago that I actually bothered to try it. Having knocked up a Newton's Cradle model, I decided to go for something a bit closer to home and raytrace some Morph Balls.



These morph balls were created using POVray's ultra simple, ultra powerful Scene Description Language. For those who are interested, the scene description file is as follows (yeah, it's tiny !)

Code:
#include "colors.inc"
#include "metals.inc"

light_source {
  <1> 
  color rgb 1
  area_light <1>, <0>, 5, 5
  adaptive 1
  jitter
}
camera {location<3> look_at<1>}

plane {y,-1 pigment {rgb 1} finish{reflection 0.2} }

#declare AxisCone = cone { <0>, 0.10, <0>, 0 }

#declare DiffBox1 = box {<0>, <2>}
#declare Transitional1 = difference {
  sphere {<0>,1}
  box { <2>, <2> }
  sphere {<0>,0.85}
  cylinder {<0> <0>, 0.12}
  DiffBox1
  object { DiffBox1 rotate z*60 }
  box {<2>, <0> rotate <0> translate <0> }
}

#declare MBSegment = difference {
  object {
    Transitional1
    rotate <0>
  }
  box {<0>, <2> rotate <0> translate x*0.55 }
}

#declare MorphBall = union {
  light_source {
    <0> 
    color rgb 2.5
    area_light <1>, <0>, 2, 2
    adaptive 1
  }
  object {
    MBSegment
  }
  object {
    MBSegment
    rotate z*120
  }
  object {
    MBSegment
    rotate z*240
  }
  object {
    AxisCone
  }
  object {
    AxisCone
    rotate <0>
  }
  pigment {rgb 1} texture { T_Brass_4A } finish{reflection 0.5}
}

object {
  MorphBall rotate 45*z translate <1>
}

object {
  MorphBall rotate <45> translate <1>
}

object {
  MorphBall rotate <20> translate <8>
}
Thread title: 
OMFG

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always move fast
thats flickerbat sweet.  great job!
so you did this on an amiga?
red chamber dream
Quote from SamusAranLuver:
OMFG

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Please limit the ARS to five arrows, maximum.

Anyway, those look awesome. Any plans on doing other "drawings"?
@nate: no, I'd still be here in two months if I'd attempted that. ;)

POVray was ported to the PC in the days of 386s, and it's totally cross platform now, although raytracing has passed out of fashion to some extent. Having said that, it's ideal for doing something like the morph ball.

@ark: not sure to be honest; I'd have to put a lot of time in learning how to use some of POV's more advanced features (the stuff I've used is extremely basic). There are some mad, mad photorealistic renders done with POV over at povray.org, including a beautiful one of New York. I just wanted to do the morph ball though because it hit me immediately how to construct the shape using CSGs.

EDIT: there's a 1280x1024 PNG of it here (400k):
http://www.ali1548.ukshells.co.uk/morphball_final.png
just in case anyone wants it for a wallpaper.
Shocked  Amazing!  Arrow  Arrow  Arrow  Arrow  Arrow

If only someone could do a 3-D model of Samus in the Varia suit.  I'm horrible with that stuff so it won't be me.  Maybe they could do it in Maya or something from 2004?
I have Pov-Ray, but I've never seen that "Scene Description Language" anywhere.  Could you explaine how to, say, paste that code onto Pov-Ray?
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WHOA! thats just...I cant find a word to describe it.
Quote from sethboy2:
I have Pov-Ray, but I've never seen that "Scene Description Language" anywhere.  Could you explaine how to, say, paste that code onto Pov-Ray?


I'm not 100% sure how it works under Windows, me being a Linux user now. But you have to create next files in Notepad or something, containing the SDL script you want to use, and rename them to .pov. Then you can apparently add them to the POVRay file queue:

http://www.povray.org/documentation/view/3.6.1/675/

At any rate, the answer to your question should be somewhere in the windows povray documentation.

http://www.povray.org/documentation/view/3.6.1/570/

Personally, I just run it from the command line on Linux with this command:

povray +Iinputfile.pov +Ooutputfile.png +FN +W640 +H480 +Q9 +A +AM

I'm working on a render of the spider ball from Prime now, which is a lot more difficult. If I can pull that off, it should be trivial to do the spiderballs for grav and phazon as well.
YAY!  POV-Ray...I wub it.

Nice job on it.  Arrow Arrow Arrow Arrow Arrow

Quote from sethboy2:
I have Pov-Ray, but I've never seen that "Scene Description Language" anywhere.  Could you explaine how to, say, paste that code onto Pov-Ray?

POV-Ray can't render a scene without SDL coming from somewhere.

If you're using the Windows version, go File -> New and an empty window should come up where you can type your text.

If you're using a modeler like Moray (heh, I wonder if my name is still in the credits... XD ) you'll have to get out of that and actually start up POV-Ray.

I've made a few little things in POV-Ray.  While we're on the topic of balls, I'm rather proud of this:

http://www.deviantart.com/view/10419580/

I even had a poster made of it. :)
that's very cool. I must say I am getting to like POV a lot having had a bit more practice with it.

What did you do for the Moray project ?

btw, thanks to those who said they liked the render.
400400
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Very well done DJGrenola
Quote from DJGrenola:
I'm working on a render of the spider ball from Prime now, which is a lot more difficult. If I can pull that off, it should be trivial to do the spiderballs for grav and phazon as well.


Shocked I need to start creating some sub-folders in my desktop patterns User Patterns folder.  As you said someone might do, I am actually using the large picture as my desktop right now.
One shall stand, one shall ball.
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Too many fangirls to count
ArrowoArrowmArrowfArrowgArrow
Quote from DJGrenola:
that's very cool. I must say I am getting to like POV a lot having had a bit more practice with it.

Yeah, same here. :)  It's just so flexible.  How many other graphics programs give you a fairly functional programming language (I wrote a Brainflickerbat interpreter with it, for example) to play with?

Quote from DJGrenola:
What did you do for the Moray project ?

I beta-tested one of the newer versions (it was either v3.3 or v3.5).  Look for "Ian Burgmyer" in the credits.
everybody knows it's true
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spiderball is currently looking a bit like this.



needs more work.
Damn, awesome.

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OMFG  Arrow  Arrow  Arrow  Arrow  Exclamation

The red strip looks detached..

Edit : nvm...
red chamber dream
Wow, sweet. You should try doing the Spider Ball in the various Suits, especially the Phazon Suit...that would look pretty wicked.
Doesn't the Spider ball Have a bunch of Zig Zag lines.
Quote from DJGrenola:
needs more work.