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MrSpEeDrUn: 2015-03-15 11:33:56 am
MrSpEeDrUn: 2015-03-15 11:26:03 am
MrSpEeDrUn: 2015-03-15 11:24:26 am
MrSpEeDrUn: 2015-03-15 11:22:34 am
MrSpEeDrUn: 2015-03-15 11:18:25 am
MP2 also a bit MP1 speedrunning
DAMN! PLEASE SOMEONE DO A SEGMENTED RUN !!!111

To answer your question T3: im pretty sure it is; you only need to have the right height for your dash, you dont have to  grab the power bomb in midair, youre standing inside of the aether, theoretically you could probably even correct your height by morphing before the room loads. Im pretty sure this is possible for segmented, and most likely even for SS, since its so far at the beginning. I mean, ive seen people do GA in ss runs, this is looking less scary. though, im a bit worried about wether if you can find the powerbomb kinda reliably.

Also, couldnt you get the pb in ice ruins west that same way ? Maybe that would be a bit easier, i could also imagine it being faster.
Quote from MrSpEeDrUn:
I mean, ive seen people do GA in ss runs, this is looking less scary.

No. Just... no.

Quote:
Also, couldnt you get the pb in ice ruins west that same way ? Maybe that would be a bit easier, i could also imagine it being faster.

The entire point of this early PB is to get it before Ice so you can get X-Ray while there.
rocks, locks, and invisible blocks
I haven't compared console loads here with Dolphin yet. If console is significantly longer, I could see it happening in a segmented run maybe but never consistently. That dash off the ghost is basically out of the question for non-TAS, so you'd have to R jump or find a different way to dash.
boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy
loving low%
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I haven't compared console loads here with Dolphin yet. If console is significantly longer, I could see it happening in a segmented run maybe but never consistently. That dash off the ghost is basically out of the question for non-TAS, so you'd have to R jump or find a different way to dash.


inb4 T3 comes up with a way to do this way more easily than you/ we would have thought but it seems obvious that you can make it this way and we will ask ourselves why we haven't come up with this idea before he did. after all, though, I know shit about this trick and MrSpeedrun does so as well (I suppose) so we aren't qualified to answer. I want to admit that it looks easier than it probably is, though...

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That dash off the ghost is basically out of the question for non-TAS

Why exactly is this? Do you need perfect angle for this or what? I don't think it's super random to have a Chozo Ghost appearing at *more or less* that spot AND do either the large charging or the double small attack (aka not the single small attack or you won't have enough time to set up the dash). What am I missing here?
Edit history:
Hazel: 2015-03-15 07:10:43 pm
Hazel: 2015-03-15 06:52:12 pm
rocks, locks, and invisible blocks
you have to walk backwards off the ledge and fall onto the door, which requires a really specific angle. you can't jump on the ledge or you'll just end up in the skywalk. and you have very limited time to get onto the door before the ghost moves. also the dash off the ghost is a tricky one, you need to dash aiming for below average height (holding B before letting go so your strafe is more downward). and finally, you need to land in the aether at a perfect height. too high and you'll get the PB but be trapped inbounds, too low and you'll miss the PB entirely. (also finding the PB with basically 0 visibility isn't very easy).

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3.30 seconds. can probably be more like 2.8x with a better bomb jump.
do you have an outline of your tas route written down somewhere?
Edit history:
Hazel: 2015-03-15 08:04:47 pm
Hazel: 2015-03-15 08:02:46 pm
rocks, locks, and invisible blocks
Quote from itsPersonnal:
Okay so route idea:
first off, we find a way to make this possible

I find it hard to believe that there isn't some way to have perfect height and position when that room loads and collect the PB with Samus' head, and then clip out through the floor.
After that get's solved, we go:
Charge
Bombs
IBBF
X-Ray
Chozo
Varia
Nature
Boost
Wave
Sun
Lifegiver
Plasma
Elder
Spirit
Main Power Bombs
Phazon Suit
Newborn
Warrior
World
And finish.
(lifegiver might be faster to collect at the very end of the run, idk)

(it's certainly faster to get Lifegiver at the end)

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slope abuse is cool
Cool, I can't wait to see the Wild and Strength skips.
MP2 also a bit MP1 speedrunning
its probably faster to go oob after flagraah and do early wild with aether jumps instead of doing the bombjump, but im not sure, its just a random idea.
Edit history:
Hazel: 2015-03-15 10:16:06 pm
rocks, locks, and invisible blocks
it's worth looking into, since it's a TAS, I wouldn't have to actually transition to Sun Tower like in my Trilogy run does

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Neither video is all that good since movement with all these objects in the way isn't exactly easy to optimize, but it looks to me like Triclops Pit is a faster missile than Live Grove Tunnel
Edit history:
MrSpEeDrUn: 2015-03-16 07:13:56 am
MrSpEeDrUn: 2015-03-16 07:12:33 am
MP2 also a bit MP1 speedrunning
you could probably get one of those half jump things where you get cought into the floor, or do a dash somehow, because that one jump youre doing before getting that missile seems pretty slow. Or, oh well do that r-jump slope abuse thing i think that'd be faster.

