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ja, the ball fits.



it is true though that sometimes, "perfect" geometry as produced by a 'tracer sometimes looks more wrong than "imperfect" geometry as produced by a rasteriser.
Nice!!!!!
A perfect resemblence of tbjing in the furnace!
That is the furnace, right?
always move fast
yeah
red chamber dream
Wow, didn't even notice the door reflection at first. Which means it is well done.
Well, it looks like you managed to whip up a nice spider ball track texture. :P  Did you go with the image_map method or is it actually procedural?

Nice image, btw.  I likey.  As you said, the textures are a little ehhh, but texturing is hard to do.
I posted my problem on the newsgroup and was introduced to the object pattern feature, so I created the shape of one of the spider track "rungs" with a cubic spline prism:

Code:
#declare Furnace_TrackPattern_Prism   = prism {
  linear_sweep
  cubic_spline
  -0.1,
  0.1,
  13,
  <-0.7,0>,<-0.4,0.1>,<0,0>,<0.4,0.1>,<0.7,0>,<0.7,-0.1>,
    <0.4,0>,<0,-0.2>,<-0.4,0>,<-0.7,-0.1>,<-0.7,0>,<-0.4,0.1>,<0,0>
  rotate y*-90
  rotate z*-90
}


and then where the prism intersects the track, it textures it white:

Code:
    pigment {
      object {
        Furnace_TrackPattern_Prism
        translate <0.86,0.201,4>
        color rgb 0
        color rgb 1
      }
      warp { repeat y*.5 }
      scale y*0.3
    }


and the warp repeat just makes it repeat all the way up. I just overlaid another texture on top of that to get the colour gradient.

as for the door reflection ... heheh, the door model is definitely functional rather than beautiful.

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DAMN!  When are you going to render a whole speed run in this thing?  When I suggested doing a Spider Ball and Spider track, I meant a simple, white floor and maybe a crazy track with the spider ball, not this beautiful, awesome model of the furnace!  You could make it a little darker, it might look more like the game, and the edges are kinda rough (not to mention some noise on the morph ball).  The door isn't supposed to reflect either.

When will you have a bigger one?
only about 324,000 frames in kip's 1:04 (high quality).

i'd like to request a 1280x1024 version.

edit: ok ok, i can live with a version the size of that demo pic ... that way it'll be done in approximately 13.5523614 years.
Quote from njahnke:
1:04


ah, but you're forgetting the advanced sequence breaking techniques I have at my disposal.

wow, assuming the bomb velocity theory is correct (each impact adds velocity) ... imagine how fast the ball would be going by the end of that.

"advanced," indeed.
everybody knows it's true
21% would be solved!!!
Not vary fast at all, actually.You fall at a differnt speed then the bombs blowing up. so as you're falling, the one above you is blowing up, thus pushing you down. I tried it, I know.
You don't know the exact time those bombs will explode, the opportune moment is when the morph ball is one nanometer above the top of the next bomb, which would send that morph ball HURLIN'!
One shall stand, one shall ball.
A nine bomb jump would definitley be something worth seeing.  Arrow  Arrow  Arrow  Arrow  Arrow
hmm ... what do we think of the texture on the bottom right rock face this time ?



I've been staring at it so long, I've lost all sense of objectivity.
soaking through
God, I hate you.  You managed to make it even better.  You're far too goood at this.
now we're talking. big improvement there. new texture looks great.

Quote from DJGrenola:
I've been staring at it so long, I've lost all sense of objectivity.

and i can definitely sympathize with that.
One shall stand, one shall ball.
That texture is much better, nice DJ.
red chamber dream
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Much better, you even got rid of the graininess! 

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This may have been answered already but Is that a reflection of the hatch to the right of the Spiderball track?

EDIT: nevermind

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red chamber dream
Yes.
what's a tbj?
someone needs to get a poster-sized print of that made and send it to banks so he can hang it on his wall.

i'm dead serious.
hahah, yeah.

*renders a really big one*

EDIT: ok, if anyone feels like being nice to banks, there's a 1600x1200 of the furnace at

http://www.ali1548.ukshells.co.uk/furnace_1600_1200_r2.png

weighing in at a whopping 2.5 meg.

I'd send him it myself, but shipping a poster to the US is clearly a no-no.

Next thing I'm contemplating rendering is the geo 22% bomb slot active cutscene. However, I need a nice hi-res image to work from, so I could do with one of the following:

a) someone ripping an appropriate frame from p109's high quality 22% and sending me it
b) someone telling me which segment of p109's 22% contains geo so I can do it myself

EDIT(2): nm, got bored of waiting so looked through the LQ ones. :P