Time bomb set get out fast!
Yep, it's not just Nate's working title for m2k2. It's also a NES Metroid hack, and a damn fine one. It's been out for years, so it's about time for a thread here. (Okay, technically there's been one, but that was way back in '04; many new members won't have seen it and the Hacks board didn't exist yet.)
Site: Metroid X by Rage Games (download link is broken; get the patch from this post)
I downloaded this years ago and poked around in it, but didn't get very far. I always meant to come back to it; I kept the map I'd been working on as I went along. This week, spurred on by the great time I had with Redesign, I finally dug out my map and started exploring Metroid X again.
And it is fun. I'd forgotten how immersive it is to make your own maps for a game. I did that with the real Metroid, but I've long since gotten to know Zebes too well to require a map. Metroid X brought back that experience. Of course, any NES Metroid hack can say that much, but this is no simple "shuffle the items around" job -- you can tell how much thought went into the level design. For one thing, you get the upgrades in a very different order. More than one obstacle fooled me into thinking I would need the wrong upgrade to get past it.
What's more, if you do play and make some maps, you'll probably be hit by a realization about halfway through. There's a sort of gimmick to this hack. I won't give it away, but I'd like to see if anyone else notices. Post it in spoiler tags if you figure it out.
Difficulty level: Tough, mostly for the same reasons as NES Metroid. You start with 30 health, enemies do big damage (I think the minibosses may even have been powered up), and it'll be a long time before you see your first energy tank. But those who have played the NES game to death like I have will be able to handle it easily.
It's a solid hack. Give it a go.
Site: Metroid X by Rage Games (download link is broken; get the patch from this post)
I downloaded this years ago and poked around in it, but didn't get very far. I always meant to come back to it; I kept the map I'd been working on as I went along. This week, spurred on by the great time I had with Redesign, I finally dug out my map and started exploring Metroid X again.
And it is fun. I'd forgotten how immersive it is to make your own maps for a game. I did that with the real Metroid, but I've long since gotten to know Zebes too well to require a map. Metroid X brought back that experience. Of course, any NES Metroid hack can say that much, but this is no simple "shuffle the items around" job -- you can tell how much thought went into the level design. For one thing, you get the upgrades in a very different order. More than one obstacle fooled me into thinking I would need the wrong upgrade to get past it.
What's more, if you do play and make some maps, you'll probably be hit by a realization about halfway through. There's a sort of gimmick to this hack. I won't give it away, but I'd like to see if anyone else notices. Post it in spoiler tags if you figure it out.
Difficulty level: Tough, mostly for the same reasons as NES Metroid. You start with 30 health, enemies do big damage (I think the minibosses may even have been powered up), and it'll be a long time before you see your first energy tank. But those who have played the NES game to death like I have will be able to handle it easily.
It's a solid hack. Give it a go.
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