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getting there...
Can you explain this in further detail? Are you dashing once and then dashing again before letting go of L?
MP2 also a bit MP1 speedrunning
@Caveberry just press B 2 times fast enough
i use it on any jump in my tas <.<
rocks, locks, and invisible blocks
I'm going to start a TAS of the frigate using a DTM to make optimizing much easier. I plan on going into a SW to skip the Ridley and losing upgrades cutscenes, this will most likely make the over all escape time slower but the frame count lower.

so I was wondering are we going by in-game time or real time??? and if real time, does anyone have any ideas on how to bypass other "unskipable" cutscenes.
In-game.
rocks, locks, and invisible blocks
will TASvideos except that?
Anywhere, everywhere
Of course.
rocks, locks, and invisible blocks
So becasue this is the Metroid Prime TAS thread it would make sense that the button input for tricks get posted here, I'll try to find the optimal way down to the frame to do dashes, bomb jumps, Ather Jumps and stuff like how main frames to wait for the highest space jump, all that fun stuff.
so I wont start the TAS just yet.
Edit history:
Hazel: 2012-01-01 10:11:26 pm
rocks, locks, and invisible blocks
quick question: in the escape part of the frigate, how do you do the tube like part when your rolling in the ball quickly? mrspeedrun lost time in that section and I don't want to make the same mistake once I get there
Edit history:
Hazel: 2012-02-08 10:43:17 pm
rocks, locks, and invisible blocks
Well Damn, looks like walking (and holding L) is just as fast as jumping (when there isn't a ceiling above you).

attachment:
red chamber dream
didn't everyone alrady know that? jumping is still more fun and feels faster though. :X
rocks, locks, and invisible blocks
I guess so. but I don't feel like making my TAS more fun :P that just means more work, also I forgot to test R jumps, might as well now :P
rocks, locks, and invisible blocks
Damnit I guess I will need to jump when there isn't a dash point and rolling is slower <_<

attachment:
red chamber dream
is that an r jump or what?
rocks, locks, and invisible blocks
yeah I R jumpededed
red chamber dream
wild
think prime needs to be rigorously tested before there can be any decent tas of it
red chamber dream
making a tas is certainly a step in that direction though
Anywhere, everywhere
Yeah, just a "not completely optimized" tas to kick things off would be a good start.
rocks, locks, and invisible blocks
Yeah reka, that's kinda what I planned on doing. atm I'm just trying to find the general "fastest" way to move and then I'm just gonna start a TAS and see what I can do. but heres a problem, optimized shooting AND being where you need to be. non-TAS this isn't a problem, but almost any room where you need to shot something, finding the fastest way to aim at it and not lose time is honorably annoying

For example, second set of targets I can shot them perfect like without any lost time because the time it takes to lock onto a target is faster then the time it takes before you can shot again, the problem here is that I can never seem to be in the right spot for a dash up to the next part of the room and I waste so much time getting in the right spot. this is one of the many things that makes me hesitate about actually doing this TAS, also with dolphins crappyness I'm not sure how I'll be able to finish. because desync is still a problem in the newer rev's. Desync happens after about 1-2 minutes of recording, when it does I have to save the movie file and replay it, and dolphin doesn't like to play at full speed when replaying a DTMs/movie files so after a fair bit of the TAS has been done a lot of time will be wasted playing back the recording <_<
Edit history:
Hazel: 2012-02-10 05:49:52 pm
Hazel: 2012-02-10 05:42:45 pm
rocks, locks, and invisible blocks
It takes to one frame to hit max walking speed lol

so keep in mind when R jumping after standing still its faster to hold L and forward for one frame before pressing B

Also Rolling seems to be the exact same speed as L jumping <_< I guess I need a bigger place to test this or something because that doesn't seem right
Edit history:
Hazel: 2012-02-10 07:30:13 pm
rocks, locks, and invisible blocks


You'll just shit yourself

the longer WIP's will have sound I'm just not in the mood to sync up the audio and video right now :P
The helmet is on. Your TAS is terrible.
Edit history:
Hazel: 2012-02-10 07:51:19 pm
Hazel: 2012-02-10 07:49:51 pm
rocks, locks, and invisible blocks
I'm confused now? what are you talking about?

Also I posted this here because I'm wondering, it IS faster the warp using the cutscene right? mrspeedrun didn't and I'm just wonder if there was a reason for that
You left the helmet on, therefore automatically making your TAS horrible.

Don't see what's so hard to understand about that.
Edit history:
Hazel: 2012-02-10 08:01:21 pm
Hazel: 2012-02-10 08:01:09 pm
rocks, locks, and invisible blocks
wouldn't taking it off waste time? (well not game time but I don't think people need to see me pausing and changing the settings)

and is it somehow slower now to have the helmet on, I really don't understand what you're complaining about