Someone help me with this last room. I need to know where the load trigger is and/or if it starts loading when you transition.
There's some funky collision where a wire crosses the floor in this room, I was able to use it to build extra speed with my R jump. The only problem is I reach the door too soon, and knowing where the trigger is would allow me to maybe still get this extra speed, but just delay moving right away. it all depends on when the room starts loading.
I couldn't give you an actual number, looking back on my chat it seems like I spent 45-50 minutes on it.
Also I optimized hitting the trigger in Biotech Research Area 1, again the door here is being kinda funny. I'm trying to line up the scan dash I did in the old 2012 TAS, and it's causing the door to take longer to open, I think for the sake of my sanity, and literally completion time/date, and "being more like console" I'm going to try my best to ignore the fact that I know I could potentially save frames by redoing the inputs slightly differently, and just focus on what's honestly more important: entertainment.
Haha, wow.. I was joking too. Didn't think an elevator ride would take that long. I guess that bomb jump you did was pretty interesting though. Seriously though, great progress so far. Can't answer your question about the load trigger unfortunately.
BSJ with the last bomb, I don't want to have to unmorph though.
This has got to be possible. I'm really inept when it comes to squeezing height out of bomb jumps like this, both TAS and non-TAS I'm pretty bad at actually doing this room with a double bomb jump because it seems like there's some weird height gain you can get by rub the wall at certain times, and pulling back at others, I don't quite understand it but I imagine there is some way to make this work. I feel like even just a little bit of extra momentum would get me up there. The Life Grove missile comparison I posted in here the other day catches the lip of the ledge and does that little flick to get the morph ball up. There's to to be a way to do that here, I also just don't really understand how that works.
The trick isn't rubbing against the wall, it's pulling away from the wall at the start of your jump and then pushing towards it as you near the peak of your jump. It gives you a little bit of forward momentum that helps the morph ball catch on the lip of the ledge you're aiming toward.
I'm sure only 2-3 of you are awake and will even see this before I edit it out: but I'm going to bed and this upload says it's going to be at least 25 more minutes, so I'm just going to post this here before it's done uploading