I actually dont even think you should be getting that extra missile at all tbh.
Extra missile can save quite some time though to be honest especially with "infinite" missiles thanks to sick rng
rocks, locks, and invisible blocks
Quote from MrSpEeDrUn:
I actually dont even think you should be getting that extra missile at all tbh.

I need at least 4 missile expansions and this is the fastest one I've timed so far. getting both missiles in main plaza is probably faster but I haven't gotten around to timing that yet
Also I just want to point out you can skip cutscenes on a new save file as long as another save has got through those cutscenes.
rocks, locks, and invisible blocks
yes I'm aware of that. at this point I couldn't care less about submitting to TASVideos, and I'm not following their rules on starting with a blank memory card.
hah, awesome. I wouldn't either. What a stupid rule.
Well, you could play through the game and just delete all the saves? Does that not count? All it does is modify the cutscene skip flags
Edit history:
Baby Sheegoth: 2015-03-16 04:44:43 pm
Baby Sheegoth: 2015-03-16 04:44:37 pm
Baby Sheegoth: 2015-03-16 04:20:39 pm
Baby Sheegoth: 2015-03-16 04:20:14 pm
Also how much does getting early PB save? Like.... 3 minutes ottomh? Are we sure we even need to do it? I could have sworn a really precise bomb jump could leave the Life Grove via the hole in the ceiling? I know you can as long as you fight the ghosts but I'm not 100% if the height is enough.

EDIT:

So would the route as it stands right now then be:

Morph Ball > [Power Bomb?] > Bombs > Ice > X Ray & Chozo 1 > Flaahgra > Wild 2 > Nature 3 > Boost > Wave/Early Sun 4 > Strength 5 > Plasma > Elder 6 > Spirit 7 > Through back Magmoor to Phazon > Main PB > Phazon Suit > Newborn 8 > Warrior 9 > World 10 > Through Chozo Ruins to > Lifegiver 11 > Truth 12
nope, IIRC tasvideos' rule is that you need to start from a completely clean memory card with no save data on it whatsoever... that means no cutscene skipping.
Edit history:
Baby Sheegoth: 2015-03-16 04:28:23 pm
Baby Sheegoth: 2015-03-16 04:28:05 pm
Quote from Parax:
nope, IIRC tasvideos' rule is that you need to start from a completely clean memory card with no save data on it whatsoever... that means no cutscene skipping.

That's pretty dumb. I wonder if we could ask for an exception. I'm assuming this rule goes by the fact that TASvideos goes by RTA rather than IGT. (Whereas Primes/Metroids in general don't)
if they don't accept it, no big deal. people will watch it anyway
Quote from Baby Sheegoth:
That's pretty dumb. I wonder if we could ask for an exception. I'm assuming this rule goes by the fact that TASvideos goes by RTA rather than IGT.

...Using an in-game timer and starting from a save file have absolutely nothing to do with each other (also TASVideos allows runs that focus on in-game time, such as Sonic games). But really, the solution is "don't restrict yourself to stupid rules".

Quote from Baby Sheegoth:
Morph Ball > Bombs > [Power Bomb if needed?>] Ice > Chozo 1 > X Ray > Flaahgra > Wild 2 > Nature 3 > Strength 4 >  Boost > Early Wave/Sun 5 > Plasma > Elder 6 > Spirit 7 > Through back Magmoor to Phazon > Main PB > Phazon Suit > Newborn 8 > Warrior 9 (whichever way would be faster, going through normally, or scanning posts then through Waste Disposal, pretty sure the latter is quicker) > World 10 > back via FCS > Lifegiver 11 > Truth 12?

You get the PB before Bombs, Strength is after leaving Phendrana on the way to Plasma, you backtrack through Chozo Ruins after World to get to Lifegiver, X-Ray is technically before Chozo, Wave isn't early, I'm not sure what you're even thinking about with Warrior...
Edit history:
Baby Sheegoth: 2015-03-16 04:42:17 pm
Yeah, for sure. It's just nice to have on TASvideos because a lot of people check there. It will definitely be enjoyed regardless though.

I just asked in IRC though, and apparently however they actually do allow for 'dirty' SRAM runs as long as you submit the DTM of the run that put it in that state (so, the run that goes through to unlock the cutscenes).
Quote from MilesSMB:
You get the PB before Bombs, Strength is after leaving Phendrana on the way to Plasma, you backtrack through Chozo Ruins after World to get to Lifegiver, X-Ray is technically before Chozo, Wave isn't early, I'm not sure what you're even thinking about with Warrior...


Whoops, okay. I just hashed it out in my head really quickly not honestly knowing the route.

And really, through Chozo is faster? I know(/thought?) it was faster in the current any% route, but I guess that makes sense if you have to go PAST artifact temple through the beginning of Chozo.
Getting a run onto SDA or TASvideos was a big deal if you wanted your run to reach a wide audience back in the day, but nowadays speedrunning is a lot more popular and it's pretty easy to find an audience on YouTube. Restricting yourself to conform to a site's rules doesn't really have much of a benefit anymore, if following the rules is going to make the run worse/less entertaining.