Thanks guys.
I agree that the bomb blast looks a bit weird. I think that's a lighting / ambient level problem. The issue is that it's impossible to appreciate the full impact of a change without investing many hours in doing another render, so there's a lot of guesswork required. How some of the renders in the POV-Ray hall of fame were achieved I have absolutely no idea.
I'm not making a serious effort with the 'cradle, though - it was just a silly idea I had that I wanted to see before me. Although Nate has poisoned my brain now, because animating it would be something else - and if I used five vanilla morphballs (the glass causes mayhem), it would even be computationally feasible.
edit: SYMPB.
I agree that the bomb blast looks a bit weird. I think that's a lighting / ambient level problem. The issue is that it's impossible to appreciate the full impact of a change without investing many hours in doing another render, so there's a lot of guesswork required. How some of the renders in the POV-Ray hall of fame were achieved I have absolutely no idea.
I'm not making a serious effort with the 'cradle, though - it was just a silly idea I had that I wanted to see before me. Although Nate has poisoned my brain now, because animating it would be something else - and if I used five vanilla morphballs (the glass causes mayhem), it would even be computationally feasible.
edit: SYMPB.